POP-CORN Posted August 26, 2011 Share Posted August 26, 2011 Iam creating some Textures... But i would like to see that Cube Reflection thing So where and how should i place CUBE.TGA to see that effect? Link to comment Share on other sites More sharing options...
POP-CORN Posted August 27, 2011 Author Share Posted August 27, 2011 NoOne yet? ::) Just to avoid Search Button... comments... The only post i found about that thing.... was... http://www.maxcheaters.com/forum/index.php?topic=76981.0 Link to comment Share on other sites More sharing options...
Dev Posted August 27, 2011 Share Posted August 27, 2011 NoOne yet? ::) Just to avoid Search Button... comments... The only post i found about that thing.... was... http://www.maxcheaters.com/forum/index.php?topic=76981.0 I have sent you already a pm about this. Even if I am not so sure I would suggest you trying the Specularity Mask if this doesn't work then you may try Self Illumination. If none of the above is working then another mod may try to help you. Link to comment Share on other sites More sharing options...
POP-CORN Posted August 28, 2011 Author Share Posted August 28, 2011 Tried Spec. Spec.M Self.Ilum. Self.Ilum.M Fallback.Mat. Still... Nothing... Thnx for replying Link to comment Share on other sites More sharing options...
CriticalError Posted August 29, 2011 Share Posted August 29, 2011 extract all MFighter package UTX and you see all reflections there man, is not hard just need check colors in reflection and search for texture get this colors good luck. Link to comment Share on other sites More sharing options...
kuriku Posted August 29, 2011 Share Posted August 29, 2011 Create and TexEnvMap and import the cube_*** .utx file and call it ****.utx file decompressed wit uModel. When you created a shader, just call the TexEnvMap named **** in Specular options. Don't forget to Compress the _ori and _sp textures in DTX3. Link to comment Share on other sites More sharing options...
POP-CORN Posted August 29, 2011 Author Share Posted August 29, 2011 Create and TexEnvMap and import the cube_*** .utx file and call it ****.utx file decompressed wit uModel. so you telling me to Create a TexEnMap... everything Fine until here... SOLVED -Lock pls- Link to comment Share on other sites More sharing options...
CriticalError Posted August 29, 2011 Share Posted August 29, 2011 so you telling me to Create a TexEnMap... everything Fine until here... SOLVED -Lock pls- Locked. Link to comment Share on other sites More sharing options...
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