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I spent the following script in freya server

import sys
from com.l2jserver.gameserver.instancemanager        import InstanceManager
from com.l2jserver.gameserver.model                  import L2ItemInstance
from com.l2jserver.gameserver.model.actor            import L2Summon
from com.l2jserver.gameserver.model.entity           import Instance
from com.l2jserver.gameserver.model.itemcontainer    import PcInventory
from com.l2jserver.gameserver.model.quest            import State
from com.l2jserver.gameserver.model.quest            import QuestState
from com.l2jserver.gameserver.model.quest.jython     import QuestJython as JQuest
from com.l2jserver.gameserver.network.serverpackets  import CreatureSay
from com.l2jserver.gameserver.network.serverpackets  import InventoryUpdate
from com.l2jserver.gameserver.network.serverpackets  import MagicSkillUse
from com.l2jserver.gameserver.network.serverpackets  import SystemMessage
from com.l2jserver.gameserver.network.serverpackets  import ExShowScreenMessage
from com.l2jserver.gameserver.network.serverpackets  import Earthquake
from com.l2jserver.gameserver.network                import SystemMessageId
from com.l2jserver.gameserver.util                   import Util
from com.l2jserver.util                              import Rnd

qn = "BloodEmpires"

#Items
E_APIGA	= 14720
ADENA	= 57
STONE	= 9576
SCROLL	= 960

#NPCs
ROSE = 65051
CHEST = 65052

#Monsters
NAGLFAR = 65053
SENTRY1 = 65054
SENTRY2 = 65055
HOUND = 65056
#Doors
DOOR1	= 12240001
DOOR2	= 12240002

class PyObject:
pass

def openDoor(doorId,instanceId):
for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
	if door.getDoorId() == doorId:
		door.openMe()

def closeDoor(doorId,instanceId):
for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
	if door.getDoorId() == doorId:
		door.closeMe()

def checkConditions(player, new):
party = player.getParty()
if party:
	player.sendPacket(SystemMessage.sendString("You may not enter with a party."))
	return False
if not player.getLevel() >= 84:
	player.sendPacket(SystemMessage.sendString("You must be level 84 or higher to enter."))
	return False
if not party:
	return True
return False

def teleportplayer(self,player,teleto):
player.setInstanceId(teleto.instanceId)
player.teleToLocation(teleto.x, teleto.y, teleto.z)
pet = player.getPet()
if pet != None :
	pet.setInstanceId(teleto.instanceId)
	pet.teleToLocation(teleto.x, teleto.y, teleto.z)
return

def enterInstance(self,player,template,teleto):
instanceId = 0
party = player.getParty()
if party :
	for partyMember in party.getPartyMembers().toArray():
		st = partyMember.getQuestState(qn)
		if not st : st = self.newQuestState(partyMember)
		if partyMember.getInstanceId()!=0:
			instanceId = partyMember.getInstanceId()
else :
	if player.getInstanceId()!=0:
		instanceId = player.getInstanceId()
if instanceId != 0:
	if not checkConditions(player,False):
		return 0
	foundworld = False
	for worldid in self.world_ids:
		if worldid == instanceId:
			foundworld = True
	if not foundworld:
		player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one."))
		return 0
	teleto.instanceId = instanceId
	teleportplayer(self,player,teleto)
	return instanceId
else:
	if not checkConditions(player,True):
		return 0
	instanceId = InstanceManager.getInstance().createDynamicInstance(template)
	if not instanceId in self.world_ids:
		world = PyObject()
		world.rewarded=[]
		world.instanceId = instanceId
		self.worlds[instanceId]=world
		self.world_ids.append(instanceId)
		print "Instance: Started " + template + " Instance: " +str(instanceId) + " created by " + str(player.getName())
	teleto.instanceId = instanceId
	teleportplayer(self,player,teleto)
	return instanceId
return instanceId

def exitInstance(player,tele):
player.setInstanceId(0)
player.teleToLocation(tele.x, tele.y, tele.z)
pet = player.getPet()
if pet != None :
	pet.setInstanceId(0)
	pet.teleToLocation(tele.x, tele.y, tele.z)

class TrueFight(JQuest):
def __init__(self,id,name,descr):
	JQuest.__init__(self,id,name,descr)
	self.worlds = {}
	self.world_ids = []

def onTalk (self,npc,player):
	st = player.getQuestState(qn)
	npcId = npc.getNpcId()
	if npcId == ROSE :
		tele = PyObject()
		tele.x = -238599
		tele.y = 219983
		tele.z = -10144
		enterInstance(self, player, "BloodEmpires.xml", tele)
		st.playSound("ItemSound.quest_middle")
	elif npcId == CHEST :
		npc.decayMe()
		tele = PyObject()
		tele.x = 82200
		tele.y = 148347
		tele.z = -3467
		exitInstance(player,tele)
		st.giveItems(ADENA,27500000)
		st.giveItems(STONE,2)
		st.giveItems(SCROLL,2)
		st.playSound("ItemSound.quest_finish")
		player.sendPacket(ExShowScreenMessage("Solo Instance Event (84+): Completed", 8000))
	return

def onKill(self,npc,player,isPet):
	st = player.getQuestState(qn)
	npcId = npc.getNpcId()
	if npcId == SENTRY1 :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			st.playSound("ItemSound.quest_middle")
			player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Fight or Die!!!"))
			st.giveItems(E_APIGA,2)
			openDoor(DOOR1,npc.instanceId)
	elif npcId == SENTRY2 :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			st.playSound("ItemSound.quest_middle")
			player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Fight or Die!!!"))
			st.giveItems(E_APIGA,2)
			openDoor(DOOR2,npc.instanceId)
	elif npcId == HOUND :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			st.playSound("ItemSound.quest_middle")
			st.giveItems(E_APIGA,3)
			player.sendPacket(ExShowScreenMessage("Demonic Lord Naglfar Has Appeared!", 8000))
			newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId)
			player.sendPacket(Earthquake(240826,219982,-9985,20,10))
	elif npcId == NAGLFAR :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "-beep-!-beep-!-beep-!!!... Defeated... How!???"))
			player.sendPacket(ExShowScreenMessage("Congratulations Adventurer! You Have Defeated Demonic Lord Naglfar.", 12000))
			st.playSound("ItemSound.quest_fanfare_2")
			st.giveItems(E_APIGA,6)
			newNpc = self.addSpawn(CHEST,-242754,219982,-9985,306,False,0,False,npc.instanceId)
	return

QUEST = BloodEmpires(-1, qn, "BloodEmpires")

QUEST.addStartNpc(65051)

QUEST.addTalkId(65051)
QUEST.addTalkId(65052)

QUEST.addKillId(65053)
QUEST.addKillId(65056)
QUEST.addKillId(65054)
QUEST.addKillId(65054)

and I caused the error below

Error on: C:\Users\Jimmat0s\Desktop\sever1\gameserver\data\scripts\instances\BloodEmpires\__init__.py.error.log
Line: -1 - Column: -1

Traceback (innermost last):
  File "__init__.py", line 189, in ?
NameError: BloodEmpires

plz help me...

5 answers to this question

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Posted

now have this error

Error on: C:\Users\Jimmat0s\Desktop\sever1\gameserver\data\scripts\instances\BloodEmpires\__init__.py.error.log
Line: -1 - Column: -1

Traceback (innermost last):
  File "__init__.py", line 189, in ?
NameError: Quest

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