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[Help] InvocationTargetException Queen Ant
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This post originally appeared on MmoGah. Dear Exiles, here's a detailed guide for Path of Exile 3.26 Gauntlet, tailored for beginners and focused on the top 5 builds that balance survivability, damage, and ease of gearing in the Hardcore Solo Self-Found (HCSSF) environment. This guide goes deep into mechanics, gear, leveling, and strategy—no fluff, just actionable insights. What Is the Gauntlet in PoE 3.26? The Gauntlet is a community-run event, often organized by Zizaran, which pushes players into a brutal version of the game: ● Hardcore Solo Self-Found (HCSSF): No trading, no partying, no outside help. ● Global Modifiers: Increased monster damage, life, elemental penetration, extra projectiles, and more. ● Limited Portals: Only 3 portals per boss kill count toward points. ● Custom Ascendancies: In 3.26, the Fishia League introduces new ascendancy classes like Ancestral Commander and Servant of Arakali. The goal? Survive, level up, kill bosses, and earn points for prizes. But first, you need a build that won't crumble under pressure. Top 5 Builds for Gauntlet Beginners These builds are chosen for their tankiness, simplicity, and ability to progress through the campaign and early maps with minimal gear. 1. Raise Zombie Puppeteer (Necromancer) Why It Works: Minions absorb damage, keeping you safe. Scales well with minimal gear. Strong bossing potential with high zombie levels. Core Mechanics: Uses Raise Zombie as the main damage source. Strength stacking boosts zombie power. Animate Guardian adds utility and buffs. Defensive Layers: Minions tank hits. Block chance from gear and passive tree. Energy shield and life stacking. Leveling Tips: Use Summon Skeletons and Raise Zombie early. Prioritize +minion gem levels and strength gear. Transition to spectres and Animate Guardian by Act 5. Pros: Safe, ranged playstyle. Easy to gear in SSF. Strong boss damage. Cons: Minion AI can be clunky. Damage may taper off in the late game without investment. 2. Power Siphon Mines (Scavenger Saboteur) Why It Works: Ranged mine playstyle avoids direct damage. One-button mechanics for comfort. Fast leveling and strong suppression. Core Mechanics: Power Siphon linked to mines for remote detonation. Uses High-Impact Mine Support and Minefield Support. Cloak of Flames for early damage scaling. Defensive Layers: High evasion and suppression. Life stacking and stun immunity. Arctic Armor and Flesh and Stone for mitigation. Leveling Tips: Start with Stormblast Mine or Explosive Trap. Switch to Power Siphon at level 28. Use Smoke Mine and Flame Dash for mobility. Pros: Safe ranged playstyle. Low gear dependency. Comfortable mechanics. Cons: Mines require setup. It can feel clunky without proper gem links. 3. Ice Nova Archmage (Hierophant) Why It Works: Combines Mind Over Matter (MoM) with mana stacking. Strong AoE and single-target damage. Good defenses and smooth leveling. Core Mechanics: Ice Nova cast on Frostbolt for double damage. Archmage Support scales damage with mana. Hierophant ascendancy boosts mana and endurance charges. Defensive Layers: MoM absorbs damage via mana. High armor and resistances. Chill and freeze for crowd control. Leveling Tips: Start with Holy Flame Totem or Rolling Magma. Switch to Ice Nova after Act 3. Stack mana and use Clarity early. Pros: Strong defenses and damage. Scales well into the endgame. Beginner-friendly caster setup. Cons: Requires mana management. Squishy if not geared properly. 4. Explosive Arrow Ballista (Ancestral Commander) Why It Works: Totems do the work while you stay safe. Easy to gear and scale. Great for campaign progression. Core Mechanics: Explosive Arrow linked to Ballista Totem Support. Totems stack arrows for massive explosions. Ancestral Commander ascendancy grants endurance charges and slam synergy. Defensive Layers: Totems absorb aggro. High life and resistances. Fortify from gear or ascendancy. Leveling Tips: Use Caustic Arrow or Split Arrow early. Switch to Explosive Arrow at level 28. Prioritize attack speed and totem placement. Pros: Safe, passive playstyle. Strong single-target damage. Easy to respec and adapt. Cons: Totem AI can be slow. Requires positioning for optimal damage. 5. Lightning Strike Daughter of Oshabi Why It Works: High energy shield and shrine buffs. Converts physical damage to chaos. Fast, clear, and strong bossing. Core Mechanics: Lightning Strike with pure energy shield gear. Oath of the Magi node doubles armor defenses. Ghost Dance for ES sustain. Defensive Layers: 10,000+ energy shield. Suppression and resist caps. Stun immunity and chaos conversion. Leveling Tips: Use Smite or Molten Strike early. Transition to Lightning Strike with ES gear. Stack shrine buffs and movement speed. Pros: Tanky and fast. Handles tier 17 maps. Good for face-tanking bosses. Cons: Requires ES gear early. Shrine RNG can affect consistency. Beginner Tips for Gauntlet Success Campaign Strategy: Overlevel before boss fights. Cap resistances ASAP. Use movement skills to dodge mechanics. Practice Acts 1, 4, and 9—they're deadly. Gear Prioritization: Life and resistances > damage. Movement speed on boots. Vendor recipes for gear upgrades. Flask Setup: 1 Instant Life Flask 1 Granite Flask 1 Jade Flask 1 Quicksilver Flask 1 Utility Flask (e.g., Sulphur or Basalt) Passive Tree Tips: Prioritize life nodes early. Take suppression and block nodes. Avoid complex mechanics—simplicity wins. Mapping and Bossing Strategy Mapping: Use fast-clearing skills. Avoid risky map mods. Keep portals in reserve. Bossing: Learn boss mechanics. Use Sniper's Mark or Assassin's Mark. Position mercenaries or totems strategically. Final Thoughts The Gauntlet is unforgiving, but with the right build and mindset, you can push deep into the event—even as a beginner. Focus on survivability, learn from each death, and don't be afraid to restart. Every run teaches you something new.
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Escalofrios
Hi all, look, i have this problem with the Queen Ant, she cannot respawn...
Queen Ant Report Error:
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Error on: C:\Server\GameServer\data\scripts\ai\individual\QueenAnt.java.error.log
Line: -1 - Column: -1
java.lang.reflect.InvocationTargetException
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QueenAnt.java
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.individual;
import java.util.List;
import javolution.util.FastList;
import net.sf.l2j.ExternalConfig;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.instancemanager.GrandBossManager;
import net.sf.l2j.gameserver.model.L2Attackable;
import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2GrandBossInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.zone.type.L2BossZone;
import net.sf.l2j.gameserver.network.serverpackets.PlaySound;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.templates.StatsSet;
import net.sf.l2j.util.Rnd;
import ai.group_template.L2AttackableAIScript;
/**
* Queen Ant AI
* @author Emperorc
*
*/
public class QueenAnt extends L2AttackableAIScript
{
private static final int QUEEN = 29001;
private static final int LARVA = 29002;
private static final int NURSE = 29003;
private static final int GUARD = 29004;
private static final int ROYAL = 29005;
//QUEEN Status Tracking :
private static final byte ALIVE = 0; //Queen Ant is spawned.
private static final byte DEAD = 1; //Queen Ant has been killed.
private static L2BossZone _Zone;
private static List<L2Attackable> _Minions = new FastList<L2Attackable>();
public QueenAnt (int questId, String name, String descr)
{
super(questId,name,descr);
int[] mobs = {QUEEN, LARVA, NURSE, GUARD, ROYAL};
registerMobs(mobs);
_Zone = GrandBossManager.getInstance().getZone(-21610,181594,-5734);
StatsSet info = GrandBossManager.getInstance().getStatsSet(QUEEN);
int status = GrandBossManager.getInstance().getBossStatus(QUEEN);
if (status == DEAD)
{
// load the unlock date and time for queen ant from DB
long temp = info.getLong("respawn_time") - System.currentTimeMillis();
// if queen ant is locked until a certain time, mark it so and start the unlock timer
// the unlock time has not yet expired.
if (temp > 0)
startQuestTimer("queen_unlock", temp, null, null);
else
{
// the time has already expired while the server was offline. Immediately spawn queen ant.
L2GrandBossInstance queen = (L2GrandBossInstance) addSpawn(QUEEN,-21610,181594,-5734,0,false,0);
GrandBossManager.getInstance().setBossStatus(QUEEN,ALIVE);
spawnBoss(queen);
}
}
else
{
int loc_x = info.getInteger("loc_x");
int loc_y = info.getInteger("loc_y");
int loc_z = info.getInteger("loc_z");
int heading = info.getInteger("heading");
int hp = info.getInteger("currentHP");
int mp = info.getInteger("currentMP");
L2GrandBossInstance queen = (L2GrandBossInstance) addSpawn(QUEEN,loc_x,loc_y,loc_z,heading,false,0);
queen.setCurrentHpMp(hp,mp);
spawnBoss(queen);
}
}
public void spawnBoss(L2GrandBossInstance npc)
{
GrandBossManager.getInstance().addBoss(npc);
if (Rnd.get(100) < 33)
_Zone.movePlayersTo(-19480,187344,-5600);
else if (Rnd.get(100) < 50)
_Zone.movePlayersTo(-17928,180912,-5520);
else
_Zone.movePlayersTo(-23808,182368,-5600);
GrandBossManager.getInstance().addBoss(npc);
startQuestTimer("action",10000, npc, null, true);
npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
//Spawn minions
addSpawn(LARVA,-21600,179482,-5846,Rnd.get(360),false,0).setIsRaidMinion(true);
addSpawn(NURSE,-22000,179482,-5846,0,false,0).setIsRaidMinion(true);
addSpawn(NURSE,-21200,179482,-5846,0,false,0).setIsRaidMinion(true);
int radius = 400;
for (int i=0;i<6;i++)
{
int x = (int) (radius*Math.cos(i*1.407)); //1.407~2pi/6
int y = (int) (radius*Math.sin(i*1.407));
addSpawn(NURSE,npc.getX()+x,npc.getY()+y,npc.getZ(),0,false,0).setIsRaidMinion(true);
}
for (int i=0;i<8;i++)
{
int x = (int) (radius*Math.cos(i*.7854)); //.7854~2pi/8
int y = (int) (radius*Math.sin(i*.7854));
L2NpcInstance mob = addSpawn(ROYAL,npc.getX()+x,npc.getY()+y,npc.getZ(),0,false,0);
mob.setIsRaidMinion(true);
_Minions.add((L2Attackable)mob);
}
startQuestTimer("check_royal__Zone",120000,npc,null,true);
}
public String onAdvEvent (String event, L2NpcInstance npc, L2PcInstance player)
{
if (event.equalsIgnoreCase("action") && npc != null)
{
if (Rnd.get(3)==0)
{
if (Rnd.get(2)==0)
{
npc.broadcastPacket(new SocialAction(npc.getObjectId(),3));
}
else
{
npc.broadcastPacket(new SocialAction(npc.getObjectId(),4));
}
}
}
else if (event.equalsIgnoreCase("queen_unlock"))
{
L2GrandBossInstance queen = (L2GrandBossInstance) addSpawn(QUEEN,-21610,181594,-5734,0,false,0);
GrandBossManager.getInstance().setBossStatus(QUEEN,ALIVE);
spawnBoss(queen);
}
else if (event.equalsIgnoreCase("check_royal__Zone") && npc != null)
{
for (int i=0;i<_Minions.size();i++)
{
L2Attackable mob = _Minions.get(i);
if (mob != null && !_Zone.isInsideZone(mob))
{
mob.teleToLocation(npc.getX(),npc.getY(),npc.getZ());
}
}
}
else if (event.equalsIgnoreCase("despawn_royals"))
{
for (int i=0;i<_Minions.size();i++)
{
L2Attackable mob = _Minions.get(i);
if (mob != null)
{
mob.decayMe();
}
}
_Minions.clear();
}
else if (event.equalsIgnoreCase("spawn_royal"))
{
L2NpcInstance mob = addSpawn(ROYAL,npc.getX(),npc.getY(),npc.getZ(),0,false,0);
mob.setIsRaidMinion(true);
_Minions.add((L2Attackable)mob);
}
else if (event.equalsIgnoreCase("spawn_nurse"))
{
addSpawn(NURSE,npc.getX(),npc.getY(),npc.getZ(),0,false,0).setIsRaidMinion(true);
}
return super.onAdvEvent(event, npc, player);
}
public String onFactionCall (L2NpcInstance npc, L2NpcInstance caller, L2PcInstance attacker, boolean isPet)
{
if (caller == null || npc == null)
return super.onFactionCall(npc, caller, attacker, isPet);
int npcId = npc.getNpcId();
int callerId = caller.getNpcId();
if (npcId == NURSE)
{
if (callerId == LARVA)
{
npc.setTarget(caller);
npc.doCast(SkillTable.getInstance().getInfo(4020,1));
npc.doCast(SkillTable.getInstance().getInfo(4024,1));
return null;
}
else if (callerId == QUEEN)
{
if (npc.getTarget() != null && npc.getTarget() instanceof L2NpcInstance)
{
if (((L2NpcInstance) npc.getTarget()).getNpcId() == LARVA)
{
return null;
}
}
npc.setTarget(caller);
npc.doCast(SkillTable.getInstance().getInfo(4020,1));
return null;
}
}
return super.onFactionCall(npc, caller, attacker, isPet);
}
public String onAttack (L2NpcInstance npc, L2PcInstance attacker, int damage, boolean isPet)
{
int npcId = npc.getNpcId();
if (npcId == NURSE)
{
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, null, null);
return null;
}
return super.onAttack(npc, attacker, damage, isPet);
}
public String onKill (L2NpcInstance npc, L2PcInstance killer, boolean isPet)
{
int npcId = npc.getNpcId();
if (npcId == QUEEN)
{
npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
GrandBossManager.getInstance().setBossStatus(QUEEN,DEAD);
//time is 36hour +/- 17hour
long respawnTime = ExternalConfig.Interval_Of_QueenAnt_Spawn + Rnd.get(ExternalConfig.Random_Of_QueenAnt_Spawn);
startQuestTimer("queen_unlock", respawnTime, null, null);
cancelQuestTimer("action", npc, null);
// also save the respawn time so that the info is maintained past reboots
StatsSet info = GrandBossManager.getInstance().getStatsSet(QUEEN);
info.set("respawn_time",System.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().setStatsSet(QUEEN,info);
startQuestTimer("despawn_royals",20000,null,null);
this.cancelQuestTimers("spawn_minion");
}
else if (GrandBossManager.getInstance().getBossStatus(QUEEN) == ALIVE)
{
if (npcId == ROYAL)
{
_Minions.remove(npc);
this.startQuestTimer("spawn_royal",(280+Rnd.get(40))*1000,npc,null);
}
else if (npcId == NURSE)
{
startQuestTimer("spawn_nurse",10000,npc,null);
}
}
return super.onKill(npc,killer,isPet);
}
public static void main(String[] args)
{
// now call the constructor (starts up the ai)
new QueenAnt(-1,"queen_ant","ai");
}
}
How i can repair this? Thanks to all!!
Chronicle: C6 (Interlude - L2J)
1 answer to this question
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