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Escalofrios

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  1. Gumball. Not really... Bump!
  2. L2Unreal Team presents new interlude Server x30. For nearly two years we have gathered the necessary information about the preferences players what the optimal settings for the game server. We worked well and create good Games and Geodata files. Now we would like to invite you to play on L2 Unreal, which will start SOON. Any information about your settings will be available on our website and our forum. Rates & Enchants : - RateXp = 30x. - RateSp = 30x. - RatePartyXp = 2x. - RateAdena = 30x. - RateDropItems = 20x. - RateSpoilItems = 15x. - RateRaidDropItems = 7x. - RateQuestDrop = 10x. - Safe Enchant = 3. - Safe FullBody = 4. - Enchant MaxWeapon = 16. - Enchant MaxArmor = 16. - Enchant MaxJewelry = 16. - Enchant Normal = 50%. - Blessed Enchant = 60% (No-Break Item). Server Features : - Misc Shop. - Weapon Shop. - Armor Shop. - Event Manager - Class Manager. - Wedding. - Gk Global With Town Zone and Catacombs/Necropolis. - Merchant of Mammon in Giran town. - Blacksmith of Mammon in Giran town. - Olympiad System. - Olympiad Start 18:00 end 00:00. - Olympiad period : 2 weeks. - Olympiad min players: 4 (Non-Classed). - Olympiad min players: 4 (Classed). - You Need 9 Match And 1 Wins To Be Eligible To Hero. - Class change free (1 job[85.000 adena] - 2 job[349.000 adena] - 3 job[5.450.000 adena] - (Reward: 1 Secret Book of Giant)). - Subclass free. - Noblesse questable/buyable. - Buff time (1hr). - NPC Buffer (without resist). - Mana Potion. - Castle/Clan hall Working. - Dualbox allowed. - Auto learn skills. - Max buff 24 (+4) (Read Forum) - Debuff bar working. - Vote Reward System : 1 FA every 5 votes. - Bugless geodata. - TvT Event each (2hr). - TvT Reward : 1 FA. - Friendly GM Staff. - Regular updates. - GM events. - Active staff. - Fair donations, no donation for weapons, armors or enchants unlike other servers. - Player's spawn protect: 60 sec. - Main City: Giran Town. - When a char is started will be received with 50k adena. - Gm Shop until B-grade. - A - S grade need craft. - Trading SealStones. - .xp_sp command / Disabled and Enabled Xp-SP. - Offline shops. - PvP/PK announce. - Champions enabled. - Increased slots WH/shops/manufactures. - Store Zone. Others: - As I have heard many suggestions on buff slot I decided to create a new system over the slot, this suits everyone. - The system that was created is this: - The normal slot of buff now is 24 SLOT + 4 with all divine inspiration. TOTAL: 28 SLOTS. - Divine inspiration is not auto learn. Now you can buy some books in the shop "Event Manager" and learn it. Your slot will increase depending book you've gotten. - AIO System has been enabled, Soon we will post some picture about it. We hope u like :) .- Only may obtain through donations, are not yet enabled but then we will post the list of donations. Visit us and enjoy a unique experience! - Web: http://l2unreal.net/ - Forum: http://l2unreal.net/forum
  3. Easy, if you work on the pack to make it more stable (writting scripts, fixing typos HTML, XML, Stats, etc), you will be able to access to the SVN/Timeline.
  4. To give false hope to the new IL users, that are seeking for a stable server. Look at the new servers... you say they have the same features... true ;) because are using same pack, same custom items (x custom items, x custom armors, x custom wings, x custom systems based on java, etc). Why the hell to open a server without knowledge? To get money, dunno why the ppl are using the same thought as others.. but the better answer to this question is to make $$$$$$$$$$ :( Servers can be many, but the quality of each one of them is what counts. This has been almost completely lost on the new servers IL which haven't an OWN IDEA, that is why they always fail :P.
  5. That is true, but this is the reality... if you bring the access to the SVN and Timeline to the kids who don't know anything of how to do a medium-professional server, they will do a big disaster and the server will close in a few days or weeks... so, if you bring the access to ppl who know a little-medium or pro knowledge, they will do a good job, making servers that will become popular, without the f... thought of "I want to make a server just for get a money!". This is the true, and since i know... this only happens with Open Source project like L2JFrozen :). aCis doesn't give the opportunity to the people for make their own pack, if the people only helps to get the access to the timeline/SVN and don't help anymore, their status like Pack User or Inner Circle will be removed and i don't think that Tryskell will give the stat again.. :). I think that the true is this... If you are looking for a High Rate Server PvP or anything, with custom Items from non-IL, with no hope for the future and only for the purpose of making money and others sh1ts, choose L2JFrozen Project. If you are looking for a Low/Medium/High rate server and if you have some knowledge in java/xml/html/sql/and others that are necessary to make it, without custom items, to make a good job, giving a chance for the Old School Players IL who knows what the Interlude Chronicle means, and grow as a big community every day, choose aCis Project.
  6. The question is... What server would you prefer today? High Rate Server Medium Rate Server Low Rate Server Custom? Xp/Sp? Drop/Adena? Buff Slot Limitation? Weight Penalty? :P Any other thing? Interlude, Freya?
  7. Hi all, look, i have this problem with the Queen Ant, she cannot respawn... Queen Ant Report Error: -- Error on: C:\Server\GameServer\data\scripts\ai\individual\QueenAnt.java.error.log Line: -1 - Column: -1 java.lang.reflect.InvocationTargetException -- QueenAnt.java /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package ai.individual; import java.util.List; import javolution.util.FastList; import net.sf.l2j.ExternalConfig; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.datatables.SkillTable; import net.sf.l2j.gameserver.instancemanager.GrandBossManager; import net.sf.l2j.gameserver.model.L2Attackable; import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2GrandBossInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.zone.type.L2BossZone; import net.sf.l2j.gameserver.network.serverpackets.PlaySound; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.templates.StatsSet; import net.sf.l2j.util.Rnd; import ai.group_template.L2AttackableAIScript; /** * Queen Ant AI * @author Emperorc * */ public class QueenAnt extends L2AttackableAIScript { private static final int QUEEN = 29001; private static final int LARVA = 29002; private static final int NURSE = 29003; private static final int GUARD = 29004; private static final int ROYAL = 29005; //QUEEN Status Tracking : private static final byte ALIVE = 0; //Queen Ant is spawned. private static final byte DEAD = 1; //Queen Ant has been killed. private static L2BossZone _Zone; private static List<L2Attackable> _Minions = new FastList<L2Attackable>(); public QueenAnt (int questId, String name, String descr) { super(questId,name,descr); int[] mobs = {QUEEN, LARVA, NURSE, GUARD, ROYAL}; registerMobs(mobs); _Zone = GrandBossManager.getInstance().getZone(-21610,181594,-5734); StatsSet info = GrandBossManager.getInstance().getStatsSet(QUEEN); int status = GrandBossManager.getInstance().getBossStatus(QUEEN); if (status == DEAD) { // load the unlock date and time for queen ant from DB long temp = info.getLong("respawn_time") - System.currentTimeMillis(); // if queen ant is locked until a certain time, mark it so and start the unlock timer // the unlock time has not yet expired. if (temp > 0) startQuestTimer("queen_unlock", temp, null, null); else { // the time has already expired while the server was offline. Immediately spawn queen ant. L2GrandBossInstance queen = (L2GrandBossInstance) addSpawn(QUEEN,-21610,181594,-5734,0,false,0); GrandBossManager.getInstance().setBossStatus(QUEEN,ALIVE); spawnBoss(queen); } } else { int loc_x = info.getInteger("loc_x"); int loc_y = info.getInteger("loc_y"); int loc_z = info.getInteger("loc_z"); int heading = info.getInteger("heading"); int hp = info.getInteger("currentHP"); int mp = info.getInteger("currentMP"); L2GrandBossInstance queen = (L2GrandBossInstance) addSpawn(QUEEN,loc_x,loc_y,loc_z,heading,false,0); queen.setCurrentHpMp(hp,mp); spawnBoss(queen); } } public void spawnBoss(L2GrandBossInstance npc) { GrandBossManager.getInstance().addBoss(npc); if (Rnd.get(100) < 33) _Zone.movePlayersTo(-19480,187344,-5600); else if (Rnd.get(100) < 50) _Zone.movePlayersTo(-17928,180912,-5520); else _Zone.movePlayersTo(-23808,182368,-5600); GrandBossManager.getInstance().addBoss(npc); startQuestTimer("action",10000, npc, null, true); npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ())); //Spawn minions addSpawn(LARVA,-21600,179482,-5846,Rnd.get(360),false,0).setIsRaidMinion(true); addSpawn(NURSE,-22000,179482,-5846,0,false,0).setIsRaidMinion(true); addSpawn(NURSE,-21200,179482,-5846,0,false,0).setIsRaidMinion(true); int radius = 400; for (int i=0;i<6;i++) { int x = (int) (radius*Math.cos(i*1.407)); //1.407~2pi/6 int y = (int) (radius*Math.sin(i*1.407)); addSpawn(NURSE,npc.getX()+x,npc.getY()+y,npc.getZ(),0,false,0).setIsRaidMinion(true); } for (int i=0;i<8;i++) { int x = (int) (radius*Math.cos(i*.7854)); //.7854~2pi/8 int y = (int) (radius*Math.sin(i*.7854)); L2NpcInstance mob = addSpawn(ROYAL,npc.getX()+x,npc.getY()+y,npc.getZ(),0,false,0); mob.setIsRaidMinion(true); _Minions.add((L2Attackable)mob); } startQuestTimer("check_royal__Zone",120000,npc,null,true); } public String onAdvEvent (String event, L2NpcInstance npc, L2PcInstance player) { if (event.equalsIgnoreCase("action") && npc != null) { if (Rnd.get(3)==0) { if (Rnd.get(2)==0) { npc.broadcastPacket(new SocialAction(npc.getObjectId(),3)); } else { npc.broadcastPacket(new SocialAction(npc.getObjectId(),4)); } } } else if (event.equalsIgnoreCase("queen_unlock")) { L2GrandBossInstance queen = (L2GrandBossInstance) addSpawn(QUEEN,-21610,181594,-5734,0,false,0); GrandBossManager.getInstance().setBossStatus(QUEEN,ALIVE); spawnBoss(queen); } else if (event.equalsIgnoreCase("check_royal__Zone") && npc != null) { for (int i=0;i<_Minions.size();i++) { L2Attackable mob = _Minions.get(i); if (mob != null && !_Zone.isInsideZone(mob)) { mob.teleToLocation(npc.getX(),npc.getY(),npc.getZ()); } } } else if (event.equalsIgnoreCase("despawn_royals")) { for (int i=0;i<_Minions.size();i++) { L2Attackable mob = _Minions.get(i); if (mob != null) { mob.decayMe(); } } _Minions.clear(); } else if (event.equalsIgnoreCase("spawn_royal")) { L2NpcInstance mob = addSpawn(ROYAL,npc.getX(),npc.getY(),npc.getZ(),0,false,0); mob.setIsRaidMinion(true); _Minions.add((L2Attackable)mob); } else if (event.equalsIgnoreCase("spawn_nurse")) { addSpawn(NURSE,npc.getX(),npc.getY(),npc.getZ(),0,false,0).setIsRaidMinion(true); } return super.onAdvEvent(event, npc, player); } public String onFactionCall (L2NpcInstance npc, L2NpcInstance caller, L2PcInstance attacker, boolean isPet) { if (caller == null || npc == null) return super.onFactionCall(npc, caller, attacker, isPet); int npcId = npc.getNpcId(); int callerId = caller.getNpcId(); if (npcId == NURSE) { if (callerId == LARVA) { npc.setTarget(caller); npc.doCast(SkillTable.getInstance().getInfo(4020,1)); npc.doCast(SkillTable.getInstance().getInfo(4024,1)); return null; } else if (callerId == QUEEN) { if (npc.getTarget() != null && npc.getTarget() instanceof L2NpcInstance) { if (((L2NpcInstance) npc.getTarget()).getNpcId() == LARVA) { return null; } } npc.setTarget(caller); npc.doCast(SkillTable.getInstance().getInfo(4020,1)); return null; } } return super.onFactionCall(npc, caller, attacker, isPet); } public String onAttack (L2NpcInstance npc, L2PcInstance attacker, int damage, boolean isPet) { int npcId = npc.getNpcId(); if (npcId == NURSE) { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, null, null); return null; } return super.onAttack(npc, attacker, damage, isPet); } public String onKill (L2NpcInstance npc, L2PcInstance killer, boolean isPet) { int npcId = npc.getNpcId(); if (npcId == QUEEN) { npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ())); GrandBossManager.getInstance().setBossStatus(QUEEN,DEAD); //time is 36hour +/- 17hour long respawnTime = ExternalConfig.Interval_Of_QueenAnt_Spawn + Rnd.get(ExternalConfig.Random_Of_QueenAnt_Spawn); startQuestTimer("queen_unlock", respawnTime, null, null); cancelQuestTimer("action", npc, null); // also save the respawn time so that the info is maintained past reboots StatsSet info = GrandBossManager.getInstance().getStatsSet(QUEEN); info.set("respawn_time",System.currentTimeMillis() + respawnTime); GrandBossManager.getInstance().setStatsSet(QUEEN,info); startQuestTimer("despawn_royals",20000,null,null); this.cancelQuestTimers("spawn_minion"); } else if (GrandBossManager.getInstance().getBossStatus(QUEEN) == ALIVE) { if (npcId == ROYAL) { _Minions.remove(npc); this.startQuestTimer("spawn_royal",(280+Rnd.get(40))*1000,npc,null); } else if (npcId == NURSE) { startQuestTimer("spawn_nurse",10000,npc,null); } } return super.onKill(npc,killer,isPet); } public static void main(String[] args) { // now call the constructor (starts up the ai) new QueenAnt(-1,"queen_ant","ai"); } } How i can repair this? Thanks to all!! Chronicle: C6 (Interlude - L2J)
  8. Fixed, the problem is the Test Server Option = i changed this to False. Close the topic, thanks to all.
  9. Ok, i try again checking the GameServer.sql and ServerName.dat of the client. someone did the same?
  10. Hi all, well, I'll tell ... I'm trying to create a Server Interlude, when you think, I have installed navicat, wamp, etc. Since I have the hexid where it belongs, what happens is that when loginscreen, I displayed the Sub-Servers, as in the picture: That is what could be?
  11. 80+ (New Month, new things) Fixed, NPCS are in English Lenguage. Forum need edit Core Lenguage... Don't worry, i will check this. Ppl: 80+...
  12. We checked your suggestions, thanks for comment!
  13. Opened Day: 19/08/10 Thanks for the comment!
  14. Interlude C6 Server. Web: http://www.l2kashmir.net Forum: http://www.l2kashmir.foromotion.net ** Xp: x5000. Sp: x5000. Drop: x10. Adena: x5000. ** Auto create Account. ** Enchant: Safe +10. [Armors-Weapons-Jewels] Max +30. [Armors-Weapons-Jewels] Normal Rate: 75%. [Armors-Weapons-Jewels] Blessed Enchant: 100%. [Armors-Weapons-Jewels] ** GM Shop [D-C-B-A and S Grade Armors / Weapons / Items]. NPC Buffer. Traffic* Custom Shop. PvP-Champions Monument!. ** Noblesse System Automatic (Item Needed: Caradine's Letter - You can buy this in the Shop]. ** No Custom Items, like Dynasty, Epic, Etc. ** Shopping Zone [NPCS-Shops-Custom*Shops-Buffers-Etc are in this Zone] ** Farm areas: Item: Gold Bar. Adena Zone Aggresive Location: Mithril Mines. Adena Zone Pasive Location: Hunter's Village. ** PvP Respawns (1-2-3-4) ** We are a server that we intereza our players, so, donations are not those of others, which completely unbalancing the Game, we do not do that, well, all you have the partner you can get it manually. ** Olympiad system Activated. Validation Period every Week. ** Balanced classes for PvP ** And much more!
  15. Not necessarily have to have if you already have an active and formidable, the need for changes to Custom Level. Refrain from commenting if you have not entered the server, thanks.
  16. As far as I know if So far, we are looking for a Java programmer who understands the L2J so helps us
  17. Well, i will present my Server Chronicle: Interlude (C6) Custom Server (Dynasty, Epics, Etc): No Location: Argentina, Buenos Aires. Java?: Yes Protection?: Yes AutoCreateAccount?: Yes English Page?: Yes, two lenguages (Spanish - English) Rates: Xp: x5000 Sp: x5000 P.Xp: x2 P.Sp: x2 Pet Xp: x500 Adena: x5000 Drop: x10 (But it's Easy) -- Enchant: Safe +10 Max +30 Rate: 75% Normal (Armors/Weapons/Jewels/Etc) Blessed Rate: 100% -- Farm Zones: Item: Gold Bar Trader: Traffic (He is in all towers) Items for Gold Bar: Tattoos, Armors S, Weapons S, etc. Location: Dragon Valley (OutSide) Mithril Mines (Inside) 1 - 2 - 3 Respawn's Position - > D.V (10-15 Mobs - 1 Gold Bar each) 4 - 5 - 6 Respawn's Position - > M.M (20+ Mobs - 1 - 2 - (6 - 9) Gold Bar each)* 1) Low Zone (For newbies Players, PvP) 2) Medium Zone (For medium/half old Players, PvP) 3) High Zone (For Players equipped with +30 items, PvP) Anti Pk's Inside the 1st/2nd and 3rd Zones. -- Pasive Zone (1 Gold Bar - Hunter Village) -- GM Shop (N.G/D/C/B/A/S Grade Items - Potions - Armors - Weapons - Etc) Buffer (Prophet Buffs - Danzes - Songs - Pet Buffs - Chants - Etc) Gatekeeper Global (Special Zones - C4/C5/C6 Zones - Etc) -- Sieges Working at 90% Fortress Working at 88% Skills Working at 75% -- The classes are balanced, but still looking for that perfect touch. -- Vote Reward System: Every 30 Votes in HoPZone and ToPZone all players who are Online will be rewarded with 1 Demon Circlet (++ Stats) and 2 BoGs. These items will disappear every 2 days to collect the votes again No unbalancing the game -- Olympiad System: Heroes: Every Week Time: 17:00 Hs GMT -3.00 to 22:00 Hs GMT -3.00 Argentina schedule DualBoxAllowed: Yes, but bots are not allowed to spend points to serve Olympics Items: All allowed -- Team Vs Team Mode Items: Gold Bar Amount: 65 Location: Random Fortress -- Hosted in Argentina, Buenos Aires, Capital Federal Powered by NSS S.A (IPLan NetWorks) connected with CABASE 10Mbps UpLink Public Connection, No Lag -- More info in the Web and many many more things within the server. -- Web: http://www.l2kashmir.net Forum: http://www.l2kashmir.foromotion.net -- By Prisma*
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