Jump to content

[Share][Mod]Hide N Seek v2.8 CS1.6


Valve

Recommended Posts

Hide N Seek


Version 2.8


 
Introduction:

  • This is a Counter-Strike 1.6 mod where the hiders (Terrorists) must hide from the seekers (Counter-Terrorists) until the round ends.
  • The teams will swap when the Counter-Terrorists win, or when X rounds have ended (cvar to change).
  • The hiders are equipped with a broken, invisible knife (cvar), an HE grenade (cvar), two flashbangs (cvar), and a smokegrenade (cvar).
  • The seekers are equipped with a knife (cvars for grenades).
  • Both teams are given 100 armor (cvars per team).

 

Features:

  • Removes all objectives (bombs, hostages, etc.) and doors
  • Creates a fake hostage outside of the map to end the rounds.
  • Removes any guns placed on the ground in special maps, such as awp_map.
  • Contains two different scrim mods
  • More features are described with the cvars and commands.

 

Scrim Mods:

  • Win Rounds
    • This scrim mod is based upon winning and losing rounds.
    • When your team is hiding, they must win X rounds in a row.
    • If you lose before winning those rounds, the teams will switch and the opposite team will have a chance.
    • If the teams keep switching enough times, the scrim will end.

    [*]Point System

    • This scrim mod is based upon gameplay, and earning points for how well you play.
    • You can receive points for killing and winning the round.
    • You can lose points for suiciding, team killing, and losing the round.
    • There is a set amount of rounds to play throughout the scrim.
    • After half of these rounds have passed, the teams will switch.
    • After all the rounds have ended, whichever team has the most points, wins.

 

Admin Commands:

hns_status <0|1>

- turns HideNSeek mod on or off

0=OFF

1=ON

hns_scrim <0|1>

- turns Scrim mod on or off

0=OFF

1=ON

hns_scrimtype <0|1|2>

- sets the scrim type

- use this before using hns_scrim 1 to remove the vote

0=NONE (vote will show if scrim starts)

1=WIN ROUNDS

2=POINT SYSTEM

hns_captains

- chooses two random players to be captains of a pug scrim

hns_warmup <0|1>

- turns Warmup on or off

0=OFF

1=ON

 

Client Commands:

say /hnshelp

- displays an MOTD window describing the HideNSeek mod

- if the help file used in the MOTD window does not exist, no MOTD window will be shown

say /scrimhelp

- displays an MOTD window describing both HideNSeek scrim mods

- if the help file used in the MOTD window does not exist, no MOTD window will be shown

say /points

say /scores

say /wins

- shows everyone the current scrim points won (points for Point System, rounds won for Win Rounds)

say /rounds

- shows everyone the amount of rounds left in the scrim (also show left in the half if it is a Point System scrim)

 

Main Cvars:

hns_footsteps <0|1|2|3>

- remove footsteps for certain players

0=OFF

1=HIDERS

2=SEEKERS

3=ALL

hns_money <amount>

- amount of money set for each player at all times

0=HIDE MONEY

-1=DONT FORCE MONEY

hns_nubslash <rounds>

- amount of rounds to lose as a seeker before nubslash is enabled

0=DISABLE NUBSLASH

hns_disablebuy <0|1>

- disables the use of buying guns

0=ENABLE BUYING

1=DISABLE BUYING

hns_hiders_knife <0|1|2>

- determines if the hiding team gets a knife

- this is used to remove 240 maxspeed bug

- the knife attacks will be disabled

0=NO KNIFE

1=KNIFE, INVISIBLE

2=KNIFE, VISIBLE

hns_hiders_grenades <amount>

- amount of HE grenades each hider gets

hns_hiders_grenades_percent <percentage>

- percentage as a hider to receive an HE grenade

- random for each grenade given

- percentage is a whole number 0-100, not a decimal

hns_hiders_flashbangs <amount>

- amount of flashbangs each hider gets

hns_hiders_flashbangs_percent <percentage>

- percentage as a hider to receive a flashbang

- random for each flash given

- percentage is a whole number 0-100, not a decimal

hns_hiders_smokegren <amount>

- amount of smokegrenades each hider gets

hns_hiders_smokegren_percent <percentage>

- percentage as a hider to receive a smoke grenade

- random for each grenade given

- percentage is a whole number 0-100, not a decimal

hns_hiders_armor <0-100>

- amount of armor each hider gets

hns_seekers_grenades <amount>

- amount of HE grenades each seeker gets

hns_seekers_grenades_percent <percentage>

- percentage as a seeker to receive an HE grenade

- random for each grenade given

- percentage is a whole number 0-100, not a decima

hns_seekers_flashbangs <amount>

- amount of flashbangs each seeker gets

hns_seekers_flashbangs_percent <percentage>

- percentage as a seeker to receive a flashbang

- random for each flash given

- percentage is a whole number 0-100, not a decimal

hns_seekers_smokegren <amount>

- amount of smokegrenades each seeker gets

hns_seekers_smokegren_percent <percentage>

- percentage as a seeker to receive a smoke grenade

- random for each grenade given

- percentage is a whole number 0-100, not a decimal

hns_seekers_armor <0-100>

- amount of armor each seeker gets

hns_hidetime <seconds>

- time in seconds that hiders have to hide

hns_timersounds <0|1>

- enables speech of numbers during hide timer

0=OFF

1=ON

hns_noslowdown <0|1>

- enables no slow down when landing

0=OFF

1=ON

hns_teamchange <rounds>

- if <rounds> ended is reached, the teams will switch

0=SWAP TEAMS WHEN SEEKERS WIN

hns_disablekill <0|1>

- disables "kill" command in console

0=ENABLE COMMAND

1=DISABLE COMMAND

hns_blindcolors <RRR GGG BBB AAA>

- colors and alpha of the blind color during hide timer

- alpha is the transparency (255 = full)

- you can set certain parts to be random by setting them as "rand"

- Example: "255 0 0 rand" will make a red screen with random transparency.

RRR=RED RGB CODE

GGG=GREEN RGB CODE

BBB=BLUE RGB CODE

AAA=ALPHA OF THE COLORS

hns_hudcolors <RRR GGG BBB>

- colors of hide timer

- you can set certain parts to be random by setting them as "rand"

- Example: "255 0 rand"

RRR=RED RGB CODE

GGG=GREEN RGB CODE

BBB=BLUE RGB CODE

hns_hiders_alivefrags <frags>

- gives <frags> to all surviving hiders when the round ends

hns_lights <lights>

- the style of lighting for the maps

- use letters a - z

- a is darkest, z is brightest

- if you want normal, use m

- there is a 5 second delay when checking for the lighting

hns_visiblecommands <0|1>

- should say commands like /hnshelp be displayed in chat?

0=HIDE

1=SHOW

hns_chooseteam <0|1|2>

- should players allowed to change teams?

0=NO

1=YES

2=ONLY ADMINS

hns_semiclip <0|1|2>

- enables semiclip

- semiclip is where players can walk through each other but still interact with other entities around the map

0=OFF

1=SEMICLIP PER TEAM

2=SEMICLIP FOR EVERYONE

hns_semiclip_alpha <0-255>

- transparency of semiclipped players

0=TOTALLY INVISIBLE

255=TOTALLY VISIBLE

hns_prefix <prefix>

- prefix before messages from plugin

- Example: [HNS] Type /hnshelp for more information about HideNSeek.

hns_gametype <gametype>

- Name of the game for server lists

- Default server gametype for CS 1.6 is "Counter-Strike"

- For CS:S, it is "Counter-Strike:Source"

- Leaving this blank will result in: "HideNSeek <version>"

hns_removebreakables <0|1>

- Should breakables such as glass, vents, and bombsites be removed

0=KEEP

1=REMOVE

hns_removedoors <0|1>

- Should doors be removed

0=KEEP

1=REMOVE

hns_noflash <0|1|2>

- Disables flashbang effect for players

0=FLASH EVERYONE

1=DONT FLASH HIDERS

2=DONT FLASH SEEKERS

hns_noboosting <0|1|2>

- Disables boosting for certain players

0=ENABLE BOOSTING FOR EVERYONE

1=DISABLE BOOSTING FOR TEAMMATES

2=DISABLE BOOSTING FOR EVERYONE

hns_noboosting_punish <1|2|3>

- who should be punished for boosting

1=PERSON ON TOP

2=PERSON ON BOTTOM

3=BOTH PEOPLE

hns_noboosting_damage <damage>

- Damage done to who is punished

hns_noboosting_interval <interval>

- time (in seconds) between each punish for boosting

hns_warmup_godmode <0|1>

- should godmode be enabled during warmup

0=OFF

1=ON

hns_warmup_respawn <0|1>

- is respawn enabled during warmup

0=OFF

1=ON

 

Scrim Cvars:

hnss_prefix <prefix>

- prefix before messages from plugin during scrims

- Example: [HNS-SCRIM] Exolent : started the HideNSeek scrim!

hnss_vote_timer <seconds>

- time to choose which scrim type during the vote

 

Win Rounds Mod

hnss_rounds_wins <rounds>

- rounds to win when hiding to win the scrim

hnss_rounds_losses <rounds>

- amount of team switching before the scrim ends

hnss_rounds_savewins <rounds>

- should the amount of wins while hiding be reset when teams switch?

0=RESET ROUNDS

1=SAVE ROUNDS

 

Point System Mod

hnss_points_knife <points>

- points given for killing with a knife

hnss_points_headshot <points>

- points given for a headshot kill

hnss_points_grenade <points>

- points given for a grenade kill

- Note: this also includes frostnades

hnss_points_kill <points>

- points given for a kill that wasnt a knife or grenade

hnss_points_suicide <points>

- points lost for suiciding

hnss_points_teamkill <points>

- points lost for teamkilling

hnss_points_roundwin <points>

- points given for winning the round

hnss_points_roundlose <points>

- points lost for losing the round

hnss_points_rounds <rounds>

- total rounds for the scrim to endure

 

Installation:

[*]Download hidenseek.zip the bottom of this post.

[*]Place hidenseek.amxx in your server's addons/amxmodx/plugins directory.

[*]Open the plugins.ini located in your server's addons/amxmodx/configs directory and add hidenseek.amxx underneath 3rd Party Plugins

[*]Place hidenseek_help.txt in your server's addons/amxmodx/configs directory.

[*]Place hidenseek_scrim_help.txt in your server's addons/amxmodx/configs directory.

[*]Place hidenseek.cfg in your server's addons/amxmodx/configs directory.

[*]Restart your server

Notes:

  • All of these cvars have been conveniently placed for you in the hidenseek.cfg

- Make sure you set your cvars in that config and not the amxx.cfg!

  • If you need some colors for hns_hudcolors and/or hns_blindcolors, have a look here.
    • Black is completely invisible.
    • The darker your color, the less visible it will be.

    [*]If you are upgrading, do no replace your hidenseek.cfg file.

Instead, let the plugin run for the first time, and it will recreate the file for you, without losing your current cvar values.

Then, you can change the new cvars' values from the default values to your own.

  • If you get a "bad load" when trying to use this plugin

[*]The .amxx file name does not match what is put in the plugins.ini

[*]The .amxx file is not in the plugins directory.

[*]Something is wrong with your .amxx file. Download the .zip file and reinstall the plugin.

 

 

 

 

Recommended Additions:

FrostNades by XxAvalanchexX

Blockmaker by Necro

Team Join Management by X-olent

Weapon Chance by X-olent

 

hidenseek.zip

This plugin requires AMX Mod X version 1.8 or higher.

Credits : Exolent and me for re-coding all the info

Little Video

Counter-Strike 1.6 - Diwat26 HNS Server (Hide And Seek) - High Definition

Link to comment
Share on other sites

this version? don`t think so, it`s the newest ;)

 

You could update DreaM's topic instead to create a another one.

Link to comment
Share on other sites

lol i share it long time ago..

 

Here

 

[share]Hide-N-seek MOD

« on: July 08, 2010, 11:19:31 PM »

 

 

 

Credits : Exolent and me for re-coding all the info

 

 

lol why you lie??

 

re-coding?? is just c/p :)

Link to comment
Share on other sites

lol i share it long time ago..

 

Here

 

[share]Hide-N-seek MOD

« on: July 08, 2010, 11:19:31 PM »

 

 

lol why you lie??

 

re-coding?? is just c/p :)

unlocked and also this is the newest version of hide-n-seek and your share it`s outdated and also you can`t c/p info about the mod just like that, you have to rewrite the code to align in the page right and also the right colors.

Link to comment
Share on other sites

  • 7 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • CLIENT: CLASSIC INTERLUDE - P110  Gameplay   "Unleash Your Potential"     • Birth Of A New Character A new character spawns in the basement of Ivory Tower and starts with full NO Grade gear and a newbie supply box. There, you can buff yourself via AIO buffer and then teleport to a low level zone for xp. • AIO NPC Buffer There are AIO npc Buffers spawned in every town. The buffs’ duration is 1hour and are free of charge. The only buffs that are not included in the list are summoner’s buffs, third class dances, third class songs, Noblesse Blessing and resists. • Class Transfer When you hit level 20, 40 and 76, you can seek for the Class Changer Carola in Aden or Castle Town in order to perform your 1st , 2nd and 3rd class change. There are no further quests required. • Boosted Buffers & Summoners In order to boost Prophets, Bladedancers and Swordsingers for PvP action and Olympiad games, they have been given special self-buffs. All of these classes are gifted with higher level buffs which they can be casted on themselves only. Also, summoner classes are boosted since they can buff their pets with more than usual servitor’s buffs. Server Rates   "Balanced Progression"   Experience: x45 Skill Points: x45 Adena: x1 Drop: x1 Spoil: x1 Quest: x1 Enchant Rates   "Fortune and Power"   Safe Enchant: +3 Max Enchant: +21 Normal Scroll: 70% Blessed Scroll: 70% Refine   "Perfect Your Gear"   • Refining S grade Armors / Jewels Any S grade armor can be refined via Mantra Manager Wilbrand. S grade armors and Tateossian jewels start at 55% and they can both be upgraded all the way up to 100% in order to gain extra P.def or M.def. Once your armor reach 100%, you can transform it into Apella and gain extra stats (Jewels cannot be further refined). In addition, Apella armors start at 55% and can be upgraded up to 100% too. Then, you can transform your Apella into Dynasty Armor (which can also be refined up to 100%). • Refining Epic Jewels (Core and Orfen) There is an option to refine Ring of Core and Earring of Orfen via Mantra Manager Wilbert. If you have two Rings of Core, you can combine them and receive an Enchanted Ring of Core. Then, you can combine two Enchanted Rings of Core in order to create a Refined Ring of Core (4 Rings of Core in total). The same procedure can be applied to Earring of Orfen, in order to create Enchanted Earring of Orfen or Refined Earring of Orfen. In this case, the enchantment of the ring/earring will be reset, so do not enchant those epic jewels before refining. Weapons & Shields   "Arsenal of Power" L2Halcyon weapons are S grade weapons with a unique SA. There are also three unique L2Halcyon shields. Both of them can be dropped only by Raid Bosses. Remember you can check the possible drops of any Raid Boss by pressing Shift+left click. Find bellow more details regarding L2Halcyon items. Duals: - Crokian blade*Crokian blade: Increases Critical Attack by 95 and Accuracy by 6 - Doll knife*Doll knife: Increases Atk. speed by 7% and Accuracy by 6 Swords: - Crokian Blade: Increases Atk. speed by 7% and Accuracy by 6 - Sword of Apostle: Increases Accuracy by 6 and maximum HP by 25% Mage Weapons: - Lady’s Fan: Increases Casting Spd. by 17.5% - Dusk Staff: Increases Casting Spd. by 17.5% - Dusk Sword: Increases M. Atk. by 15% Polearms: - Dreadbane: 360° hit rate, increases hit number from 4 to 8 and Accuracy by 6 - Axe of Ketra: Increases Accuracy by 6 and P. Atk. by 265 during a critical attack Daggers: - Doll Knife: Increases Critical Attack by 95 and P. Atk. by 265 during a critical attack - Giant Trident: Increases Evasion by 3 and P. Atk. by 265 during a critical attack 2-Handed Sword: - Sword of Vampire: Increases Critical Attack by 95 and maximum HP by 25% Blunt: - Cudgel: Increases Critical Attack by 95 and Atk. speed by 7% Bow: - Bow of Halisha: Increases Critical Attack by 95 and Accuracy by 6 Shields: - Shield of Reflect: Reflect magic debuffs and shield damage reflect - Shield of Evasion: No evasion penalty and Speed +7 - Dusk Shield: Bow resistance Ancient Weapons   "Relics of the Past" Ancient L2Halcyon weapons can be obtained by killing Raid Bosses and Grand B osses. Raidboss Jewels "Gems of Glory"   Necklace of Hekaton: MP +42 and +15% max CP Necklace of Brakki: MP +42 and +60% resistance to most of the debuffs Necklace of Naga: MP +42 and +15% max HP Ring of Horuth: MP +21 and +10% P.Def. Ring of Mos: MP +21 and +10% M.Def. Ring of Shadith: MP +31, +10% bow resistance and +7 speed Ring of Tayr: MP +21 and +100 Bow Range Earring of Garacsia: MP +31, +10% bow resistance and +7 speed Earring of Ipos: MP +31, +10% dagger resistance and +7 speed Earring of Kandra: MP +31, +20% wind resistance and +7 speed Earring of Von Helman: MP +31, +20% dark resistance and +7 speed Earring of Vermilion: MP +31, +20% fire resistance and +7 speed Earring of Falston: MP +31, +20% water resistance and +7 speed   [Top Tier Armors are Dynasty (100%) , in case you got bored of it for some extra Enrias you can obtain Ancient Apella , has the exact same amounts just visually is changed.   [Events] Good vs Evil TvT Siege TvT Squash Watermelon Unbearable Heat Dark Invasion Hight Rate   ** ALL EVENTS ARE AUTO**     Grand Opening Date: 21 December 2024, 19:00 GMT +2 Website <-   Discord <-
    • Hello! Sorry for the wait, delivered the code in DM!
    • Hello I had an invitation problem. works again discord : https://discord.gg/EXhScSUG3h
    • hahaha you are big mate !!! 😄 i really appriciate 
  • Topics

×
×
  • Create New...