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καλησπερα παιδια μηπως μπορει να με βοηθησει καποιος με ορισμενα event,εχω το oneo pack και δεν μου δουλεβουν τo tvt,vip και ctf event.

παρακαλω αν τα εχει καποιος φιλος και ειναι οκ και μπορει ας μου τα δωσει.

ευχαριστω.

10 answers to this question

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  • 0
Posted

[glow=red,2,300]File mou prepi na vreis sta confing tou gameserver to arxio me name:L2JOneoMods.properties k poio kato sou exei afta :[/glow]

 

#============================================================#

#            Event Engine Automation       #

#============================================================#

 

# This sets the time in between automated events. (in minutes)

 

TimeInBetweenEvents = 5

 

#============================================================#

#            TvT Event Engine     #

#============================================================#

 

# enable TvTEvent

 

TvTEventEnabled = True

 

#  Registration timer (in minutes) from start of event.

 

TvTEventParticipationTime = 180

 

#  Event running time, in minutes

 

TvTEventRunningTime = 15

 

# Tvt Event NPC Details (create a custom npc of type L2TvTEventNpc)

 

TvTEventParticipationNpcId = 70010

TvTEventParticipationNpcCoordinates = 83475,147908,-3426

 

# Minimum amount of players allowed in each team

 

TvTEventMinPlayersInTeams = 1

TvTEventMaxPlayersInTeams = 100

 

# Level rules

 

TvTEventMinPlayerLevel = 76

TvTEventMaxPlayerLevel = 80

 

# Teleport delay Timers (in seconds)

 

TvTEventRespawnTeleportDelay = 10

TvTEventStartLeaveTeleportDelay = 10

 

# First Team Details (name, start and death x,y,z tp point)

 

TvTEventTeam1Name = Good

TvTEventTeam1Coordinates = 85570,258779,-11667

 

# Second Team Details (name, start and death x,y,z tp point)

 

TvTEventTeam2Name = Evil

TvTEventTeam2Coordinates = 85560,255393,-11667

 

# Reward for winning team

# itemId,amount;itemId,amount;itemId,amount;...

# no ";" at the start or end

 

TvTEventReward = 57,10000000;1162,120

 

# TvTEvent Rules

 

TvTEventTargetTeamMembersAllowed = true

TvTEventPotionsAllowed = false

TvTEventSummonByItemAllowed = true

 

# Door id's to close/open on start/end

# ex.: 1;2;3;4;5;6

# no ";" at the start or end

 

TvTEventDoorsCloseOpenOnStartEnd =

#============================================================#

#            VIP Event Engine     #

#============================================================#

 

# Option to turn on or turn off the VIP Event Engine (automated)

 

VIPEventEnabled = False

 

# Minimum # of players on the VIP team.

 

MinVIPPlayers = 1

 

# Minimum # of players on the Non-VIP team.

 

MinNonVIPPlayers = 1

 

# Name of place where people will be teleported after event is over, ex: Giran

 

EndTPDescription = Giran

 

# Reward Item ID for VIP

 

VIPRewardID = 57

 

# Reward Item ID for VIP's Team

 

VIPTeamRewardID = 57

 

# Reward Item ID for Non-VIP Team

 

NonVIPRewardID = 57

 

# Reward item amount for VIP

 

VIPRewardCount = 1000

 

# Reward item amount for VIP's Team

 

VIPTeamRewardCount = 1000

 

# Reward item amount for Non-VIP Team

 

NonVIPRewardCount = 1000

 

# Finish NPC ID, YOU MUST SET THIS TO AN EXISTING NPC (Built in NPC is 50054)

 

VIPNPCID = 50084

 

# Location where all participants are teleported after event is over.

 

VIPTPLocX = 83400

 

VIPTPLocY = 147943

 

VIPTPLocZ = -3404

 

# This is the time participation will last for, when participation is over event will start. (in minutes)

 

VIPParticipationToStartDelay = 20

 

# This is the event lasting time after the Participation ends. (in minutes)

 

VIPEventTime = 20

 

# This is the time people are forced to sit. (in seconds)

 

VIPSitTime = 20

 

# This is the time before players teleported to finish location after event is over. (in seconds)

 

VIPFinishTeleportTime = 20

 

# This is the time before players teleported to start location. (in seconds)

 

VIPStartTeleportTime = 20

 

# VIP Control to allow use of potions during VIP, OR disallow. Allow - True, Disallow - False.

 

VIPEventPotionsAllowed = false

 

# VIP Control to allow summon by item, OR disallow. Allow - True, Disallow - False

 

VIPEventSummonByItemAllowed = false

 

#============================================================#

#            CTF Event Engine     #

#============================================================#

 

# players there not participated in ctf can target ctf participants?

CTFAllowInterference=false

 

# ctf participants can use potions?

 

CTFAllowPotions=false

 

# ctf participants can summon by item?

 

CTFAllowSummon=false

 

# remove all effects of ctf participants on event start?

 

CTFOnStartRemoveAllEffects=true

 

# unsummon pet of ctf participants on event start?

 

CTFOnStartUnsummonPet=true

 

#============================================================#

#            RAID Event Engine     #

#============================================================#

 

# Enable Raid Engines

RaidEnginesEnabled = false

 

# Max Number Of Events Taking Place at the same Time --> The number has to be

# equal or smaller than the number of spawns defined in the table:

# raid_events_spawnlist

RaidMaxNumEvents = 3

 

# Give Buffs upon Event Start?

RaidGiveBuffs = true

 

# Resurrect Player upon death automatically?

RaidResurrectPlayer = false

 

# Maximum Fighting time in minutes.

RaidSystemFightTime = 60

 

[glow=red,2,300]Esy ta kaneis opos goustareis Apla ;) Elpizw na se voithisa [/glow]

  • 0
Posted

doulevoume mazi me to hari66 sto paketo tou mental

to tvt doulevi sosta

to vip den mporo na tou kano //vip kai otan trexi to event den perni tin entoli .joinvip

to ctf perni to//ctf to setaro ala lei condition rong

to raid event klikaroume na pame gia raid kai den mas kani teloport

 

 

regards Dim

  • 0
Posted

apla kante auto pou sas eipe o Goldefinger  ... an den douleuei oute etsi gia dokimase na to psa3eis apo to database vipinfo ... an den ginei kati etsi den ginete alliws apla kane to enable opws eipe o Goldefinger  den nomizw na ftiaxnete alliws:D

  • 0
Posted

sto game otan mpeneis ... grapse //vip k ftiaksto apo mesa to game .. ean sto bgazei to panel .. eidalws apo L2JOneoMods.prop ...

  • 0
Posted

pedia to panel den vgeni

tsekarete afto ti na ftiaxo????

 

            VIP Event Engine     #

#============================================================#

 

# Option to turn on or turn off the VIP Event Engine (automated)

 

VIPEventEnabled = true

 

# Minimum # of players on the VIP team.

 

MinVIPPlayers = 1

 

# Minimum # of players on the Non-VIP team.

 

MinNonVIPPlayers = 1

 

# Name of place where people will be teleported after event is over, ex: Giran

 

EndTPDescription = Giran

 

# Reward Item ID for VIP

 

VIPRewardID = 57

 

# Reward Item ID for VIP's Team

 

VIPTeamRewardID = 57

 

# Reward Item ID for Non-VIP Team

 

NonVIPRewardID = 57

 

# Reward item amount for VIP

 

VIPRewardCount = 1000

 

# Reward item amount for VIP's Team

 

VIPTeamRewardCount = 1000

 

# Reward item amount for Non-VIP Team

 

NonVIPRewardCount = 1000

 

# Finish NPC ID, YOU MUST SET THIS TO AN EXISTING NPC (Built in NPC is 50054)

 

VIPNPCID = 50084

 

# Location where all participants are teleported after event is over.

 

VIPTPLocX = 83400

 

VIPTPLocY = 147943

 

VIPTPLocZ = -3404

 

# This is the time participation will last for, when participation is over event will start. (in minutes)

 

VIPParticipationToStartDelay = 20

 

# This is the event lasting time after the Participation ends. (in minutes)

 

VIPEventTime = 20

 

# This is the time people are forced to sit. (in seconds)

 

VIPSitTime = 20

 

# This is the time before players teleported to finish location after event is over. (in seconds)

 

VIPFinishTeleportTime = 20

 

# This is the time before players teleported to start location. (in seconds)

 

VIPStartTeleportTime = 20

 

# VIP Control to allow use of potions during VIP, OR disallow. Allow - True, Disallow - False.

 

VIPEventPotionsAllowed = false

 

# VIP Control to allow summon by item, OR disallow. Allow - True, Disallow - False

 

VIPEventSummonByItemAllowed = false

 

  • 0
Posted

File kata 99% ftaei to pack sou...Opote tha s proteina na pareis kapoio allo kai na kaneis ena backup tin DB sou gia na min xaseis auta pou exeis perasei...

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+ +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); 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return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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