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[Help]UED-Cube_Utx


POP-CORN

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NoOne yet?  ::)

 

Just to avoid Search Button... comments...

The only post i found about that thing.... was...

http://www.maxcheaters.com/forum/index.php?topic=76981.0

I have sent you already a pm about this. Even if I am not so sure I would suggest you trying the Specularity Mask if this doesn't work then you may try Self Illumination. If none of the above is working then another mod may try to help you.

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extract all MFighter package UTX and you see all reflections there man, is not hard just need check colors in reflection and search for texture get this colors good luck.

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Create and TexEnvMap and import the cube_*** .utx file and call it ****.utx file decompressed wit uModel. When you created a shader, just call the TexEnvMap named **** in Specular options. Don't forget to Compress the _ori and _sp textures in DTX3.

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Create and TexEnvMap and import the cube_*** .utx file and call it ****.utx file decompressed wit uModel.

so you telling me to Create a TexEnMap...

everything Fine until here...

59950622.png

 

SOLVED

-Lock pls-

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