Jump to content

Recommended Posts

Posted

Some low rate servers have an item that raises your stats for some time and makes you leveling up easier.I found it very interesting and I tried to make something like that.

 

First of all you must make the item's skill:

 

Go to data/stats/skills,open 2000-2099 remove the code for Red Potion (skill 2001) and add this:

	<skill id="2001" levels="1" name="Super Powers">
 <set name="power" val="1.0"/>
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="BUFF"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="buffDuration" val="15000"/>
 <set name="castRange" val="-1"/>
 <set name="effectRange" val="-1"/>
 <set name="isPotion" val="true"/>
 <for>
   <effect name="Buff" time="3600" count="1" val="0">
     <mul order="0x30" stat="pAtkSpd" val="1.50"/>
     <mul val='1.20' order='0x20' stat='pAtk'/>
     <mul val='1.20' order='0x20' stat='mAtk'/>
     <mul val='1.00' order='0x20' stat='mAtkSpd'/>
     <mul val='1.00' order='0x20' stat='pAtkSpd'/>
     <add val='300' order='0x10' stat='maxMp'/>
     <add val='300' order='0x10' stat='maxHp'/>
     <add val='65' order='0x10' stat='pDef'/>
     <add val='65' order='0x10' stat='mDef'/>
     <add order="0x40" stat="runSpd" val="33"/>
     <mul order="0x30" stat="regHp" val="1.50"/>
     <mul order="0x30" stat="regMp" val="1.50"/>
     <add order="0x40" stat="rEvas" val="5"/>
     <mul order="0x10" stat="rCrit" val="2"/>
     <mul order="0x30" stat="cAtk" val="2"/>
     <mul order="0x30" stat="mReuse" val="0.7"/>
     <mul order="0x30" stat="atkReuse" val="0.7"/>
     <mul order="0x30" stat="mCritRate" val="5"/>
 </effect>

 

If you want to change the duration of the item,you can do it from <effect name="Buff" time="3600" count="1" val="0">.

 

Thats not something special.Every one can make it.

The problem is that we dont want this item to can be used in pvps.

Solution:

Go to l2j.gameserver.model.actor.L2Character.java

 

Find this:

// Flag the attacker if it's a L2PcInstance outside a PvP area
L2PcInstance player = getActingPlayer();


if (player != null)
AttackStanceTaskManager.getInstance().addAttackStanceTask(player);

if (player != null)
player.updatePvPStatus(target);

 

and make it like this:

// Flag the attacker if it's a L2PcInstance outside a PvP area
L2PcInstance player = getActingPlayer();

if (player != null)
{
AttackStanceTaskManager.getInstance().addAttackStanceTask(player);
player.stopSkillEffects(2001);
          
}
if (player != null)
{
player.updatePvPStatus(target);
player.stopSkillEffects(2001);
}

This code removes item's effect when the character hits another character.

 

Easy,isn't it? :P

 

Posted

i have idea

add somnethink like [in code] "You cannot use it on olypiad matches!" and it will be only for farming, pvp ;)

in olympiad.properties in AltOlyRestrictedItems, add at the end 2001, so players wont be able to use it at olympiad

Posted

in olympiad.properties in AltOlyRestrictedItems, add at the end 2001, so players wont be able to use it at olympiad

I forgot Olympiads.Thank you!

  • 3 months later...
  • 2 months later...
  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..