johnscott Posted July 26, 2011 Posted July 26, 2011 I have read several tutorials here in the forum about how to adapt weapons and armors for a client to other. But I have a doubt that couldn't answer through the tutorials. To adapt a armor or weapom from one client to other need only convert the textures and create the armorgpr or weapongpr files, itemname-e line, xml and sql files? I ask because I downloaded for example a vesper armor(without modifications) to c6, and inside the pack came some files to put on animations folder. Why this? And when it needs to be done? Can someone help me with this? P.s: Sry my english ::) Quote
CriticalError Posted July 26, 2011 Posted July 26, 2011 On 7/26/2011 at 7:26 PM, johnscott said: I have read several tutorials here in the forum about how to adapt weapons and armors for a client to other. But I have a doubt that couldn't answer through the tutorials. To adapt a armor or weapom from one client to other need only convert the textures and create the armorgpr or weapongpr files, itemname-e line, xml and sql files? I ask because I downloaded for example a vesper armor(without modifications) to c6, and inside the pack came some files to put on animations folder. Why this? And when it needs to be done? Can someone help me with this? P.s: Sry my english ::) well first of all you need know Vesper Armor not incluided in C6 (Interlude) Client, so need adapt animations to Client, about guides you can follow mine here, I think is fully detailed guide for do it. [Guide] Adapting Items Between Chronicles [All Chronicles] Quote
johnscott Posted July 27, 2011 Author Posted July 27, 2011 What i want to know is how to make the new ukx file for the weapon\armor: extract meshes,animation and make the new file with UnrealEditor. Where i can find a tutorial about this? Quote
CriticalError Posted July 27, 2011 Posted July 27, 2011 well here you have. All you need for Customize Textures [All Chronicles] [Guide] Adapting Items Between Chronicles [All Chronicles] [Guide]How Import PSK-PSA to UnrealED [Guide]Unreal Model Viewer (How Get Textures from Package) [uTX,UKX] Quote
johnscott Posted July 27, 2011 Author Posted July 27, 2011 My big dificult when adapt things from a client to another is this part: Adaptation of animation, because there is no good tutorials about this, and the most of developers use the tool created by Gildor that makes the job easily. Can anyone make a simple tutorial about this process using the UnrealEditor? Because that links you send just speak the process of extract and import the meches and animations, but don't explain the other things needed to generate the final UKX file ready to be used. If you can make a easy tutorial just showing the basic's i will be so great. Anyelse thanks for help. Obs.: Sry my english :D Quote
CriticalError Posted July 27, 2011 Posted July 27, 2011 use your brain bro!!! google is your friend, there you have all you need know puff http://udn.epicgames.com/Two/AnimBrowserTutorial.html Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.