tomek Posted March 4, 2008 Posted March 4, 2008 Ok i made scripts for quests Hellate: LABEL(hallate) NPCDLG(Chest of Hallate) DELAY(10) DLGSEL(Quest) DELAY(10) JMP(hallate) Kernon: LABEL(kernon) NPCDLG(Chest of Kernon) DELAY(10) DLGSEL(Quest) DELAY(10) JMP(kernon) Golkonda: LABEL(golkonda) NPCDLG(Chest of Golkonda) DELAY(10) DLGSEL(Quest) DELAY(10) JMP(golkonda) Cabrio(renember there are agro mobs so use it on you own risk :P) LABEL(cabrio) NPCDLG(Coffer of the Dead) DELAY(10) DLGSEL(Quest) DELAY(10) JMP(cabrio) Baium(to enter for baium-script work always look did baium respawn,If yes than char will teleport to him and than script end and you must touch Baium by self) LABEL(baium) NPCDLG(Angelic Vortex[iD=12571]) DLGSEL(Go where the angelic vortex leads.) JMP(baium) Sorry of my low english but i think you understand me Now if anyone dont know how run script its small giude Quote
czWannabe Posted May 22, 2008 Posted May 22, 2008 Hmm interesting, so if im waiting near this RB for chest then just start script with autorepeat and wait until somebody kill him? Quote
shALKE Posted May 25, 2008 Posted May 25, 2008 got it when the chests ar up after killing the rb it jumps and gets the quest item Quote
sltbnjr Posted May 25, 2008 Posted May 25, 2008 Repost of a repost of a repost of something obvious sigh Quote
eL2user Posted May 26, 2008 Posted May 26, 2008 Hm, completely useful, Isn't there a way to make it hit baium though? Like /target baium /attack ? Well, I guess not since you didn't include it, anyway, do you know any link with other useful scripts? I'm looking for a script that would get a bishop to heal a destroyer after he turned on frenzy / zealot, since the configuration fails... Quote
sltbnjr Posted May 27, 2008 Posted May 27, 2008 turn all mobs off except baium and enable fighting Quote
eL2user Posted June 16, 2008 Posted June 16, 2008 Using it Right now ! My char is on Angelic Vortex waiting to enter it, and once Ported i'm counting on my "On Teleport" Sound alert... hope it works, even though sometimes sound alerts don't work properly on me :( Quote
sltbnjr Posted June 16, 2008 Posted June 16, 2008 All sound events are disabled if you are dead. It's the only thing that makes sound not work Quote
destay Posted June 16, 2008 Posted June 16, 2008 or if your using IG walker the sound starts with a delay or atleast it used to Quote
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