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Posted (edited)

Look for the serialize method of the file, you'll get format.

Thx to japanese Guy(L2Miko) - now i understand how to look for information in dissambled data(like engine.dll)  :D damn, i didnt even talked to him....

Edited by LightFusion
  • 5 weeks later...
Posted (edited)

Hi there

 

I have create ddfs for Underground and Helios

without 'PawnAnimData*.dat'.

 

 

I think we need new data type or DDF syntax to disasm 'PawnAnimeData' on Helios.

 

enjoy  :)

 

 

p.s.

fixed done 'ensoul_option_client'. thx 2 l2jtw ;)

Edited by gyo
Posted

Hi there

 

I have create ddfs for Underground and Helios

without 'PawnAnimData*.dat'.

 

 

I think we need new data type or DDF syntax to disasm

'ensoul_option_client' after Underground and 'PawnAnimeData' on Helios.

 

enjoy  :)

Nice one ! asian friend !

Posted

btw PawnAnimData structure on Helios is like this

if we can define new data type

 

MAT3 {
 INT cnt0;
 {
  INT Id;
  INT Lv;
  UNICODE anim_lista;
 } mats3[cnt0];
}

MAT4 {
 CNTR cnt1; // UCHAR cnt1;if(cnt1>0x40){UCHAR extra;}
 {
  INT num1;
  INT num2;
  INT num3;
 } mats4[cnt1];
}

MAT5 {
 UCHAR cnt2;
 {
  INT num4;
  INT num5;
  INT num6;
 } mats5[cnt2];
}

MAT6 {
 UCHAR cnt3;
 {
  INT num7;
  INT num8;
  FLOAT num9;
 } mats6[cnt3];
}

{
UNICODE character;
 MAT3 mat3;
 MAT4 mat4;
 MAT5 mat5;
 MAT6 mat6;
}

 

Posted

 

btw PawnAnimData structure on Helios is like this

if we can define new data type

 

MAT3 {
 INT cnt0;
 {
  INT Id;
  INT Lv;
  UNICODE anim_lista;
 } mats3[cnt0];
}

MAT4 {
 CNTR cnt1; // UCHAR cnt1;if(cnt1>0x40){UCHAR extra;}
 {
  INT num1;
  INT num2;
  INT num3;
 } mats4[cnt1];
}

MAT5 {
 UCHAR cnt2;
 {
  INT num4;
  INT num5;
  INT num6;
 } mats5[cnt2];
}

MAT6 {
 UCHAR cnt3;
 {
  INT num7;
  INT num8;
  FLOAT num9;
 } mats6[cnt3];
}

{
UNICODE character;
 MAT3 mat3;
 MAT4 mat4;
 MAT5 mat5;
 MAT6 mat6;
}

 

can you contact me?

Posted (edited)

hmm, I can't read Chinese, but

 

I seemed to have to reinvent the wheel...

 

 

p.s.

I have look ddfs for -tw.

it seems some data structure are different between -tw and -e, -j, -k.

My work did not seem in vain. :D

Edited by gyo
  • 2 months later...
Posted

Hi there

 

I have create ddfs for Underground and Helios

without 'PawnAnimData*.dat'.

 

 

I think we need new data type or DDF syntax to disasm 'PawnAnimeData' on Helios.

 

enjoy  :)

 

 

p.s.

fixed done 'ensoul_option_client'. thx 2 l2jtw ;)

 

 

 

Thx nice shara 

  • 2 months later...
Posted (edited)

all of a sudden armorgrp.dat cannot be saved, only viewed any ideeas? it s the same file i opened 1 year ago and edited... some more friends have the same issue, even using different l2 file edits and pc s.

 

Internal soft mesh or tex limit for MTX[123] field 'm_HumnFigh_add' set too high or to zero (6 / 9).

Edited by babyjason
  • 3 weeks later...
Posted (edited)

After two weeks of work I finally successfully decoded Armorgrp.dat.

Unfortunately those texture names are now replaced with numbers and I have no idea how to map these numbers to corresponding textures.

 

You can download my attachment and rename it to armorgrp.ddf.

 

One DAT solved, 200 DATs to go

Armorgrp.txt

Edited by syncia

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