Jump to content

Recommended Posts

Posted

Hello Mxc forum,

 

In my attempt to correct l2jattackers and other packet flooding sh***s i tried to rework the mmocore, i didn't find the way so i made a code for packethandler debug,

Anyway here we are:

 

 

Index: java/config/server.properties

===================================================================

--- java/config/server.properties (revision 3695)

+++ java/config/server.properties (working copy)

@@ -64,6 +64,8 @@

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers=100

 

+# Packet Handler Debug

+PacketHandlerDebug = False

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

Index: java/net/sf/l2j/Config.java

===================================================================

--- java/net/sf/l2j/Config.java (revision 3695)

+++ java/net/sf/l2j/Config.java (working copy)

@@ -728,7 +728,8 @@

    public static int        SELECTED_NODE_ID;

    public static int        LINKED_NODE_ID;

    public static String     NEW_NODE_TYPE;

-

+    public static boolean PACKET_HANDLER_DEBUG;

+    

    /** Show "data/html/servnews.htm" whenever a character enters world.*/

    public static boolean SERVER_NEWS;

    /** Show L2Monster level and aggro ? */

@@ -1185,7 +1186,7 @@

 

                EXTERNAL_HOSTNAME       = serverSettings.getProperty("ExternalHostname", "*");

                INTERNAL_HOSTNAME       = serverSettings.getProperty("InternalHostname", "*");

-

+                PACKET_HANDLER_DEBUG = Boolean.parseBoolean(serverSettings.getProperty("PacketHandlerDebug", "False"));

                GAME_SERVER_LOGIN_PORT  = Integer.parseInt(serverSettings.getProperty("LoginPort","9014"));

                GAME_SERVER_LOGIN_HOST  = serverSettings.getProperty("LoginHost","127.0.0.1");

 

Index: java/net/sf/l2j/gameserver/clientpackets/L2GameClientPacket.java

===================================================================

--- java/net/sf/l2j/gameserver/clientpackets/L2GameClientPacket.java (revision 3695)

+++ java/net/sf/l2j/gameserver/clientpackets/L2GameClientPacket.java (working copy)

@@ -46,6 +46,9 @@

}

catch (Throwable t)

{

+ if (!Config.PACKET_HANDLER_DEBUG)

+ return;

+

_log.severe("Client: "+getClient().toString()+" - Failed reading: "+getType()+" - L2J Server Version: "+Config.SERVER_VERSION+" - DP Revision: "+Config.DATAPACK_VERSION);

t.printStackTrace();

}

@@ -90,6 +93,9 @@

}

catch (Throwable t)

{

+ if (!Config.PACKET_HANDLER_DEBUG)

+ return false;

+

_log.severe("Client: "+getClient().toString()+" - Failed running: "+getType()+" - L2J Server Version: "+Config.SERVER_VERSION+" - DP Revision: "+Config.DATAPACK_VERSION);

t.printStackTrace();

}

Index: java/net/sf/l2j/gameserver/network/L2GamePacketHandler.java

===================================================================

--- java/net/sf/l2j/gameserver/network/L2GamePacketHandler.java (revision 3695)

+++ java/net/sf/l2j/gameserver/network/L2GamePacketHandler.java (working copy)

@@ -813,6 +813,9 @@

 

private void printDebug(int opcode, ByteBuffer buf, GameClientState state, L2GameClient client)

{

+ if (!Config.PACKET_HANDLER_DEBUG)

+ return false;

+

int size = buf.remaining();

      _log.warning("Unknown Packet: "+Integer.toHexString(opcode)+" on State: "+state.name()+" Client: "+client.toString());

      byte[] array = new byte;

@@ -822,6 +825,9 @@

 

private void printDebugDoubleOpcode(int opcode, int id2, ByteBuffer buf, GameClientState state, L2GameClient client)

{

+ if (!Config.PACKET_HANDLER_DEBUG)

+ return false;

+

int size = buf.remaining();

      _log.warning("Unknown Packet: "+Integer.toHexString(opcode)+":" + Integer.toHexString(id2)+" on State: "+state.name()+" Client: "+client.toString());

      byte[] array = new byte;

Index: java/net/sf/l2j/gameserver/serverpackets/L2GameServerPacket.java

===================================================================

--- java/net/sf/l2j/gameserver/serverpackets/L2GameServerPacket.java (revision 3695)

+++ java/net/sf/l2j/gameserver/serverpackets/L2GameServerPacket.java (working copy)

@@ -44,6 +44,9 @@

}

catch (Throwable t)

{

+ if (Config.PACKET_HANDLER_DEBUG)

+ return false;

+

_log.severe("Client: "+getClient().toString()+" - Failed writing: "+getType()+" - L2J Server Version: "+Config.SERVER_VERSION+" - DP Revision: "+Config.DATAPACK_VERSION);

t.printStackTrace();

}

Index: java/net/sf/l2j/loginserver/L2LoginPacketHandler.java

===================================================================

--- java/net/sf/l2j/loginserver/L2LoginPacketHandler.java (revision 3695)

+++ java/net/sf/l2j/loginserver/L2LoginPacketHandler.java (working copy)

@@ -19,6 +19,7 @@

 

import java.nio.ByteBuffer;

 

+import net.sf.l2j.Config;

import net.sf.l2j.loginserver.L2LoginClient.LoginClientState;

import net.sf.l2j.loginserver.clientpackets.AuthGameGuard;

import net.sf.l2j.loginserver.clientpackets.RequestAuthLogin;

@@ -87,6 +88,9 @@

 

private void debugOpcode(int opcode, LoginClientState state)

{

+ if (!Config.PACKET_HANDLER_DEBUG)

+ return false;

+

System.out.println("Unknown Opcode: "+opcode+" for state: "+state.name());

}

}

Index: java/net/sf/l2j/loginserver/clientpackets/L2LoginClientPacket.java

===================================================================

--- java/net/sf/l2j/loginserver/clientpackets/L2LoginClientPacket.java (revision 3695)

+++ java/net/sf/l2j/loginserver/clientpackets/L2LoginClientPacket.java (working copy)

@@ -19,6 +19,7 @@

 

import java.util.logging.Logger;

 

+import net.sf.l2j.Config;

import net.sf.l2j.loginserver.L2LoginClient;

 

import com.l2jserver.mmocore.network.ReceivablePacket;

@@ -43,6 +44,8 @@

}

catch (Exception e)

{

+ if (!Config.PACKET_HANDLER_DEBUG)

+ return;

_log.severe("ERROR READING: "+this.getClass().getSimpleName());

e.printStackTrace();

return false;

 

Credits: me,

 

Hope you enjoy this.

  • 4 weeks later...
Posted

are u kidding me? DS commited that on l2js timeline 1 year ago >.> at least when u copy someone change ur variable name >.>

Also what u did is a boolean check, which is not such a big deal to acct so lame and point out credits xD

Posted

are u kidding me? DS commited that on l2js timeline 1 year ago >.> at least when u copy someone change ur variable name >.>

Also what u did is a boolean check, which is not such a big deal to acct so lame and point out credits xD

 

I knew it :P!!! Already fixed :)!

Posted

you must be VIP or Donator member to see it

 

lol, just lol. I wonder how long this forum will exist with this kind of attitude.

 

And especially for a simple copied fix I guess.

Posted

[Hidden post: This post has been hidden by a moderator.]

 

For his government which appears here in this house is!

 

So do not question me saw Scuttle

  • 4 weeks later...
Posted

That is fixet thill  in all interlude server so that dont work sry cuz i say it but you dont deserve Karma FOr 1thing what dont work!!

 

Karma Fixet!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock