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Posted

I am still waiting for my Sig someone forgot me :/!!!sry for double post but its spam section..!!!plz i need the sig!!!

Remember:Name:NiGGaZ or xPanic

with whatever u want :)!!!ty

Posted

Anni

 

anniavatar.jpg

 

Annisignature.jpg

 

Blane

 

Blaneavatar.jpg

 

Blanesignature.jpg

 

DeathSoldier

 

Deathsoldieravatar.jpg

 

Deathsoldiersignature.jpg

 

Keron (No clouds this time "psile" hah )

 

Keronavatar.jpg

 

Keronsignature.jpg

 

Noble

 

nobleavatar.jpg

 

Noble.jpg

 

Notabastad

 

avatar-1.jpg

 

Signature.jpg

 

 

More members and more signatures COMING S00N Stay TuneD..! >>

 

@Hackz0r very good idea :) I am begginer to photoshop and its time to practise my skills :) :)

Posted

karma u make this photo?

 

Yeap.. L0LeN :D

 

Make 1 for me xD i wanna see it!!!!!!!!! if you can :)

 

Tommorow never dies.. I am a net user no Internet at home..

 

So you must wait :)

Posted

Yeap.. L0LeN :D   

                                                   

 

nice, xaxaxa i thing that you don't know to make photos :P

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  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
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