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Posted

Γεια σας μέλη του maxcheaters.

Λοιπων εδώ είναι ένας κώδικας για "Vote Reward" ο οποίος δούλευε σε "Interlude". Tου έχω κάνει μερικές αλλαγές και εχω προσθεσει καποια πράγματα ώστε να λειτουργεί σε "Freya"!!

 

Τα αρχικά credits πηγαίνουν στον "extr3me". Ειναι το πρώτο μου topic που έχει σχέση με CODE.!

 

Εδώ είμαστε λοιπών:

Index: java/config/l2jmods.properties
===================================================================
--- java/config/l2jmods.properties
+++ java/config/l2jmods.properties

# will be 1+2=3. Use 0 or negative value for unlimited number of connections.
# Default: 127.0.0.1,0 (no limits from localhost)
DualboxCheckWhitelist = 127.0.0.1,0
+
+#============================================
+#       Vote Reward System by GoldenBoy     =
+#============================================
+#Set it "True" if you want to Enable Vote Reward System.
+EnableVoteReward = False
+#If you enable Vote Reward System you must fill your Html Patch.
+#e.g. VoteHtmlPatch = http://l2.hopzone.net/lineage2/moreinfo/yourserver/65487.htm
+# Html Patch for Your Vote Site
+# Works with HopZone/HopZones/TopZone and other HopZone Like
+ServerNameForVotes = L2ServerName
+VoteHtmlPatch = 
+VoteReward1Count = 1000
+VoteReward2Count = 1000
+VoteReward1Id = 57
+VoteReward2Id = 57
+VotesForReward = 5
+#Max amount of reward items that you want to stop reward 
+#the player that have more than "MaxRewardCountForStack".
+MaxRewardCountForStackItem1 = 2000000000
+MaxRewardCountForStackItem2 = 2000000000
+#DelayForNextReward in seconds
+DelayForNextReward = 600

 

Index: java/com/l2jserver/gameserver/model/AutoVoteRewardHandler.java
===================================================================
--- java/com/l2jserver/gameserver/model/AutoVoteRewardHandler.java
+++ java/com/l2jserver/gameserver/model/AutoVoteRewardHandler.java
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+ 
+package com.l2jserver.gameserver.model;
+
+import java.io.BufferedReader;
+import java.io.IOException;
+import java.io.InputStreamReader;
+import java.net.URL;
+
+import com.l2jserver.Config;
+import com.l2jserver.gameserver.Announcements;
+import com.l2jserver.gameserver.GmListTable;
+import com.l2jserver.gameserver.ThreadPoolManager;
+import com.l2jserver.gameserver.model.L2ItemInstance;
+import com.l2jserver.gameserver.model.L2World;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+
+/**
+ *
+ * @author GoldenBoy
+ *
+ */
+
+
+public class AutoVoteRewardHandler
+{
+	private int	lastVoteCount = 0;
+	private int	initialCheck = 60 * 1000;														
+	private int	delayForCheck = Config.DELAY_FOR_NEXT_REWARD * 1000;	
+	
+	private AutoVoteRewardHandler()
+
+	{
+		if (Config.VOTE_REWARD_ENABLE)
+		{		
+		System.out.println("========= "+Config.SERVER_NAME_FOR_VOTES+" =========");
+		System.out.println("Vote Reward System activated");
+		System.out.println("========= "+Config.SERVER_NAME_FOR_VOTES+" =========");
+		ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoReward(), initialCheck, delayForCheck);
+		}
+	}
+	
+
+	private class AutoReward implements Runnable
+	{
+		public void run()		
+		{
+			if (Config.VOTE_REWARD_ENABLE)
+			{
+			System.out.println("");
+			System.out.println("==================");
+			System.out.println("Vote Count Check.");
+			if (Config.VOTE_REWARD1_ID == 0 || Config.VOTE_REWARD1_COUNT == 0 || Config.VOTE_REWARD2_ID == 0 || Config.VOTE_REWARD2_COUNT == 0)
+			{
+				GmListTable.broadcastMessageToGMs("The rewards aren't Identified. Please take a look.");
+				return;
+			}
+			int newVoteCount = getVotes(Config.VOTE_HTML_PATCH);
+			System.out.println("getLastVoteCount:"+getLastVoteCount());
+			System.out.println("newVoteCount:"+newVoteCount);
+			System.out.println("==================");
+			System.out.println("");
+			if (newVoteCount != 0 && getLastVoteCount() != 0 && newVoteCount >= getLastVoteCount() + Config.VOTES_FOR_REWARD)
+			{
+				for (L2PcInstance player : L2World.getInstance().getAllPlayers().values())
+				{
+					if (player != null)
+					{
+							L2ItemInstance item1 = player.getInventory().getItemByItemId(Config.VOTE_REWARD1_ID);
+							if (item1 == null || item1.getCount() < Config.MAX_REWARD_COUNT_FOR_STACK_ITEM1)
+							{
+								if (player.getAppearance().getNameColor() != Config.OFFLINE_NAME_COLOR)
+								{
+									player.addItem("reward", Config.VOTE_REWARD1_ID, Config.VOTE_REWARD1_COUNT, player, true);
+								}
+							}
+							else
+							{
+								player.sendMessage("[" + Config.SERVER_NAME_FOR_VOTES+"]" + "You have reached our limit for vote reward items!!");
+							}
+							L2ItemInstance item2 = player.getInventory().getItemByItemId(Config.VOTE_REWARD2_ID);
+							if (item2 == null || item2.getCount() < Config.MAX_REWARD_COUNT_FOR_STACK_ITEM2)
+							{
+								if (player.getAppearance().getNameColor() != Config.OFFLINE_NAME_COLOR)
+								{
+									player.addItem("reward", Config.VOTE_REWARD2_ID, Config.VOTE_REWARD2_COUNT, player, true);
+								}
+							}
+							else
+							{
+								player.sendMessage("[" + Config.SERVER_NAME_FOR_VOTES+"]" + "You have reached our limit for vote reward items!!");
+							}
+					}
+				}	
+				setLastVoteCount(newVoteCount);
+			}
+			Announcements.getInstance().announceToAll("[" + Config.SERVER_NAME_FOR_VOTES+"]" + "Our Current vote count is: " + newVoteCount);
+			Announcements.getInstance().announceToAll("[" + Config.SERVER_NAME_FOR_VOTES+"]" + "The next reward will be given at " + (getLastVoteCount()+ Config.VOTES_FOR_REWARD) + " Votes.");
+			if (getLastVoteCount() == 0)
+			{
+				setLastVoteCount(newVoteCount);
+			}
+			}
+		}
+	}
+
+	private int getVotes(String urlString)
+	{
+		InputStreamReader isr = null;
+		BufferedReader in = null;
+		try
+		{
+			URL url = new URL(urlString);
+                      isr = new InputStreamReader(url.openStream());
+			in = new BufferedReader(isr);
+			String inputLine;
+			int voteCount = 0;
+			while ((inputLine = in.readLine()) != null)
+			{
+				if (inputLine.contains("moreinfo_total_rank_text"))
+				{
+					int Sub = 12;
+					switch (inputLine.length())
+					{
+						case 116:
+							Sub = 13; 
+							break;
+						case 117:
+							Sub = 14; 
+							break;
+						case 118:
+							Sub = 15;
+							break;
+						case 119:
+							Sub = 16; 
+							break;
+					}
+					voteCount = Integer.parseInt(inputLine.substring(inputLine.length() - Sub, inputLine.length() - 11));
+					break;
+				}
+			}
+			return voteCount;
+		}
+		catch (IOException e)
+		{
+			e.printStackTrace();
+			return 0;
+		}
+		finally
+		{
+			try
+			{
+				in.close();
+			}
+			catch (IOException e)
+			{
+				
+			}
+			try
+			{
+				isr.close();
+			}
+			catch (IOException e)
+			{
+				
+			}
+		}
+	}
+	
+	/**
+	 * @return
+	 */
+
+	private void setLastVoteCount(int voteCount)
+	{
+		lastVoteCount = voteCount;
+	}
+	
+	private int getLastVoteCount()
+	{
+		return lastVoteCount;
+	}
+	
+	public static AutoVoteRewardHandler getInstance()
+	{
+		return SingletonHolder._instance;
+	}
+	
+	@SuppressWarnings("synthetic-access")
+	private static class SingletonHolder
+	{
+		protected static final AutoVoteRewardHandler _instance = new AutoVoteRewardHandler();
+	}
+}

 

Index: java/com/l2jserver/gameserver/GameServer.java
===================================================================
--- java/com/l2jserver/gameserver/GameServer.java
+++ java/net/l2jserver/gameserver/GameServer.java

import com.l2jserver.gameserver.handler.SkillHandler;
import com.l2jserver.gameserver.handler.UserCommandHandler;
import com.l2jserver.gameserver.handler.VoicedCommandHandler;
+import com.l2jserver.gameserver.model.AutoVoteRewardHandler;
import com.l2jserver.gameserver.idfactory.IdFactory;
import com.l2jserver.gameserver.instancemanager.AirShipManager;
import com.l2jserver.gameserver.instancemanager.AntiFeedManager;

	SkillHandler.getInstance();
	UserCommandHandler.getInstance();
	VoicedCommandHandler.getInstance();
+	 	AutoVoteRewardHandler.getInstance();

	if (Config.L2JMOD_ALLOW_WEDDING)
		CoupleManager.getInstance();

 

Index: java/com/l2jserver/Config.java
===================================================================
--- java/com/l2jserver/Config.java
+++ java/com/l2jserver/Config.java

public static int L2JMOD_DUALBOX_CHECK_MAX_PLAYERS_PER_IP;
public static int L2JMOD_DUALBOX_CHECK_MAX_OLYMPIAD_PARTICIPANTS_PER_IP;
public static TIntIntHashMap L2JMOD_DUALBOX_CHECK_WHITELIST;
     
+    //Vote Reward
+    public static String 		VOTE_HTML_PATCH;
+    public static int 			VOTE_REWARD1_ID;
+    public static int 			VOTE_REWARD2_ID;
+    public static int 			VOTE_REWARD1_COUNT;
+    public static int 			VOTE_REWARD2_COUNT;
+    public static int 			VOTES_FOR_REWARD;
+    public static boolean 		VOTE_REWARD_ENABLE;
+    public static String 		SERVER_NAME_FOR_VOTES;
+    public static int 			MAX_REWARD_COUNT_FOR_STACK_ITEM1;
+    public static int 			MAX_REWARD_COUNT_FOR_STACK_ITEM2;
+    public static int 			DELAY_FOR_NEXT_REWARD;
+	

//--------------------------------------------------
// NPC Settings
//--------------------------------------------------
=================================================================================================================================================================
							_log.warning(StringUtil.concat("DualboxCheck[Config.load()]: invalid number -> DualboxCheckWhitelist \"", entrySplit[1], "\""));
						}
					}
				}
+					VOTE_HTML_PATCH = L2JModSettings.getProperty("VoteHtmlPatch", "Null");
+					VOTE_REWARD1_COUNT = Integer.parseInt(L2JModSettings.getProperty("VoteReward1Count", "1000"));
+					VOTE_REWARD2_COUNT = Integer.parseInt(L2JModSettings.getProperty("VoteReward2Count", "1000"));
+					VOTE_REWARD1_ID = Integer.parseInt(L2JModSettings.getProperty("VoteReward1Id", "57"));
+					VOTE_REWARD2_ID = Integer.parseInt(L2JModSettings.getProperty("VoteReward2Id", "57"));
+					VOTES_FOR_REWARD = Integer.parseInt(L2JModSettings.getProperty("VotesForReward", "5"));
+					VOTE_REWARD_ENABLE = Boolean.parseBoolean(L2JModSettings.getProperty("EnableVoteReward", "False"));
+					SERVER_NAME_FOR_VOTES                     = L2JModSettings.getProperty("ServerNameForVotes", "L2ServerName");
+					MAX_REWARD_COUNT_FOR_STACK_ITEM1 = Integer.parseInt(L2JModSettings.getProperty("MaxRewardCountForStackItem1", "2000000000"));
+					MAX_REWARD_COUNT_FOR_STACK_ITEM2 = Integer.parseInt(L2JModSettings.getProperty("MaxRewardCountForStackItem2", "2000000000"));
+					DELAY_FOR_NEXT_REWARD = Integer.parseInt(L2JModSettings.getProperty("DelayForNextReward", "600"));
			}
			catch (Exception e)
			{
				e.printStackTrace();

 

**UPDATE**

Έφτιαξα το error που είχε και το τέσταρα!

Αν θέλετε οι OfflineTrade παίκτες να μην παίρνουν το reward, ενεργοποιήστε το "Offline Name Collor". Έτσι όταν κάποιος παίκτης είναι OfflineTrade και έχει το Χρώμα στον τίτλο του που εσείς ορίσατε δεν θα παίρνει το reward!

 

Rework Credits : GoldenBoy™

Posted

Koitaxe ligo to code sou file merikes lexeis einai la8os grammenes kai merika  + lathos sigoura.:S

Kata ta alla einai kalo , elpizw na doulebei

Αφού είδες πως έχει λάθη δοκίμασε τον να μας πεις αν δουλεύει όντως ή απλά πες του τι είναι λάθος να το διορθώσει.

Posted

Παιδιά συγνώμη αν έχω κάποιο λάθος πάω τώρα αμέσως να το κοιτάξω ξανά!!!

 

EDIT: Το testara και είδα το λαθάκι που είχα! Τώρα δουλεύει πολύ καλά! Ευχαριστώ παίδες!

Posted

Παιδιά συγνώμη αν έχω κάποιο λάθος πάω τώρα αμέσως να το κοιτάξω ξανά!!!

 

EDIT: Το testara και είδα το λαθάκι που είχα! Τώρα δουλεύει πολύ καλά! Ευχαριστώ παίδες!

 

 

Just Tested... :P Doulevei Apsoga... Thanks Pou to ekanes Share... Keep Up ;) ..!

Posted

Fusiko  einai na kolaei kai tha kolaei sinexeia ma fou exei kanei lathos o filos mas o GoldenBoy™

ayto edw kato  prepei na fix.. diladi prepei na to kanete etsi..

 

#DelayForNextReward in seconds
-DelayForNextReward = 120
+DelayForNextReward = 600

 

Gia ton logo oti  kanei  se 120s  next vote kai kolaei..

Gi ayto balteto opws to ekana poio pano kai den tha exei provlima.. :)

Posted

Fusiko  einai na kolaei kai tha kolaei sinexeia ma fou exei kanei lathos o filos mas o GoldenBoy™

ayto edw kato  prepei na fix.. diladi prepei na to kanete etsi..

 

#DelayForNextReward in seconds
-DelayForNextReward = 120
+DelayForNextReward = 600

 

Gia ton logo oti  kanei  se 120s  next vote kai kolaei..

Gi ayto balteto opws to ekana poio pano kai den tha exei provlima.. :)

 

Εμένα δούλευε κανονικά και με 120sec και γιαυτό το είχα έτσι αλλά και για τον λόγο ότι το τέσταρα και ήθελα να δίνει γρήγορα το reward για να δω αν δουλεύει.!

Posted

vasika egw otan ton kanw ston test server pou exw ta kanei mia xara kai ta dinei(ta exw valei ana 1 vote kai ana 20 sec na check)... ston kanoniko omws otan erxete h wra na paroun to reward kai na dosei kainourio ari8mo gia vote kolaei ekei... apo thn mia pistevw ot ginete auto epeidh... mexri na ksanatsekarei exoun perasei ta vote pou 8elei kai kolaei...

pantws kati na to fixarw fast giati mou exei dimiourgi8ei provlima...

Posted

File GoldenBoy™  se test serevr kala to ekanes  kai  na to kaneis test  se  kanoniko server prepei na to kaneis 600 gia ton  logo  na min lagari kai ektos arxisou ta error ston server...

n

Posted

emena mou vgazei auto sto GS:

Exception in thread "GeneralSTPool-4" java.lang.NullPointerException
       at com.l2jserver.gameserver.model.AutoVoteRewardHandler$AutoReward.run(A
utoVoteRewardHandler.java:91)
       at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(Thread
PoolManager.java:86)
       at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
       at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source)

       at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
       at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$101(Unknown Source)
       at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
runPeriodic(Unknown Source)
       at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
       at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
       at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)

Posted

File GoldenBoy™  se test serevr kala to ekanes  kai  na to kaneis test  se  kanoniko server prepei na to kaneis 600 gia ton  logo  na min lagari kai ektos arxisou ta error ston server...

n

 

Φίλε Flash™ έχεις δίκιο σε αυτό που λες απλά ξέχασα να το αλλάξω όταν πέρασα τον κώδικα εδώ!

 

==========================================================================

emena mou vgazei auto sto GS:

Exception in thread "GeneralSTPool-4" java.lang.NullPointerException
        at com.l2jserver.gameserver.model.AutoVoteRewardHandler$AutoReward.run(A
utoVoteRewardHandler.java:91)
        at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(Thread
PoolManager.java:86)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source)

        at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$101(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
runPeriodic(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

 

Δες ξανά το topic είχα και εγώ αυτό το error και το fixara και το έκανα και εδώ update, προσθέτοντας την αλλαγή αυτή!

 

Αυτό εδώ άλλαξα:

+						if (item1 == null || item1.getCount() < Config.MAX_REWARD_COUNT_FOR_STACK_ITEM1)
+						{
+							player.addItem("reward", Config.VOTE_REWARD1_ID, Config.VOTE_REWARD1_COUNT, player, true);
+						}
+						else
+						{
+							player.sendMessage("[" + Config.SERVER_NAME_FOR_VOTES+"]" + "You have reached our limit for vote reward items");
+						}

 

 

και αυτό:

+						if (item2 == null || item2.getCount() < Config.MAX_REWARD_COUNT_FOR_STACK_ITEM2)
+						{
+							player.addItem("reward", Config.VOTE_REWARD2_ID, Config.VOTE_REWARD2_COUNT, player, true);
+						}
+						else
+						{
+							player.sendMessage("[" + Config.SERVER_NAME_FOR_VOTES+"]" + "You have reached our limit for vote reward items");
+						}

 

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    • Hello my wanna be designer....I see that u are still the same dumb kid u were before some years,takeing some brushes adding soem letters and call it design..Sad that u body might have grown up but ur wanna be brain is still the same shit.... No hard feelings,happens.   Cheers
    • New Release Video demo:   Platforms & recording Fermata is now available as an experimental Android preview for ARM64 devices running Android 13 or newer with Vulkan support. Players can import their own Interlude client from a ZIP or folder, configure their server, and play without modifying the source files. Android now has a dedicated mobile control profile with: A floating movement joystick Direct camera orbit and pinch zoom Camera-focused smart targeting A rotating shortcut selector A mobile HUD and compact window controls An optional Classic control profile Built-in video recording has also arrived on Windows and macOS. Press Shift+Alt+R, or Shift+Option+R on macOS, to open the recorder. Recordings support H.264 and HEVC, Native to 720p resolution, 30 or 60 FPS, configurable quality, game audio, and music. Recording continues across login, character selection, teleports, and window resizing. The recorder controls are excluded from the finished video, while the Fermata watermark is added directly to the MP4. Friends, chat & private stores The complete Interlude friends system is now implemented, including: Online and offline status Friend invitations Adding and removing friends Direct conversations Incoming-message notifications /friendlist Alt/Option+Y access The original blocking commands now work, including /block, /unblock, /blocklist, /allblock, and /allunblock. Private stores are now fully supported. Players can create sell, package-sale, and buy stores, configure their listings and message, receive abnormal-price warnings, and trade through another player's store. Active stores display their original-style sign and message above the seated character. Find Private Store is available from the Actions tab or through /findprivatestore. Entering part of a store message highlights matching store signs in green without contacting the server. Inventory & paperdoll The inventory has been completely remastered into a wider framed-doll layout with a ten-by-eight item grid and separate All, Weapon, Armor, Jewelry, Etc, and Quest tabs. The paperdoll now displays your complete live 3D character with equipped armor, weapons, enchant shells, and weapon enchant effects. Drag to rotate, use the wheel to zoom, and double-click to reset the view. Inventory improvements Holding Alt or Option over an equipment slot opens a quick-swap list containing every compatible item in your inventory. Items are ordered by enchantment, grade, and name, and can be equipped with one click. Dropping inventory items onto the ground has been restored. Drag an item outside the window and confirm the drop, with quantity selection for stackable items. Ground items now use their correct fall, landing, and sparkle effects. World, atmosphere & materials Volumetric fog volumes have been added. Authored banks of mist can drift with the wind, react to weather and time of day, and receive illumination from nearby lamps, torches, and other lights. Half and Full quality modes are available. Water has received a major presentation remaster. Lakes, rivers, wet ground, and puddles now mirror the sky and display a long HDR sun reflection at low angles. Half and Full reflection modes also mirror nearby terrain, trees, buildings, and shorelines. Off mode retains the sky reflection. A new light-particle system supports fireflies, embers, and drifting motes. The brightest particles become small moving light sources that illuminate the ground and nearby fog. Fog volumes and light-particle swarms can be placed through the Shift+Alt+L light editor. Lighting & material improvements Normal-map support has been added for authored stone, wood, terrain, buildings, and other world materials. Supported surfaces gain light-reactive relief, with controls for enabling the effect and adjusting its strength. Enhanced lighting now has smoother transitions, more accurate flame illumination, and additional remastered emissive surfaces across Giran and manor structures. Movement, characters & polish Corrected Strider and Wyvern rider placement, mounted animations, camera height, and nameplate positioning. Fixed Strider transparency and depth rendering so body parts no longer appear hollow or visible through themselves. NPCs now turn smoothly towards the local player when opening a conversation. Improved snowfall with denser flakes, wind-driven descent, varied flake sizes, and flakes that briefly settle before melting. Sounds produced by your own character remain at a stable volume regardless of camera distance. The O key once again starts typing in chat like every other unbound letter. Additional bug fixes and stability improvements. Documentation Fermata now has complete documentation covering installation, controls, settings, rendering, weather, interfaces, supported gameplay, server configuration, and troubleshooting. Documentation is available in English, Greek, Brazilian Portuguese, Russian, and Ukrainian at https://fermata.gg/docs.   Download from the launcher you have installed, or at https://fermata.gg/ if you don't have the launcher.    
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