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[Request] Weapon for interlude


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God's Blade can you make it ? with this stats like L2pride

30019 God's Blade Legendary The God's Blade Sword. It has disappeared since the Age of Splendor times, never to be seen again... untill now. HP +20%. Heals received +15%. Patk +15%. Mdef +10%. Adds an attack skill "God's Fire" which works like Sonic Blaster

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<item id='30019' name="God's Blade - Legendary">
 <for>
   <set val='518' order='0x08' stat='pAtk'/>
   <set val='267' order='0x08' stat='mAtk'/>
   <set val='8' order='0x08' stat='rCrit'/>
   <set val='379' order='0x08' stat='pAtkSpd'/>
   <mul val='1.20' order='0x30' stat='maxHp'/>
   <mul val='1.15' order='0x30' stat='gainHp'/>
   <mul val='1.15' order='0x30' stat='pAtk'/>
   <add val='100' order='0x40' stat='rCrit'/>
   <add val='50' order='0x40' stat='pAtkSpd'/>
   <mul val='1.10' order='0x30' stat='mDef'/>
   <mul val='1.10' order='0x30' stat='pvpPhysDmg'/>
   <enchant val='0' order='0x0C' stat='pAtk'/>
   <enchant val='0' order='0x0C' stat='mAtk'/>
 </for>
</item>

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Posted

<item id='30019' name="God's Blade - Legendary">
  <for>
    <set val='518' order='0x08' stat='pAtk'/>
    <set val='267' order='0x08' stat='mAtk'/>
    <set val='8' order='0x08' stat='rCrit'/>
    <set val='379' order='0x08' stat='pAtkSpd'/>
    <mul val='1.20' order='0x30' stat='maxHp'/>
    <mul val='1.15' order='0x30' stat='gainHp'/>
    <mul val='1.15' order='0x30' stat='pAtk'/>
    <add val='100' order='0x40' stat='rCrit'/>
    <add val='50' order='0x40' stat='pAtkSpd'/>
    <mul val='1.10' order='0x30' stat='mDef'/>
    <mul val='1.10' order='0x30' stat='pvpPhysDmg'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
  </for>
</item>

very thanks and one more thing how can i make this ? Adds an attack skill "God's Fire" which works like Sonic Blaster

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Posted

very thanks and one more thing how can i make this ? Adds an attack skill "God's Fire" which works like Sonic Blaster

 

Go to navicat find weapon and will be these tables item_skill_id put 3165 and item_skill_lvl put 1.

 

Xml God's Fire:

 

<skill id="3165" levels="1" name="God's Fire">
  <set name="power" val="1200"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="element" val="2"/>
  <set name="reuseDelay" val="600000"/>
  <set name="hitTime" val="4000"/>
  <set name="skillType" val="MDAM"/>
  <set name="isMagic" val="false"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="900"/>
  <set name="effectRange" val="1400"/>
  <for>
  </for>
</skill>

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Posted

Go to navicat find weapon and will be these tables item_skill_id put 3165 and item_skill_lvl put 1.

 

Xml God's Fire:

 

<skill id="3165" levels="1" name="God's Fire">
  <set name="power" val="1200"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="element" val="2"/>
  <set name="reuseDelay" val="600000"/>
  <set name="hitTime" val="4000"/>
  <set name="skillType" val="MDAM"/>
  <set name="isMagic" val="false"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="900"/>
  <set name="effectRange" val="1400"/>
  <for>
  </for>
</skill>

very thanks :* :d

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Posted

30018 Dragon's Tooth Legendary The Dragon's Tooth Dagger. It has disappeared since the Age of Splendor times, never to be seen again... untill now. Critical damage +15%. Physical reuse -10%, Runspeed +8, Mdef +10%. Adds an attack skill "Dragon Thunder" which is a dagger special. -1

can you give me skills for that weapon :? i will be very grateful

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Posted

No I don't share everything more, say thanks for first one and about other do alone.

 

Of course can you pay me for whatever you want hahaha.

  • 0
Posted

ok ok .. thanks ;] if i have money i will pay you, but i dont have :]

somebody can help me with dragon thunder ?

Chr.Trance showed you how to make it so start working and don't ask others to do your job.

Have Fun.

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Posted

Chr.Trance showed you how to make it so start working and don't ask others to do your job.

Have Fun.

maybe if i can i never will ask for help ?

  • 0
Posted

maybe if i can i never will ask for help ?

 

Rename para from baium to this one + few changes and put it like god's blade to db.

 

You have to keep para effect and add some damage, easy.

  • 0
Posted

Rename para from baium to this one + few changes and put it like god's blade to db.

 

You have to keep para effect and add some damage, easy.

okey thanks i will try thanks man

  • 0
Posted

<skill id="4131" levels="1" name="Shock">

  <!-- Baium Skills -->

  <set name="magicLvl" val="75"/>

  <set name="lvlDepend" val="1"/>

  <set name="power" val="800"/>

  <set name="target" val="TARGET_AREA"/>

  <set name="skillRadius" val="150"/>

  <set name="coolTime" val="1400"/>

  <set name="hitTime" val="3600"/>

  <set name="skillType" val="PARALYZE"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="900"/>

  <set name="effectRange" val="1500"/>

  <for>

    <effect count="1" name="Paralyze" time="30" val="0"/>

  </for>

</skill>

how can i add more chance for paralyze ?

  • 0
Posted

<skill id="4131" levels="1" name="Shock">

  <!-- Baium Skills -->

  <set name="magicLvl" val="75"/>

  <set name="lvlDepend" val="1"/>

  <set name="power" val="800"/>

  <set name="target" val="TARGET_AREA"/>

  <set name="skillRadius" val="150"/>

  <set name="coolTime" val="1400"/>

  <set name="hitTime" val="3600"/>

  <set name="skillType" val="PARALYZE"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="900"/>

  <set name="effectRange" val="1500"/>

  <for>

    <effect count="1" name="Paralyze" time="30" val="0"/>

  </for>

</skill>

how can i add more chance for paralyze ?

 

<set name="activationChance" val="[val]" />

 

Instead of [val] put chance in %

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