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What do you think about this site?  

30 members have voted

  1. 1. What do you think about this site?

    • Good Job!
      23
    • Very usefull
      5
    • Cant say yet..
      3
    • I dont like it
      0


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Posted

i have to ask... what hapens with old layout? is there any option that i can have it in my personal view coz that skin of forum is imo not good... to dark its to small in contrast background and fonts

Posted

Firstly I would say it is very good forum. You can find many useful things and from time to time working exploit.

Mods and Admins are very friendly and willing to help.

It is good that some exploits are hidden because this forum does not need leechers but real contributors and not hidden exploits don't exist long ... so ppl try to understand it

 

Bad things: There are still too many spam. Mods should work harder or forum need more moderators. Please understand me good - I do not blame Mods, Admins work :D. They are making very good work.

Forum layout - now it is much worse - too dark and old fashion. However maybe it is possible to change it in my options only .. I will check it.

 

Overall: vERY VERY GOOD WORK !!!!!! GOOD LUCK AND BE BEST LIKE NOW YOU ARE

Posted

i search (maybe im blind) but i didnt find option to use old skin :( if there is that kind of option to put in account preferences plz do it. I and maybe some other ppl will be very thankfull for that. I dont know if that kind of option is in smf forum i know it is in phpbb so im assuming that so it is here ;)

Posted

I checked options and I think we can't change board style unless you hack this forum ;)

In my opinion it would be useful to get info from ppl if they like or not the new forum layout - maybe poll with USEFUL comments.

I know it will be a place for spam but mods can always delete spammers :D

Posted

bla bla bla blah :P topic like this one in most of way is meant for ppl to say what is good/bad on site but all you can read here is "good job man, nice job, nice now i can lick your d_ick for that job". Instead of what you can find here (coz this is what most of you(readers) are creating in topics) you should rate things like: funcionality, design, how fast is it working etc.etc.... but this is simple spam topic about "good job" zomg!!!

erlier skin was beter, and there is'nt in forum engine option about user skins :P about crew... mods need help (like in topic with "post spamers") because there arent to many of them or they just cant handle that work  for all spam like "+1 nice job" (same spam is here :P)

thats my opinion thx for reading

Posted

I wasn't around for the old theme but i certainly like this one. Brown isn't my favorite color but it works well, so ill call it chocolate liquor like the scheme I use in Vim Cream.

 

Home -> Logout bar is nice, I like it better than super mega buttons you see ever where else.

 

Cheers

Posted

Awesome, very usefull and clean =))) congratulations ^^

 

i agree with you but mxb would be cleaner if more persons start to use search buttom instead of creating new topics for common questions.

anyway mxb is a good forum, has a nice community and maxtor keep the good job ;D

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  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
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