Jump to content

Recommended Posts

Posted

how come everytime DragonHunter gets banned on this forum, a while later he comes back?

I'd warn everybody here of using his softwares and shares due to the history of trojans and viruses in them.

 

Start thinking, if you don't believe scan it with http://www.virustotal.com/

In any other case, please don't tell anything

Posted

Two questions:

 

1)Why not Java + JNI ? That way you can use the already created packets of l2j to emulate. Wouldnt need to write the l2 business logic again.

2)Any chance you will release the source code ?

3)Can it "sink" packets instead of just intercepting ? In other words, read a packet coming from client, and do not allow it to go to server or alter it before it can be sent to the server.

Posted

i haven`t use l2phx, so i don`t had the idea of what can this program do?? can i dupe items or adena with this, can i change my status options etc etc and if yes how??

Posted

i made all as the video says i inject and start the game but in my server it stays to "entering world" but it doesn`t go more than that and it doesn`t start the game.When i set the break point i put options "key pack" and "from to server", i click atart emulator and it stays only to

Emulating server please wait...

[LS] Initilizing GameClientListener...

[LS] Registering packets.

[LS] New packet registered: Opcode: 0000 Name: Auth Login

[LS] New packet registered: Opcode: 0007 Name: Auth GameGuard

[LS] Generating Scrambled Keypairs... and stays at this point

plz help waht i`m doing wrong???

Posted

Emulating server please wait...

[LS] Listening for clients on port 2106

[LS] Registering packets.

[LS] New packet registered: Opcode: 0007 Name: Auth GameGuard[LS] Generating Blowfish Keys...

it shows me this in emulator and yes i had run listen proxy if u mean this with " listening ports "

any idea??

Posted

or when i try it to run in a different way it shows me this script-- Emulating server please wait...

[LS] Initilizing GameClientListener...

[LS] Listening for clients on port 2106

[LS] Registering packets.

[LS] New packet registered: Opcode: 0000 Name: Auth Login

[LS] New packet registered: Opcode: 0002 Name: Server Login

[LS] New packet registered: Opcode: 0005 Name: Server List

[LS] Generating Scrambled Keypairs...

Guest
This topic is now closed to further replies.



  • Posts

    • Vouch for @Ave i can say im very statisfied with the order I've made he was fast and reliable i totally recommend him to anyone who wants a decent updater with high quality design.
    • What can I say other than that I’m satisfied with the order I made. The guy is reliable and very good at what he does. I recommend him 100%.
    • Lineage2 Freya High Five @ Reshade with fog and rain etc @ Gracia final epilogue atmosphere   this reshade will eat lots of GPU power 50% or more of an RTX 3060 so be carefull depending on what effects are activated and their settings will eat even more GPU recomended 60hz monitor settings and via nvidia panel in Lineage2 game profile vsync settings to on effects are set up till film deck and the rest are not used but still working again this can eat alot of GPU Don't overheat GPU this is for freya high five but might work on others too copy in the  System  folder the folder  reshade-shaders  and the files  d3d9.dll  ReShade.ini  ReShadePreset.ini  ReShade.log  CccDddCcc.ini insert opens the menu and delete is on and of some settings need  ctrl + left click  to be changed   making another profile will reset the not activated effects to their default values so just copy the profile  CccDddCcc  and rename if needed also something needs to be closed from settings in game menu, the blur at distance and advanced shaders but keeping the advanced water effects all reflections   for those that don't like the h5 look of the sky and the red fog and rain and ambien red at night on all maps well if we want the cool gracia final epilogue back then we need to do this rename the  Maps  folder to Mapsretail or whatever copy the  Maps  folder from gracia final epilogue to h5 also we need the  L2_Skies.utx  from gracia final epilogue  Textures  folder to be replaced and also we need to do the same to the files  timeenv0.int  timeenv1.int  timeenv2.int  timeenv3.int  found in  system  folder   another setting that will probably be needed but not really tested out is to open file  option.ini  from  system  folder and add cachesize like this   [FirstRun] FirstRun=2   [Engine.GameEngine] CacheSizeMegs=512   also maybe is good to change those to 4.000000   [ClippingRange] Terrain=4.000000 Actor=4.000000 StaticMesh=4.000000 StaticMeshLod=4.000000 Pawn=4.000000       sorry bad english   https://mega.nz/file/aRNXxDrQ#mbxrNERBtW0XEEezK6w8-86oZWuX1k6NgtR6RZWKRVM   the compression on the video is kinda bad but meh    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..