Jump to content

Recommended Posts

Posted

1. Presentation.

2. Description.

3. Fixes.

4. Todo list.

5. Downloading.

 

1. Hello, so I created Monster Counting System.

This system is working like PvP kills but 1 different it's counting points from monsters not from players. With command you can see how many points you have :).

 

2. This system is counting killed monsters count.

 

3. Beta v2:

1. Added anti feed, if player Level is bigger than 3 he doesn't get Mob Count (There are config to change limit from 3 to 15 or how many you want).

2. Created Npc instance (L2MobCount).

2.1. In that Npc there are 4 buttons:

Top, Aden Convert, Item Convert and Special Buffer.

2.2. For tops there are couple configs:

First config are turn on/off tops. (Dissapear/reapear button) and there are second config to configure top limit.

2.3. For Aden Convert there are couple config too:

First config are turn on/off Aden Convert. (Dissapear/reapear button) and there are second config to configure how many aden do you can get from 1 Mob Count.

2.4. For Item Convert there are couple config too:

First config are turn on/off Item Convert. (Dissapear/reapear button) and there are second config to configure that and how much you will get from 1 Mob Count, example:

If you write config like this:

MobCountItemId = 57,9;6636,3;60,20

It will work like this:

Take 1 Mob Count and give 9 Aden, 3 itemId(6636) and 20 itemId(60)

2.5. For buffer there are only 1 config: turn on/off Special Buffer. (Dissapear/reapear button). But he have hes own Html file and Database table, I will show you something:

Html code, COV +15 Decrease Penalty buff:

<table bgcolor=131210>
<tr>
<td width=40><button action="bypass -h npc_%objectId%_Buff 1363" width=32 height=32 back="icon.skill1363" fore="icon.skill1363"></td>
<td width=240>
<table width=240>
<tr><td>Victory Chant <font color=a1a1a1>Lv</font> <font color=ae9977>1</font> <font color="FFD700">+15 Decrease P.</font></td></tr>
<tr><td><font color=b0bccc>A powerful spirit acts</font></td></tr>
</table>
</td>
</tr>
</table>

In this place:

bypass -h npc_%objectId%_Buff 1363

1363 will be in mc_npc_buffer table, BuffGroup column, in that column write what ever you want number, but it can't duplicate!

NpcId we write correct Npc Id from where you wan't to buff your self.

SkillId we write correct skill (buff) id.

SkillLevel we write correct skill (buff) level.

skill_fee_amount we write how many player must give MobCount what he can buy buff.

Here:

 

<tr><td>Victory Chant <font color=a1a1a1>Lv</font> <font color=ae9977>1</font> <font color="FFD700">+15 Decrease P.</font></td></tr>
<tr><td><font color=b0bccc>A powerful spirit acts</font></td></tr>

 

Skill name and description

 

Here:

 

back="icon.skill1363" fore="icon.skill1363"

 

Skill image change only ID.

3. When you add that all script into your server in all town next to GateKeeper will be Npc with id - 37546. If you don't need him you can delete him. If you have already added all that script and you wan't to delete all npcs just change:

AllowMobCount = True

From true we change to false, when false after restart all npc will be despawned (but all Mob Counting system don't work) and if you change from false to true all Npc what had L2MobCountInstance will respawn.

 

Beta v1:

3.1. Created system.

3.2. Added .mobcount command. With this command you can see how many points you have.

3.3. Added //setmobcount<value> admin command. With this command you can edit players points.

 

4. Beta v3 will be:

4.1. Command Buying.

4.2. Couple new commands.

4.2. Premium (with premium your drop will be x2. Time limit will be in Beta v3 or Beta v4).

 

5. Beta v2

Core - Download

DataPack - Download

Beta v1

Core - Download

DataPack - Download

 

Credits: Erlandys

 

Btw, sorry for bad english I'am from lithuania :/

  • 2 weeks later...
  • 4 weeks later...
Posted

Thank you all for all those good words!! :)

In couple days I think I gonna release new Event. (Running Event) :)

And after that I will share 3 revision of Mob Counting :))

Posted

Thank you all for all those good words!! :)

In couple days I think I gonna release new Event. (Running Event) :)

And after that I will share 3 revision of Mob Counting :))

hehe glad to hear this ! ;)

 

Keep Working ...

 

BTW Nice Share ..!

Posted

nice share waiting for other version

what i wanted is that this mod is not to all players the gm have command to start the mod for specific player and end it for donating :D

  • 2 weeks later...
Posted

The code doesn't seem clean, in the bypasses you use the same checks over and over again, there can be a better approach than this. Other than that, the system looks ok.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • https://l2avokado.com/ Hello everyone,   After some time of development, we've decided to open L2Avokado to the public in its current development stage. We're looking for players who enjoy Interlude and would like to help shape the project before its official release.   This isn't a "launch" announcement. Instead, we're inviting the community to log in, explore the server, test the systems we've built, and provide honest feedback. Whether it's bug reports, balance suggestions, progression ideas, or quality-of-life improvements, we'd love to hear them.   Our goal has always been to create an Interlude server that feels familiar while offering a fresh progression experience. We've intentionally avoided custom weapons, armor, and client modifications. Instead, we've focused on redesigning progression through reworked hunting grounds, quests, crafting, and gameplay systems while remaining compatible with a clean Interlude client.   At this stage, the core progression path has been implemented, including the main hunting grounds, quests, custom systems, and events. However, as the project is still under active development, there will inevitably be bugs, balance issues, and areas that require further polishing.   This is exactly why we'd like your help.   We're looking for players who are willing to: Test gameplay and progression. Report bugs and exploits. Suggest balance improvements. Share ideas for new features or quality-of-life changes. Help us build a server that the community genuinely enjoys playing.   The Client and System downloads are already available on our website, so you can jump straight into the game. We're also working on a dedicated launcher that will simplify installation and future updates.   If you're interested in helping develop a unique Interlude project and want your feedback to genuinely influence the direction of the server, we'd love to have you with us.   We look forward to seeing you in-game and hearing your thoughts on Discord. https://l2avokado.com/
    • IAM one of customers of this project. Have anti cheat, have user panel everything is working. Blocking adrenaline trashy plans without any problems.  So just GL for all lin2 project. I get support every time I need it. 
    • La2Tools — Lineage 2 Texture Package Editor La2Tools is a modern tool designed for viewing and editing Lineage 2 client texture packages (.utx / .ugx). It is completely self-contained—no Java installation is required, as everything is already bundled inside. It supports both classic clients (Prelude to Interlude) and modern versions (Kamael+, Essence). Key Features  Package Browser Tabbed Interface: Open and work with multiple packages simultaneously. Dual View Modes: Switch between a tile view with previews and a detailed table view. Organization: Grouping and live filtering by name. UI Themes: Dark and light theme support. Animation Grouping Mode: Condenses frame sequences into a single tile with an animated preview. Split9 Indicators: Textures utilizing Split9 display a blue layout grid directly on the preview (just like in UnrealEd).  Texture Editing UnrealEd-style Property Dialog: Access all categories (Animation, Material, Quality, Split9, Surface, Texture) with editable parameters. Live Preview: Zoom from 25% to 800%, choose backgrounds (checkerboard, black, or white), and view real-time Split9 grid updates. Full-Size Rendering: Previews textures exactly as they appear in-game—rendered via Split9 (9-slice), Stretch, or tiling. Clipboard Actions: Copy, cut, and paste textures between different packages. Batch Adjustments: Copy and paste parameters from one texture to multiple items at once. Animation Creator: Generate animations from selected frames, complete with FPS and looping settings. Management & Compression: Rename with group modification, batch delete, and compress into RGBA8, DXT1, DXT3, or DXT5. "Open In..." Feature: Edit textures or GFX files in any external editor (Photoshop, Paint.NET, GIMP). Once saved, changes are automatically pulled back into the package while preserving all original parameters.  Import & Export Native Formats: Import DDS, TGA, BMP, and GFX directly; PNG, JPG, and GIF are converted automatically. GIF Engine: GIF files are automatically imported as ready-to-use animations (frames + AnimNext chain). Batch Import: Includes custom settings, mipmap generation, Alpha/Masked flags, and Detail Hack. Smart Replace: The "Preserve original texture parameters" option keeps Split9, animations, and clamps intact when overwriting. Mass Export: Export selected items, the current group, or the entire package. Drag & Drop: Drag files into the browser to import, or drag textures out to Windows Explorer to export. 🛠 Package Management Formats Supported: Old (Prelude — Interlude) and New (Kamael+ / Essence). One-Click Conversion: Seamlessly convert package formats between Old ⇄ New. Creation: Build new packages in any supported format from scratch. Encryption: Supports Lineage2Ver121 encryption (toggleable in package settings). Safe Editing: Works on a temporary copy with full undo/redo history (Ctrl+Z / Ctrl+Shift+Z) and a single "Save" button to apply changes. 🖥 System Integration File Associations: Open .utx / .ugx files with a double-click directly from Windows Explorer (registered during installation). Single Instance: Opening a new file adds it as a tab in the already running window. Multilingual UI: Automatically detects system language (supports EN, RU, UK, ES, PT, EL, KO, VI, ZH). Specifications & Requirements Supported Formats Packages: UTX, UGX Textures: RGBA8, DXT1, DXT3, DXT5, G16, P8 Resources: GFX (Scaleform) System Requirements OS: Windows Java: Not required (pre-bundled with the application). Installation & Downloads Run La2Tools-3.0.3_setup.exe — the installer will create shortcuts and register file associations. Alternatively, you can use the portable version.  Download (Installer) |  Download (Portable)
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..