Jump to content
  • 0

[Help] NoSummonFriendZone


Question

Posted

Hi, i want to do that:

I want to block the antharas lair (where's antharas boss) summon a friend skill.

Here's the code:

 

	<zone name="boss_area_antharas" type="NoSummonFriendZone" shape="NPoly" minZ="-7708" maxZ="-77080">
	<node X="180653" Y="114855" />
	<node X="177017" Y="118404" />
	<node X="173586" Y="114680" />
	<node X="177958" Y="111367" />
</zone>

 

Is NPoly, but it doesnt work :/

If i put Cylinder, with a custom radius, it will work?

In the case of the Cylinder, how the code must be?

5 answers to this question

Recommended Posts

  • 0
Posted

I guess you talk of Freya again, after the AI stuff problem :P.

 

Note you can use //zone_visual in order to litterally "see" zones, formed with adenas. You can check aswell zones where you are using //zone_check. It will list zone names/id, and actual main zoning effects (peace, town, pvp, nosummon, etc).

 


 

Note your problem is far more simplier than that. You messed Z values.

 

minZ="-7708" maxZ="-77080"

is totally wrong. In another hand, and if your zone is a square, you can use Cuboid, it needs only 2 nodes instead of 4. If you prefer Cylinder, you need only the radius and one node as center of the cylinder. Check existing cylinders zones, seeds of annihilation are suppsoed to be cylinders.

 

Gl,

 

Tk.

  • 0
Posted

I guess you talk of Freya again, after the AI stuff problem :P.

 

Note you can use //zone_visual in order to litterally "see" zones, formed with adenas. You can check aswell zones where you are using //zone_check. It will list zone names/id, and actual main zoning effects (peace, town, pvp, nosummon, etc).

 


 

Note your problem is far more simplier than that. You messed Z values.

 

minZ="-7708" maxZ="-77080"

is totally wrong. In another hand, and if your zone is a square, you can use Cuboid, it needs only 2 nodes instead of 4. If you prefer Cylinder, you need only the radius and one node as center of the cylinder. Check existing cylinders zones, seeds of annihilation are suppsoed to be cylinders.

 

Gl,

 

Tk.

 

Let me try again, give me a frew minutes.... thanx for help :)

  • 0
Posted

But how? thats my question, because i dont know where put the coordinates, but i'm fixing it, just give me some time :p

 


 

Edit:

 

The problem is solved :D, thanx Tryskell for your help :)

Here is the code:

 

	<zone name="lair_of_antharas" type="NoSummonFriendZone" shape="Cylinder" minZ="-8708" maxZ="-5708" rad="4500">
	<node X="177302" Y="114789" />
</zone>

 

I make a Cylinder of 4500 range.

minZ and maxZ when the coordinate Z is negative, the numbers are reverted, like in this case, minZ="-8708" maxZ="-5708".

The center of the Cylinder is X="177302" Y="114789", and thats all :)

 

Thanx to all for help me. Close the topic.

Guest
This topic is now closed to further replies.


  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..