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gyo

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About gyo

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  • Country
    Japan
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    Tokyo

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  1. hmm, I can't read Chinese, but I seemed to have to reinvent the wheel... p.s. I have look ddfs for -tw. it seems some data structure are different between -tw and -e, -j, -k. My work did not seem in vain. :D
  2. btw PawnAnimData structure on Helios is like this if we can define new data type MAT3 { INT cnt0; { INT Id; INT Lv; UNICODE anim_lista; } mats3[cnt0]; } MAT4 { CNTR cnt1; // UCHAR cnt1;if(cnt1>0x40){UCHAR extra;} { INT num1; INT num2; INT num3; } mats4[cnt1]; } MAT5 { UCHAR cnt2; { INT num4; INT num5; INT num6; } mats5[cnt2]; } MAT6 { UCHAR cnt3; { INT num7; INT num8; FLOAT num9; } mats6[cnt3]; } { UNICODE character; MAT3 mat3; MAT4 mat4; MAT5 mat5; MAT6 mat6; }
  3. Hi there I have create ddfs for Underground and Helios without 'PawnAnimData*.dat'. https://github.com/gyod/L2FileEdit I think we need new data type or DDF syntax to disasm 'PawnAnimeData' on Helios. enjoy :) p.s. fixed done 'ensoul_option_client'. thx 2 l2jtw ;)
  4. Nice to meet you. It's my first post coz there is some limited post :P :dat:
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