nickba Posted May 1, 2011 Posted May 1, 2011 Some low rate servers have an item that raises your stats for some time and makes you leveling up easier.I found it very interesting and I tried to make something like that. First of all you must make the item's skill: Go to data/stats/skills,open 2000-2099 remove the code for Red Potion (skill 2001) and add this: <skill id="2001" levels="1" name="Super Powers"> <set name="power" val="1.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="buffDuration" val="15000"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <set name="isPotion" val="true"/> <for> <effect name="Buff" time="3600" count="1" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.50"/> <mul val='1.20' order='0x20' stat='pAtk'/> <mul val='1.20' order='0x20' stat='mAtk'/> <mul val='1.00' order='0x20' stat='mAtkSpd'/> <mul val='1.00' order='0x20' stat='pAtkSpd'/> <add val='300' order='0x10' stat='maxMp'/> <add val='300' order='0x10' stat='maxHp'/> <add val='65' order='0x10' stat='pDef'/> <add val='65' order='0x10' stat='mDef'/> <add order="0x40" stat="runSpd" val="33"/> <mul order="0x30" stat="regHp" val="1.50"/> <mul order="0x30" stat="regMp" val="1.50"/> <add order="0x40" stat="rEvas" val="5"/> <mul order="0x10" stat="rCrit" val="2"/> <mul order="0x30" stat="cAtk" val="2"/> <mul order="0x30" stat="mReuse" val="0.7"/> <mul order="0x30" stat="atkReuse" val="0.7"/> <mul order="0x30" stat="mCritRate" val="5"/> </effect> If you want to change the duration of the item,you can do it from <effect name="Buff" time="3600" count="1" val="0">. Thats not something special.Every one can make it. The problem is that we dont want this item to can be used in pvps. Solution: Go to l2j.gameserver.model.actor.L2Character.java Find this: // Flag the attacker if it's a L2PcInstance outside a PvP area L2PcInstance player = getActingPlayer(); if (player != null) AttackStanceTaskManager.getInstance().addAttackStanceTask(player); if (player != null) player.updatePvPStatus(target); and make it like this: // Flag the attacker if it's a L2PcInstance outside a PvP area L2PcInstance player = getActingPlayer(); if (player != null) { AttackStanceTaskManager.getInstance().addAttackStanceTask(player); player.stopSkillEffects(2001); } if (player != null) { player.updatePvPStatus(target); player.stopSkillEffects(2001); } This code removes item's effect when the character hits another character. Easy,isn't it? :P Quote
vampir Posted May 1, 2011 Posted May 1, 2011 simple code, try to share something bigger next time :) Quote
+cs.tribal Posted May 1, 2011 Posted May 1, 2011 simple code but someont might need something like that! :) nice.. Quote
nickba Posted May 1, 2011 Author Posted May 1, 2011 Thanks for your good comments!I shared it because some people maybe dont know how to do it and I didnt find it anywhere else. Quote
TheVoR Posted May 2, 2011 Posted May 2, 2011 i have idea add somnethink like [in code] "You cannot use it on olypiad matches!" and it will be only for farming, pvp ;) Quote
vampir Posted May 2, 2011 Posted May 2, 2011 i have idea add somnethink like [in code] "You cannot use it on olypiad matches!" and it will be only for farming, pvp ;) in olympiad.properties in AltOlyRestrictedItems, add at the end 2001, so players wont be able to use it at olympiad Quote
nickba Posted May 2, 2011 Author Posted May 2, 2011 in olympiad.properties in AltOlyRestrictedItems, add at the end 2001, so players wont be able to use it at olympiad I forgot Olympiads.Thank you! Quote
`NeverMore Posted May 2, 2011 Posted May 2, 2011 Well Thanks For Share ....! As other says it s not sth Special But it is a good share ;) ...! Quote
Gootzy Posted May 2, 2011 Posted May 2, 2011 awesome, i thought that would be more difficult than this :) Quote
bobzih Posted August 20, 2011 Posted August 20, 2011 That potion you what the most of the time in PvP? Quote
gRfd` Posted November 15, 2011 Posted November 15, 2011 Good idea! :] is more for pvp servers Stop spamming.. Quote
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