Voqus Posted June 10, 2011 Posted June 10, 2011 Howdy,i'm here to share something today. I know showing online player count to html page is useless but hey its just an idea :D Have Fun. Index: java/config/l2jmods.properties =================================================================== --- java/config/l2jmods.properties (revision 4652) +++ java/config/l2jmods.properties (working copy) @@ -348,6 +348,9 @@ # variables: $killer, $target AnnouncePvpMsg = $killer has defeated $target +# Show online players vcmd +# Default: False +ShowOnlinePlayers = False # --------------------------------------------------------------------------- # Chat Moderation Index: java/com/l2jserver/Config.java =================================================================== --- java/com/l2jserver/Config.java (revision 4652) +++ java/com/l2jserver/Config.java (working copy) @@ -1018,6 +1018,8 @@ //chatfilter public static ArrayList<String> FILTER_LIST; + public static boolean SHOW_ONLINE_PLAYERS; + /** * This class initializes all global variables for configuration.<br> * If the key doesn't appear in properties file, a default value is set by this class. @@ -2442,6 +2444,7 @@ ANNOUNCE_PK_MSG = L2JModSettings.getProperty("AnnouncePkMsg", "$killer has slaughtered $target"); ANNOUNCE_PVP_MSG = L2JModSettings.getProperty("AnnouncePvpMsg", "$killer has defeated $target"); + SHOW_ONLINE_PLAYERS = Boolean.parseBoolean(L2JModSettings.getProperty("ShowOnlinePlayers","False")); L2JMOD_CHAT_ADMIN = Boolean.parseBoolean(L2JModSettings.getProperty("ChatAdmin", "false")); L2JMOD_MULTILANG_ENABLE = Boolean.parseBoolean(L2JModSettings.getProperty("MultiLangEnable", "false")); #P L2J_DataPack Index: data/scripts/handlers/MasterHandler.java =================================================================== --- data/scripts/handlers/MasterHandler.java (revision 8046) +++ data/scripts/handlers/MasterHandler.java (working copy) @@ -245,6 +245,7 @@ import handlers.voicedcommandhandlers.ChatAdmin; import handlers.voicedcommandhandlers.Debug; import handlers.voicedcommandhandlers.Lang; +import handlers.voicedcommandhandlers.Online; import handlers.voicedcommandhandlers.TvTVoicedInfo; import handlers.voicedcommandhandlers.Wedding; import handlers.voicedcommandhandlers.stats; @@ -546,6 +547,8 @@ VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Banking()); if (Config.TVT_ALLOW_VOICED_COMMAND) VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new TvTVoicedInfo()); + if (Config.SHOW_ONLINE_PLAYERS) + VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Online()); if (Config.L2JMOD_CHAT_ADMIN) VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new ChatAdmin()); if (Config.L2JMOD_MULTILANG_ENABLE && Config.L2JMOD_MULTILANG_VOICED_ALLOW) Index: data/html/mods/online/OnlineStatus.htm =================================================================== --- data/html/mods/online/OnlineStatus.htm (revision 0) +++ data/html/mods/online/OnlineStatus.htm (revision 0) @@ -0,0 +1,4 @@ +<html><title>Online players status</title> +<body><center>There are %playernumber% players online.<br> +<font color="333333">by Voqus</font><br> +<button value="Exit" action="bypass -h Close" width=45 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"> +</center></body></html> Index: data/scripts/handlers/voicedcommandhandlers/Online.java =================================================================== --- data/scripts/handlers/voicedcommandhandlers/Online.java (revision 0) +++ data/scripts/handlers/voicedcommandhandlers/Online.java (revision 0) @@ -0,0 +1,44 @@ +package handlers.voicedcommandhandlers; + +import com.l2jserver.gameserver.cache.HtmCache; +import com.l2jserver.gameserver.handler.IVoicedCommandHandler; +import com.l2jserver.gameserver.model.L2World; +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; +import com.l2jserver.gameserver.network.serverpackets.ActionFailed; +import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; + +/** + * @author Voqus + */ + +public class Online implements IVoicedCommandHandler +{ + public static final String[] VOICED_COMMANDS = { "online" }; + + private static final boolean USE_STATIC_HTML = true; + private static final String HTML_LINK = HtmCache.getInstance().getHtm(null, "data/html/mods/online/OnlineStatus.htm"); + + public boolean useVoicedCommand(String command, L2PcInstance player, String params) + { + String htmContent = (USE_STATIC_HTML && !HTML_LINK.isEmpty()) ? HTML_LINK : + HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/mods/online/OnlineStatus.htm"); + + if(command.equalsIgnoreCase("online")) + { + NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(0); + + npcHtmlMessage.setHtml(htmContent); + npcHtmlMessage.replace("%playernumber%", String.valueOf(L2World.getInstance().getAllPlayers().size())); + player.sendPacket(npcHtmlMessage); + } + else + { + player.sendPacket(ActionFailed.STATIC_PACKET); + } + return true; + } + + public String[] getVoicedCommandList() + { + return VOICED_COMMANDS; + } +} Credits: me
eKo Posted June 10, 2011 Posted June 10, 2011 split the online players to show how many players are online from each race imo.
`NeverMore Posted June 10, 2011 Posted June 10, 2011 Just Tested and works perfect... Html needs work but it is ok .... (tested on freya) Thanks For Share
FFs Posted June 11, 2011 Posted June 11, 2011 good job mate but it is uselless :> Is not useless, if you want to see the players online without the community board because it makes lag, so, thats a light code who dont make lag and its useful for me. Any1 haves a different way to use it.
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