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Posted

Well, hello. I got borred of those clumsy npc buffers, so I made my own instanced buffer.

 

I made it for aCis project server pack, but it can be easly adapted for another pack.  8)

 

Create L2BufferInstance.java and put in it the code:

 /*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.model.actor.instance;

import java.util.StringTokenizer;

import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.util.StringUtil;
import net.sf.l2j.util.Rnd;

/**
*
* @author DarthVader
* @version 1.3
*/
public final class L2BufferInstance extends L2NpcInstance
{
    public L2BufferInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
	StringTokenizer st = new StringTokenizer(command, " ");
	String actualCommand = st.nextToken();

	int buffid = 0;
	int bufflevel = 1;
	if (st.countTokens() == 2) {
		buffid = Integer.valueOf(st.nextToken());
		bufflevel = Integer.valueOf(st.nextToken());
	}
	else if (st.countTokens() == 1)
		buffid = Integer.valueOf(st.nextToken());

	if (actualCommand.equalsIgnoreCase("getbuff")) {
		if (buffid != 0) {
			MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, 5, 0);
			SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
			showMessageWindow(player);
			player.broadcastPacket(mgc);
		}
	}
	else if (actualCommand.equalsIgnoreCase("restore")) {
		player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
		player.setCurrentCp(player.getMaxCp());
		showMessageWindow(player);
	}
	else if (actualCommand.equalsIgnoreCase("cancel")) {
		player.stopAllEffects();
		showMessageWindow(player);
	}
	else
		super.onBypassFeedback(player, command);
    }

    @Override
    public void onAction(L2PcInstance player)
    {
	if (this != player.getTarget()) {
		player.setTarget(this);
		player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
		player.sendPacket(new ValidateLocation(this));
	}
	else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
		SocialAction sa = new SocialAction(this, Rnd.get(8));
		broadcastPacket(sa);
		player.setCurrentFolkNPC(this);
		showMessageWindow(player);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
	else {
		player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
    }

    private void showMessageWindow(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>CLAW Magician</title><body><center>");

        if (player.isSitting()) {
        	player.sendMessage("You can't use buffer while you're sitting.");
	    strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
	    strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
	}
        else if (player.isAlikeDead()) {
        	player.sendMessage("You can't use buffer while you're dead or using fake death.");
	    strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
	    strBuffer.append("I can't offer any support effect for dead people...<br>");
        }
        else if (player.isInCombat()) {
        	player.sendMessage("You can't use buffer while you're in combat.");
	    strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
	    strBuffer.append("Came back when you will not be in a combat.<br>");
        }
        else {
	    strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
	    strBuffer.append("Here is the list of all available effects:<br>");
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		strBuffer.append("<table width=300>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1204 2\">Wind Walk</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1040 3\">Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1243 6\">Bless Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1068 3\">Might</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1036 2\">Magic Barrier</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1259 4\">Resist Shock</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1035 4\">Mental Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1045 6\">Blessed Body</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1304 3\">Advanced Block</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1048 6\">Blessed Soul</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1062 2\">Berserker Spirit</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1189 3\">Resist Wind</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1086 2\">Haste</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1240 3\">Guidance</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1393 3\">Unholy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1242 3\">Death Whisper</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1077 3\">Focus</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1033 3\">Resist Poison</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1268 4\">Vampiric Rage</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1087 3\">Agility</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1191 3\">Resist Fire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1085 3\">Acumen</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1059 3\">Empower</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1182 3\">Resist Aqua</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1303 2\">Wild Magic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1078 6\">Concentration</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1352 1\">Elemental Protection</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1353 1\">Divine Protection</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1397 3\">Clarity</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1392 3\">Holy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1043 1\">Holy Weapon</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1032 3\">Invigor</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1044 3\">Regeneration</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Dances:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 275 1\">Fury</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 273 1\">Mystic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 365 1\">Siren's</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 274 1\">Fire</a></td>  <td><a action=\"bypass -h npc_%objectId%_getbuff 276 1\">Concentration</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 310 1\">Vampire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 271 1\">Warrior</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 277 1\">Light</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 272 1\">Inspiration</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 311 1\">Protection</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 309 1\">Earth Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 307 1\">Aqua Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Songs:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 264 1\">Earth</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 269 1\">Hunter</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 270 1\">Invocation</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 266 1\">Water</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 267 1\">Warding</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 304 1\">Vitality</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 268 1\">Wind</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 364 1\">Champion</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 349 1\">Renewal</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 265 1\">Life</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 363 1\">Meditation</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 305 1\">Vengeance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 308 1\">Storm Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 306 1\">Flame Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Other:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_cancel\"><font color=\"ffffff\">Cancel</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1388 3\">Greater Might</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1389 3\">Greater Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_restore\"><font color=\"ffffff\">Restore</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1363 1\">Chant of Victory</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1356 1\">Prophecy of Fire</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1355 1\">Prophecy of Water</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1357 1\">Prophecy of Wind</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1413 1\">Magnus' Chant</a></td><td></td></tr>");
		strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
        }
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	html.replace("%charname%", player.getName());
	player.sendPacket(html);
    }
}

 

Put L2BufferInstance.java file into

java/net/sf/l2j/gameserver/model/actor/instance/

 

Now create new npc with id 99 or whatever you want and set type to L2Buffer.

That's all. Now spawn your npc and enjoy. :D

 

P.s I hate htmls, so I made buffer dialog inside L2BufferInstance.

 

Screenshot:

bufferp.png

 

 

 

Posted

Well, hello. I got borred of those clumsy npc buffers, so I made my own instanced buffer.

 

I made it for aCis project server pack, but it can be easly adapted for other another pack.  8)

 

Create L2BufferInstance.java and put in it the code:

 /*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.model.actor.instance;

import java.util.StringTokenizer;

import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.util.StringUtil;
import net.sf.l2j.util.Rnd;

/**
*
* @author DarthVader
* @version 1.3
*/
public final class L2BufferInstance extends L2NpcInstance
{
    public L2BufferInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
	StringTokenizer st = new StringTokenizer(command, " ");
	String actualCommand = st.nextToken();

	int buffid = 0;
	int bufflevel = 1;
	if (st.countTokens() == 2) {
		buffid = Integer.valueOf(st.nextToken());
		bufflevel = Integer.valueOf(st.nextToken());
	}
	else if (st.countTokens() == 1)
		buffid = Integer.valueOf(st.nextToken());

	if (actualCommand.equalsIgnoreCase("getbuff")) {
		if (buffid != 0) {
			MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, 5, 0);
			SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
			showMessageWindow(player);
			player.broadcastPacket(mgc);
		}
	}
	else if (actualCommand.equalsIgnoreCase("restore")) {
		player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
		player.setCurrentCp(player.getMaxCp());
		showMessageWindow(player);
	}
	else if (actualCommand.equalsIgnoreCase("cancel")) {
		player.stopAllEffects();
		showMessageWindow(player);
	}
	else
		super.onBypassFeedback(player, command);
    }

    @Override
    public void onAction(L2PcInstance player)
    {
	if (this != player.getTarget()) {
		player.setTarget(this);
		player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
		player.sendPacket(new ValidateLocation(this));
	}
	else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
		SocialAction sa = new SocialAction(this, Rnd.get(8));
		broadcastPacket(sa);
		player.setCurrentFolkNPC(this);
		showMessageWindow(player);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
	else {
		player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
    }

    private void showMessageWindow(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>CLAW Magician</title><body><center>");

        if (player.isSitting()) {
        	player.sendMessage("You can't use buffer while you're sitting.");
	    strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
	    strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
	}
        else if (player.isAlikeDead()) {
        	player.sendMessage("You can't use buffer while you're dead or using fake death.");
	    strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
	    strBuffer.append("I can't offer any support effect for dead people...<br>");
        }
        else if (player.isInCombat()) {
        	player.sendMessage("You can't use buffer while you're in combat.");
	    strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
	    strBuffer.append("Came back when you will not be in a combat.<br>");
        }
        else {
	    strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
	    strBuffer.append("Here is the list of all available effects:<br>");
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		strBuffer.append("<table width=300>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1204 2\">Wind Walk</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1040 3\">Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1243 6\">Bless Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1068 3\">Might</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1036 2\">Magic Barrier</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1259 4\">Resist Shock</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1035 4\">Mental Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1045 6\">Blessed Body</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1304 3\">Advanced Block</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1048 6\">Blessed Soul</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1062 2\">Berserker Spirit</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1189 3\">Resist Wind</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1086 2\">Haste</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1240 3\">Guidance</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1393 3\">Unholy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1242 3\">Death Whisper</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1077 3\">Focus</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1033 3\">Resist Poison</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1268 4\">Vampiric Rage</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1087 3\">Agility</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1191 3\">Resist Fire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1085 3\">Acumen</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1059 3\">Empower</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1182 3\">Resist Aqua</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1303 2\">Wild Magic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1078 6\">Concentration</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1352 1\">Elemental Protection</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1353 1\">Divine Protection</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1397 3\">Clarity</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1392 3\">Holy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1043 1\">Holy Weapon</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1032 3\">Invigor</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1044 3\">Regeneration</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Dances:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 275 1\">Fury</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 273 1\">Mystic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 365 1\">Siren's</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 274 1\">Fire</a></td>  <td><a action=\"bypass -h npc_%objectId%_getbuff 276 1\">Concentration</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 310 1\">Vampire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 271 1\">Warrior</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 277 1\">Light</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 272 1\">Inspiration</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 311 1\">Protection</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 309 1\">Earth Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 307 1\">Aqua Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Songs:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 264 1\">Earth</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 269 1\">Hunter</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 270 1\">Invocation</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 266 1\">Water</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 267 1\">Warding</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 304 1\">Vitality</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 268 1\">Wind</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 364 1\">Champion</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 349 1\">Renewal</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 265 1\">Life</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 363 1\">Meditation</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 305 1\">Vengeance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 308 1\">Storm Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 306 1\">Flame Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Other:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_cancel\"><font color=\"ffffff\">Cancel</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1388 3\">Greater Might</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1389 3\">Greater Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_restore\"><font color=\"ffffff\">Restore</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1363 1\">Chant of Victory</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1356 1\">Prophecy of Fire</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1355 1\">Prophecy of Water</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1357 1\">Prophecy of Wind</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1413 1\">Magnus' Chant</a></td><td></td></tr>");
		strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
        }
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	html.replace("%charname%", player.getName());
	player.sendPacket(html);
    }
}

 

Put L2BufferInstance.java file into

java/net/sf/l2j/gameserver/model/actor/instance/

 

Now create new npc with id 99 or whatever you want and set type to L2Buffer.

That's all. Now spawn your npc and enjoy. :D

 

P.s I hate htmls, so I made buffer dialog inside L2BufferInstance.

 

Screenshot:

bufferp.png

 

 

 

you got some errors in checks... they can do buffs while they are in combat-sitting bla-bla... 1)you can make a private void

 

private void showMessageError(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Magician</title><body><center>");
    {
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		 strBuffer.append("<font color=\"LEVEL\">%charname%</font>You can't buff right now!:<br>");
		strBuffer.append("<table width=300>");
		strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
    }
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	html.replace("%charname%", player.getName());
	player.sendPacket(html);
    }

and then send the message like this

 

if (player.isSitting())
        {
        	player.sendMessage("You can't use buffer while you're sitting.");
        	showMessageError(player);
	    return;
	}

 

2) you can make the same for all checks... px: make voids for all checks

 

private void showMessageErrorSitting(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Magician</title><body><center>");
    {
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		 strBuffer.append("<font color=\"LEVEL\">%charname%</font> You can't buff while sitting!:<br>");
		strBuffer.append("<table width=300>");
		strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
    }
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	html.replace("%charname%", player.getName());
	player.sendPacket(html);
    }

 

if (player.isSitting())

        {
        	showMessageErrorSitting(player);
	    return;
	}

 

Posted

@AbSoLuTePoWeR, I wanted to make a simple buffer as possible, with less code as possible. Also my checks working very well, if you aren't using l2phx to send bypasses directly.

 

But thanks for your suggestion. :)

 

EDIT: It seems, that on l2jfrozen my checks not working properly. :)

 

In l2jfrozen, player.isInCombat() working only if you attacking someone, not someone attacking you.

 

 

Posted

@AbSoLuTePoWeR, I wanted to make a simple buffer as possible, with less code as possible. Also my checks working very well, if you aren't using l2phx to send bypasses directly.

 

But thanks for your suggestion. :)

 

EDIT: It seems, that on l2jfrozen my checks not working properly. :)

 

In l2jfrozen, player.isInCombat() working only if you attacking someone, not someone attacking you.

 

 

they aren't working... i just wanna help you to make it better :)

 

edit: this is better... because you must return your checks... anyway i like your idea :)

 

 

 

public final class L2BBufferInstance extends L2NpcInstance
{
    public L2BBufferInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
	StringTokenizer st = new StringTokenizer(command, " ");
	String actualCommand = st.nextToken();

	int buffid = 0;
	int bufflevel = 1;
	if (st.countTokens() == 2) {
		buffid = Integer.valueOf(st.nextToken());
		bufflevel = Integer.valueOf(st.nextToken());
	}
	else if (st.countTokens() == 1)
		buffid = Integer.valueOf(st.nextToken());

	if (actualCommand.equalsIgnoreCase("getbuff"))
	{
		if (buffid != 0) {
			MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, 5, 0);
			SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
			showMessageWindow(player);
			player.broadcastPacket(mgc);
		}
	}
	else if (actualCommand.equalsIgnoreCase("restore"))
	{
		player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
		player.setCurrentCp(player.getMaxCp());
		showMessageWindow(player);
	}
	else if (actualCommand.equalsIgnoreCase("cancel"))
	{
		player.stopAllEffects();
		showMessageWindow(player);
	}
	else
		super.onBypassFeedback(player, command);
    }

    @Override
    public void onAction(L2PcInstance player)
    {
	if (this != player.getTarget()) 
	{
		player.setTarget(this);
		player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
		player.sendPacket(new ValidateLocation(this));
	}
	else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) 
	{
		player.setCurrentFolkNPC(this);
		showMessageWindow(player);
		player.sendPacket(new ActionFailed());
	}
	else 
	{
		player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
		player.sendPacket(new ActionFailed());
	}
    }

    private void showMessageWindow(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Magician</title><body><center>");
	if (player == null)return;
	if (player.isOnline()==0 && player.isCastingNow() && player.isAfraid() && !player.isAttackable() && player.isInJail() && !player.isVisible() && player.isAway()
	&& player.isMuted() && player.isMounted() && player.isOutOfControl() && player.isOverloaded())
    {
        player.sendMessage("You can't use buffer right now!.");
        showMessageError(player);
		return;
	}
	if (player.isCursedWeaponEquiped())
    {
        player.sendMessage("You can't use buffer when you got cursed weapons.");
        showMessageError(player);
		return;
	}
        if (player.isSitting())
        {
        	player.sendMessage("You can't use buffer while you're sitting.");
        	showMessageError(player);
	    return;
	}
        if (player.isLocked())
        {
        	player.sendMessage("You can't use buffer while you're changing-adding sub(generaly using sub master).");
        	showMessageError(player);
	    return;
	}
        if (player.isLearningSkill())
        {
        	player.sendMessage("You can't use buffer while you're learning skills.");
        	showMessageError(player);
	    return;
	}
        else if (player.isAlikeDead() && player.isDead())
        {
        	player.sendMessage("You can't use buffer while you're dead or using fake death.");
        	showMessageError(player);
	    return;
        }
        else if (player.isInCombat())
        {
        	player.sendMessage("You can't use buffer while you're in combat.");
        	showMessageError(player);
	    return;
        }
        else {
	    strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
	    strBuffer.append("Here is the list of all available effects:<br>");
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		strBuffer.append("<table width=300>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1204 2\">Wind Walk</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1040 3\">Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1243 6\">Bless Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1068 3\">Might</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1036 2\">Magic Barrier</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1259 4\">Resist Shock</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1035 4\">Mental Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1045 6\">Blessed Body</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1304 3\">Advanced Block</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1048 6\">Blessed Soul</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1062 2\">Berserker Spirit</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1189 3\">Resist Wind</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1086 2\">Haste</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1240 3\">Guidance</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1393 3\">Unholy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1242 3\">Death Whisper</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1077 3\">Focus</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1033 3\">Resist Poison</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1268 4\">Vampiric Rage</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1087 3\">Agility</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1191 3\">Resist Fire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1085 3\">Acumen</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1059 3\">Empower</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1182 3\">Resist Aqua</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1303 2\">Wild Magic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1078 6\">Concentration</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1352 1\">Elemental Protection</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1353 1\">Divine Protection</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1397 3\">Clarity</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1392 3\">Holy Resistance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1043 1\">Holy Weapon</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1032 3\">Invigor</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1044 3\">Regeneration</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Dances:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 275 1\">Fury</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 273 1\">Mystic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 365 1\">Siren's</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 274 1\">Fire</a></td>  <td><a action=\"bypass -h npc_%objectId%_getbuff 276 1\">Concentration</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 310 1\">Vampire</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 271 1\">Warrior</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 277 1\">Light</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 272 1\">Inspiration</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 311 1\">Protection</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 309 1\">Earth Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 307 1\">Aqua Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Songs:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 264 1\">Earth</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 269 1\">Hunter</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 270 1\">Invocation</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 266 1\">Water</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 267 1\">Warding</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 304 1\">Vitality</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 268 1\">Wind</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 364 1\">Champion</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 349 1\">Renewal</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 265 1\">Life</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 363 1\">Meditation</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 305 1\">Vengeance</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 308 1\">Storm Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 306 1\">Flame Guard</a></td></tr>");
		strBuffer.append("<tr><td></td></tr>");
		strBuffer.append("<tr><td><font color=\"ff9900\">Other:</font></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_cancel\"><font color=\"ffffff\">Cancel</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1388 3\">Greater Might</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1389 3\">Greater Shield</a></td></tr>");
		strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_restore\"><font color=\"ffffff\">Restore</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1363 1\">Chant of Victory</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1356 1\">Prophecy of Fire</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1355 1\">Prophecy of Water</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1357 1\">Prophecy of Wind</a></td></tr>");
		strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1413 1\">Magnus' Chant</a></td><td></td></tr>");
		strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
        }
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	html.replace("%charname%", player.getName());
	player.sendPacket(html);
     }
    private void showMessageError(L2PcInstance player)
    {
	NpcHtmlMessage html = new NpcHtmlMessage(1);
	final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Magician</title><body><center>");
    {
		strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
		strBuffer.append("<font color=\"LEVEL\">%charname%</font> I am sorry but you can't buff right now!:<br>");
		strBuffer.append("<table width=300>");
		strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
    }
	strBuffer.append("</center></body></html>");
	html.setHtml(strBuffer.toString());
	html.replace("%objectId%", String.valueOf(getObjectId()));
	html.replace("%charname%", player.getName());
	player.sendPacket(html);
    }
}

Posted

On aCis my checks works without any problems. :) I have refactored l2jfrozen isInCombat check and it now works on l2jfrozen too. :P

 

EDIT: Well, I'll make more advanced buffer when I'll have more time. With configs and other stuff bla bla bla. :P

Posted

On aCis my checks works without any problems. :) I have refactored l2jfrozen isInCombat check and it now works on l2jfrozen too. :P

 

EDIT: Well, I'll make more advanced buffer when I'll have more time. With configs and other stuff bla bla bla. :P

when you are sitting the html appear... so you can buff... omg test it first...

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    • SOCNET — is a universal service combining a digital goods store, an SMM panel, and a Telegram bot for purchasing Telegram Stars; here you will find TikTok, Instagram, Reddit, Twitter, Telegram, Facebook, LinkedIn, WhatsApp, SnapChat, YouTube, Google, Discord accounts, emails (Outlook, Hotmail, Gmail, Rambler, Firstmail, and others), access to ChatGPT 5, gift cards, and premium subscriptions to many services — all at the best prices! We are currently actively looking for new suppliers for various product categories, which include: Priority list of positions: — Snapchat old and new accounts | With snapscores | Geo: Europe/USA | Full access via email/phone number — Reddit old accounts (brute or cracked origin, self-regs) with post and comment karma from 100 up to 100,000+ | Full access with email included — LinkedIn old accounts with real connections | Geo: Europe/USA | Full email access + active 2FA password — Instagram old accounts (2010-2023) | Full email access (possibly with attached 2FA password) — Facebook old accounts (2010-2023) | Full email access (possibly with attached 2FA password) | With friends or without friends | Geo: Europe/USA/Asia — Threads accounts | Full email access (possibly with attached 2FA password) — TikTok/Facebook/Google ADS Agency advertising accounts We are also open to considering other product categories from you, feel free to contact us through the details listed below in this thread! ⚡ Terms of cooperation: ⚡ 1. You prepare a preliminary description of your product 2. We publish your product in our online store and Telegram bots (in both Russian and English). 3. After the product is sold in our stores, we transfer the funds to you by any convenient method within 24 hours from the moment of sale (any cryptocurrency, PayPal, Payeer, TG Stars, and other methods)   ‼ If you have doubts about working with us or are afraid to send the product first, we agree to work through an escrow service of a trusted provider, or you can simply check out the huge base of reviews about our services in this Google document (reviews from our website, Telegram bot, and other platforms where our products are listed). Document ⭐ We invite you to COOPERATE and EARN with us ⭐ Do you want to sell your product or service in our stores and earn money? Become our partner or propose mutually beneficial cooperation? Become our wholesale client and receive the best conditions and discounts? You can contact us through the CONTACTS listed in this thread. We build a reliable partnership network in all areas of online business. We are ready to participate in joint content creation, giveaways, and events! If you work in digital, traffic, accounts, or media and other fields — let’s discuss possible cooperation. We value quality, transparency, and growth. If this resonates with you — write to us, we are open to dialogue! Our current list of partners ⭐ Our contacts ⭐ ➡ Telegram ➡ WhatsApp ➡ Email: solomonbog@socnet.store ➡ Discord: socnet_support ⭐ Our online store ⭐ SOCNET.STORE ⭐ Our Telegram bot for purchasing Telegram Stars ⭐ SOCNET.CC ⭐ Our SMM Panel for social media promotion ⭐ SOCNET.PRO ⭐ Telegram shop ⭐ SOCNET.SHOP   ✅ News resources ➡ Telegram channel ➡ Discord server ➡ WhatsApp channel
    • SOCNET — is a universal service combining a digital goods store, an SMM panel, and a Telegram bot for purchasing Telegram Stars; here you will find TikTok, Instagram, Reddit, Twitter, Telegram, Facebook, LinkedIn, WhatsApp, SnapChat, YouTube, Google, Discord accounts, emails (Outlook, Hotmail, Gmail, Rambler, Firstmail, and others), access to ChatGPT 5, gift cards, and premium subscriptions to many services — all at the best prices! We are currently actively looking for new suppliers for various product categories, which include: Priority list of positions: — Snapchat old and new accounts | With snapscores | Geo: Europe/USA | Full access via email/phone number — Reddit old accounts (brute or cracked origin, self-regs) with post and comment karma from 100 up to 100,000+ | Full access with email included — LinkedIn old accounts with real connections | Geo: Europe/USA | Full email access + active 2FA password — Instagram old accounts (2010-2023) | Full email access (possibly with attached 2FA password) — Facebook old accounts (2010-2023) | Full email access (possibly with attached 2FA password) | With friends or without friends | Geo: Europe/USA/Asia — Threads accounts | Full email access (possibly with attached 2FA password) — TikTok/Facebook/Google ADS Agency advertising accounts We are also open to considering other product categories from you, feel free to contact us through the details listed below in this thread! ⚡ Terms of cooperation: ⚡ 1. You prepare a preliminary description of your product 2. We publish your product in our online store and Telegram bots (in both Russian and English). 3. After the product is sold in our stores, we transfer the funds to you by any convenient method within 24 hours from the moment of sale (any cryptocurrency, PayPal, Payeer, TG Stars, and other methods)   ‼ If you have doubts about working with us or are afraid to send the product first, we agree to work through an escrow service of a trusted provider, or you can simply check out the huge base of reviews about our services in this Google document (reviews from our website, Telegram bot, and other platforms where our products are listed). Document ⭐ We invite you to COOPERATE and EARN with us ⭐ Do you want to sell your product or service in our stores and earn money? Become our partner or propose mutually beneficial cooperation? Become our wholesale client and receive the best conditions and discounts? You can contact us through the CONTACTS listed in this thread. We build a reliable partnership network in all areas of online business. We are ready to participate in joint content creation, giveaways, and events! If you work in digital, traffic, accounts, or media and other fields — let’s discuss possible cooperation. We value quality, transparency, and growth. If this resonates with you — write to us, we are open to dialogue! Our current list of partners ⭐ Our contacts ⭐ ➡ Telegram ➡ WhatsApp ➡ Email: solomonbog@socnet.store ➡ Discord: socnet_support ⭐ Our online store ⭐ SOCNET.STORE ⭐ Our Telegram bot for purchasing Telegram Stars ⭐ SOCNET.CC ⭐ Our SMM Panel for social media promotion ⭐ SOCNET.PRO ⭐ Telegram shop ⭐ SOCNET.SHOP   ✅ News resources ➡ Telegram channel ➡ Discord server ➡ WhatsApp channel
    • sell adena, items, account l2rebon signature x1 - 1kk = 1 dollars l2reborn x10 - 500kk = 4 dollars E-Global x Lu4 - 1kk = 2 dollars BOHPTS - x20-x500 TOP PRICE DISCORD - GODDARDSHOP TELEGRAM - MMOPROMO THE BEST PRICES IN THE WORLD OF LINEAGE 2
    • Can you reupload system patch?
    • he was my customer many years ago, i setup his acp and some statistics on his website, plus some security it is big difference than "friend"   its more dissapointment than hate, take example acis, how many years still development. PS: you know i was selling websites and i still sell donate panels for l2 servers right?
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