Jump to content

Recommended Posts

  • 2 weeks later...
  • 4 weeks later...
Posted

well.. i tried the code, and not give any error, but in game, when i put .tvtjoin appear a window "syntax error"... :S

 

 

Post the window and if you have errors on the console post it too.

Posted

Post the window and if you have errors on the console post it too.

In console not have errors, but in game give this..http://imageshack.us/photo/my-images/855/sinttulorr.jpg/

 

the code is corretly..

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.voicedcommandhandlers;

import com.l2jserver.Config;
import com.l2jserver.gameserver.cache.HtmCache;
import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.TvTEvent;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;

/**
* Tvt info.
* 
* @author denser
*/
public class TvTVoicedInfo implements IVoicedCommandHandler
{
private static final String[] _voicedCommands = 
{ 
	"tvt", 
	"join",
	"leave"
};

/**
 * Set this to false and recompile script if you dont want to use string cache.
 * This will decrease performance but will be more consistent against possible html editions during runtime
 * Recompiling the script will get the new html would be enough too [DrHouse]
 */
private static final boolean USE_STATIC_HTML = true;
private static final String HTML = HtmCache.getInstance().getHtm(null, "data/html/mods/TvTEvent/Status.htm");

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
	if (command.equalsIgnoreCase("tvt"))
	{
		if (TvTEvent.isStarting() || TvTEvent.isStarted())
		{
			String htmContent = (USE_STATIC_HTML && !HTML.isEmpty()) ? HTML :
				HtmCache.getInstance().getHtm(activeChar.getHtmlPrefix(), "data/html/mods/TvTEvent/Status.htm");

			try
			{
				NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(5);

				npcHtmlMessage.setHtml(htmContent);
				// npcHtmlMessage.replace("%objectId%",
				// String.valueOf(getObjectId()));
				npcHtmlMessage.replace("%team1name%", Config.TVT_EVENT_TEAM_1_NAME);
				npcHtmlMessage.replace("%team1playercount%", String.valueOf(TvTEvent.getTeamsPlayerCounts()[0]));
				npcHtmlMessage.replace("%team1points%", String.valueOf(TvTEvent.getTeamsPoints()[0]));
				npcHtmlMessage.replace("%team2name%", Config.TVT_EVENT_TEAM_2_NAME);
				npcHtmlMessage.replace("%team2playercount%", String.valueOf(TvTEvent.getTeamsPlayerCounts()[1]));
				npcHtmlMessage.replace("%team2points%", String.valueOf(TvTEvent.getTeamsPoints()[1]));
				activeChar.sendPacket(npcHtmlMessage);
			}
			catch (Exception e)
			{
				_log.warning("wrong TvT voiced: " + e);
			}

		}
		else
		{
			activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		}
	}
	else if(command.equalsIgnoreCase("tvtjoin"))
	{
		if(Config.TVT_ALLOW_REGISTER_VOICED_COMMAND)
			TvTEvent.onBypass("tvt_event_participation", activeChar);
		else
			activeChar.sendMessage("Command disabled");
	}
	else if(command.equalsIgnoreCase("tvtleave"))
	{
		if(Config.TVT_ALLOW_REGISTER_VOICED_COMMAND)
			TvTEvent.onBypass("tvt_event_remove_participation", activeChar);
		else
			activeChar.sendMessage("Command disabled");
	}
	return true;
}

public String[] getVoicedCommandList()
{
	return _voicedCommands;
}
}

and..

	public static boolean TVT_ALLOW_VOICED_COMMAND;
public static boolean TVT_ALLOW_REGISTER_VOICED_COMMAND;
public static boolean L2JMOD_ALLOW_WEDDING;

						TVT_EVENT_MAX_PARTICIPANTS_PER_IP = Integer.parseInt(L2JModSettings.getProperty("TvTEventMaxParticipantsPerIP", "0"));
						TVT_ALLOW_VOICED_COMMAND = Boolean.parseBoolean(L2JModSettings.getProperty("TvTAllowVoicedInfoCommand", "false"));
						TVT_ALLOW_REGISTER_VOICED_COMMAND = Boolean.parseBoolean(L2JModSettings.getProperty("TvTAllowRegisterVoicedCommand", "false"));

  • 4 weeks later...
Posted

You Forgot to mention that if you dont have

 

TvTAllowVoicedInfoCommand = TRUE

 

This will never work .. ;)

 

I suggest you, edit you topic and write it ;)

Posted

You Forgot to mention that if you dont have

 

TvTAllowVoicedInfoCommand = TRUE

 

This will never work .. ;)

 

I suggest you, edit you topic and write it ;)

 

Let me update it :)

Its an old code :p

  • 5 months later...
  • 6 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..