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Posted

Hey guys whats up, I've been working for months at this project and this is a beta release of PacketX

 

 

Features:

Patched the lineage2 encrypt/decrypt, no encrypted traffic going to my PacketX

Plugin Support (There are going to be alot of functions so u can have some fun or make a bot or whatever u like to do ingame)

Modify incoming packets from the server using breakpoints

Fixed the Player/Npc information

Set a breakpoint at the game or server side

Removed the message at login if u want to breakpoint the Key Packet (the message was useless anyways)

No encrypted traffic is going to PacketX it can be directly being read

Fixed some game errors that PacketX caused

Realtime Server/Game key updates

Custom commands starts with '??', Example how to use a command: ??say test

Plugins are having ther own logs

 

It's able to decrypt the polymorphism encryption

PacketX can listen at any port... as default it's 555

It's able to bypass some tricks people use to get rid of those people who are using L2Phx

Bypass the login/game server ports, PacketX will detect automatically if your ingame or just about to login

Debug the packets

Breakpoints - This is 1 of the most powerful features of PacketX, It's able to modify any packet before a packet has been send to the game server or lineage2 client

So we are able to change anything in the game, and modifying whats in our path

When a breakpoint is triggered your able to modify any data what was about to send/receive

Using the breakpoints could be really fun to play with because any data that was about to send to the server/client

We are able to catch it before it was even send/received

Log players - Your able to get the Object id, name, title, x, y, z, Heading, verhicle Id and much more

Log Npc's - Your able to get the Object Id, Npc Id, Name, Title, X, Y, Z, Heading and much more

Decrypt the packets at native mode - This will decrypt the packets in C++ instead of using the .net framework, It's much faster

Realtime server/client debugging - Your able to see everything what is happening

realtime encryption/decryption log

Redirect the connection of lineage2

Supports multiple clients

Inject packets to the Game or Server, Your able to sent any data to the game/server, you can enable/disable the encryption and header size (Also comes with a auto packet sender)

Make your own plugins in the .NET Framework for PacketX for your own needs what to do ingame

Works at Lineage2 Official servers (L2Off), L2J

and much more...

 

This version of PacketX is very stable and your able to packet flood at 0msec

 

It also comes with:

L2Crypt.dll - Native Encrypt/Decrypt

WinsockRedirect.dll - Redirects the connection to the proxy server for packet hacking

xBot.dll - A simple plugin I made which can do some funny stuff :)

 

 

xBot source code:

using System;
using System.Collections.Generic;
using System.Text;
using L2PacketX.src.Lineage2.Packets;
using L2PacketX.src.Lineage2;

namespace xBot
{
    public class xBot : L2PacketX.src.PluginSystem.PacketXPlugin
    {
        Random rnd = new Random();

        public override string PluginName
        {
            get
            {
                return "xBot";
            }
        }

        public override void EntryPoint()
        {
            AddLog("xBot Plugin is loaded!", true);
        }

        public override void onEnterWorld(L2PacketX.src.ConnectedClient client)
        {
            AddLog("Entering world", true);
        }

        public override void onLogout(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            L2Say say = new L2Say();
            say.Message = "Bye bye world...";
            Say(say, client, TargetHost.Server);
            AddLog("Logging out", true);
        }

        public override void onValidatePosition(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Validating Position", true);
        }

        public override void onPacketXCommand(L2PacketX.src.ConnectedClient client, string cmd, PlayerInfo player)
        {
            AddLog("Executing command: " + cmd, true);

            if (cmd.StartsWith("say "))
            {
                L2Say say = new L2Say();
                say.Message = cmd.Substring(4);
                Say(say, client, TargetHost.Server);
            }
            else if (cmd.StartsWith("rndwalk"))
            {
                L2Position pos = new L2Position();
                pos.TargetX = (client.playerInfo.X + rnd.Next(-100, 100));
                pos.TargetY = (client.playerInfo.Y + rnd.Next(-100, 100));
                pos.TargetZ = client.playerInfo.Z;
                pos.CurX = client.playerInfo.X;
                pos.CurY = client.playerInfo.Y;
                pos.CurZ = client.playerInfo.Z;
                MoveToPosition(pos, client, TargetHost.Server);
            }
            else if (cmd.StartsWith("kill_all"))
            {
                for (int i = 0; i < client.Npcs.Count; i++)
                {
                    L2Die die = new L2Die();
                    die.ObjectId = client.Npcs.Values[i].ObjectId;
                    this.Die(die, client);
                }
                for (int i = 0; i < client.Players.Count; i++)
                {
                    if (client.playerInfo.ObjectId == client.Players.Values[i].ObjectId)
                        continue; //don't kill ourself

                    L2Die die = new L2Die();
                    die.ObjectId = client.Players.Values[i].ObjectId;
                    this.Die(die, client);
                }
            }
            else if (cmd.StartsWith("clean"))
            {
                for (int i = 0; i < client.Npcs.Count; i++)
                {
                    this.DeleteObject(client.Npcs.Values[i].ObjectId, client);
                }
                for (int i = 0; i < client.Players.Count; i++)
                {
                    if (client.playerInfo.ObjectId == client.Players.Values[i].ObjectId)
                        continue; //don't kill ourself
                    this.DeleteObject(client.Players.Values[i].ObjectId, client);
                }
            }
            else if (cmd.StartsWith("lvlup"))
            {
                L2SocialAction action = new L2SocialAction();
                action.ActionId = (int)SocialActions.Hello;
                action.ObjectId = player.ObjectId;
                SocialAction(action, client, TargetHost.Server);
            }
            else if (cmd.StartsWith("injectgame "))
            {
                List<Byte> bytes = new List<Byte>();
                string byteStr = cmd.Substring(11);
                for (int i = 0; i < byteStr.Length / 3; i++)
                    bytes.Add(Byte.Parse(byteStr[i * 3].ToString() + byteStr[(i * 3) + 1].ToString(), System.Globalization.NumberStyles.HexNumber));
                InjectPayload(bytes.ToArray(), client, TargetHost.Game, true);
            }
        }

        public override void onRequestAttack(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Requestion to attack", true);
        }

        public override void onRequestStartPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestReplyStartPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestStopPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestReplyStopPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestSurrenderPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestReplySurrenderPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestUnEquipItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestTrade(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onAddTradeItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onTradeDone(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestLinkHtml(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Requesting html", true);
        }

        public override void onRequestBBSwrite(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestJoinPledge(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestAnswerJoinPledge(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestWithdrawalPledge(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestOustPledgeMember(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestGetItemFromPet(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestAllianceInformation(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestCrystallizeItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestPrivateStoreManageSell(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onSetPrivateStoreListSell(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestSellItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestMagicSkillList(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onAppearing(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Appearing", true);
        }

        public override void onSendWareHouseDepositList(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onSendWareHouseWithDrawList(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestShortCutRegister(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestShortCutDelete(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestBuyItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestDismissPledge(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestJoinParty(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestAnswerJoinParty(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestWithDrawalParty(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestOustPartyMember(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestDismissParty(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onCannotMoveAnymore(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Cannot move anymore", true);
        }

        public override void onRequesTargetCancel(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Cancelling target", true);
        }

        public override void onClanSetTitle(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onProtocolVersion(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Sending protocol version", true);
        }

        public override void onMovingToPosition(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Moving to position", true);
        }

        public override void onDismisspartyroom(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onCommunityBoard(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Opening community board", true);
        }

        public override void onCharacterSelect(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Selecting character", true);
        }

        public override void onNewCharacter(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Creating character", true);
        }

        public override void onInventory(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Opening inventory", true);
        }

        public override void onSelectTarget(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Selecting target", true);
        }

        public override void onRequestDropItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Dropping item", true);
        }

        public override void onRequestUseItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onBypassHandler(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onAuthLogin(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Logging in", true);
        }

        public override void onRequestUseSkill(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onSay(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }
    }
}

 

An old video of PacketX but it basicly shows what it can do

PacketX preview

 

capturezr.png

captureoj.png

capture2po.png

width=1024 height=644http://img638.imageshack.us/img638/5770/injectpacket.png[/img]

aaaaarf.png

 

Download: http://www.multiupload.com/81JWSYZLLF

Credits goes to DragonHunter

Project has been coded in C++/C#

 

How to use:

Start L2PacketX.exe

Go to the Server tab and press 'Listen Proxy'

Now press at the button '...' select the l2.exe

Press 'Start & Inject' the game should start now

Login and have fun packet hacking :)

 

Have fun and comment ;)

 

Getting a error when pressing 'Inject' or 'Start & Inject' ? this is how to fix it!

1. Download the msvcr100d.dll from http://www.dll-files.com/pop.php?dll=msvcr100d

2. Drag/Drop the file to: C:WindowsSystem

3. Try L2PacketX again ;)

Posted

it's something like hlapex but then more advanced

does it work on interlude server l2J ?

also can i summon some items ? if yes how

edit : when i inject and start i get an error  (l2crypt.dll not found)

Posted

does it work on interlude server l2J ?

also can i summon some items ? if yes how

edit : when i inject and start i get an error  (l2crypt.dll not found)

are you sure ur having the l2crypt.dll in the same directory as the l2packetx.exe ?

Posted

are you sure ur having the l2crypt.dll in the same directory as the l2packetx.exe ?

ofc i'll take a screen and send it to you asap

done ,http://imageshack.us/photo/my-images/802/unledtt.png/

 

Posted

ok I know why it's giving the error, .Net Framework is giving a error that hes not able to find L2Crypt.dll but what he really means is that ur missing a .dll in ur windows

 

The Fix:

1. Download the msvcr100d.dll from http://www.dll-files.com/pop.php?dll=msvcr100d

2. Drag/Drop the file to: C:\\Windows\\System

3. Try L2PacketX again ;)

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+ player.sendMessage("The server is restarting, you have been moved out of the Solo Zone."); + } + } + } + + private int _id; + + private static final Logger _log = Logger.getLogger(SoloZoneTaskManager.class.getName()); + private static final ArrayList<String> _rndNames = new ArrayList<>(); + private static final int RANDOM_NAMES = 500; + private static final String CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + private int _playersInSoloZone = 0; + + public int getPlayersInside() { + return _playersInSoloZone; + } + + public void setPlayersInside(int val) { + _playersInSoloZone = val; + } + + public SoloZoneTaskManager() { + _log.info("Solo Zone System: Loading..."); + for (int i = 0; i < RANDOM_NAMES; i++) { + String name = generateName(); + _rndNames.add(name); + _log.info("Generated name: " + name); + } + _log.info("Solo Zone System: Loaded " + _rndNames.size() + " names."); + } + + public String getAName() { + if (_rndNames.isEmpty()) { + _log.warning("SoloZoneManager: No random names available."); + return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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