# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
Where was I called a scammer? Is there any proof, etc.? There are a lot of reviews about our store online, etc.
https://zhyk.org/forum/showthread.php?t=1108673
🔍 Inventory 1.0 is a next-generation inventory system that stands out with its special minimal clothing system. Carefully designed and prepared according to the highest standards of your server, it not only enhances your gaming experience but also contributes to your server's infrastructure.
⚙️ Supported: QB-CORE
Features:
✅ Instant Delivery: All products you purchase will be instantly assigned to your account as soon as your payment is completed.
✅ Clothing System: With the special animated clothing configurations in your inventory, you will be able to change outfits with ease. Experience a unique roleplaying experience with high-quality animations and customizable clothing options.
✅ Minimalist Inventory System: This inventory system, with its visuals, animations, and mechanics, offers maximum efficiency without overwhelming your screen and limiting your roleplaying experience. It’s designed to be user-friendly while enhancing your roleplaying experience.
✅ Continuous Updates: The content in the inventory is regularly updated with innovative features added. New animations, additional clothing options, and cutting-edge features ensure a fresh and dynamic experience.
✅ Easy Setup and Compatibility: Compatible with QB-CORE, this system is easy to install and optimized for quick integration into your server. It works seamlessly with a simple drag-and-drop method.
✅ Performance Optimization: The system is optimized to avoid low FPS and performance drops. All features of the inventory run smoothly without affecting your server’s performance.
✅ Multilingual Support: With support for different languages, you can cater to an international player base and build a larger community on your server.
✅ Flexible Customization Options: You can fully customize the inventory according to your needs and server rules. Choose between different outfits and animations to create a unique gaming experience.
✅ Comprehensive Help and Support: With 24/7 support, you can quickly resolve any issues you encounter. Our technical support and user guides are always here to assist you.
Shop Now! Take your game to the next level with Inventory 1.0 and enjoy its unique features. Get ready to make a real difference in your roleplaying experience!
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Question
BrOk3nCydeS^
i cant open my server omg becouse i have problem but dont know what look maybe i have somthing wrong
# ===================================#
# Game Server Settings #
# ===================================#
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# Networking
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ----------------------------------------------------------------------------------------
# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = *
GameserverPort = 7777
# Configure your external ip
ExternalHostname = edo no-ip bazo
# Configure your internal ip
InternalHostname = 127.0.0.1
# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = 127.0.0.1
# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType=c3p0
# Parameters Databases - MYSQL
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/gameserver_beta
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = edo pass mou
# Attention: lazy init connections disabled!
# Please, set only real values for your database
# Default: 100
MaximumDbConnections = 100
# Default: 0
MaximumDbIdleTime = 0
# The timeout before a new connection to the database (in ms)
# 0 - to remove restrictions
TimeOutConDb = 0
# The timeout before the single connection must be closed (in ms)
# if a connection life is more then this timeout, a Runtime Exception
# is rised up. Post the exception on forum (www.l2jfrozen.com) to solve
# it.
SingleConnectionTimeOutDb=200000
# Sets number of partitions to use.- BoneCP
# In order to reduce lock contention and thus improve performance,
# each incoming connection request picks off a connection from a pool that has thread-affinity,
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 2
# Setting emulation off the kernel (package SendStatus)
RemoteWhoLog = True
RemoteWhoSendTrash = True
RemoteWhoMaxOnline = 329
RemoteOnlineIncrement = 50
RemoteWhoForceInc = 50
RemotePrivStoreFactor = 12
# Datapack folder
# DatapackRoot = C:/Work/tmp/DataPack
and look if port are true opened?
3 answers to this question
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