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[help] custom castle npc


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Posted

Hello there.

I have a little problem with some npcs in my server. I am running L2jServer freya pack.

As i can remember in my previous servers, when i spawned some npcs

into a castle's throne room then only castle owners could use them. Even the same

global gk i had in every town, when i spawned her in castle she was only speaking to the owners.

But now when i spawn the npc to castle everyone can speak to it.

It's a very big problem for me because i have some npcs inside that suppose to give to

the castle owners some special items and teleport them to places made exclusively for them,

but now everytime the siege starts i have to delete those npcs because every attacker who manages to get inside

can easily use them. Then i have to respawn them again.

Is there any solution so i can make those npcs speak only to castle owners?

Thanx!

PS: sorry for my english. I hope you understood what i was talking about.

6 answers to this question

Recommended Posts

  • 0
Posted

you will need to make java code which will check if those npcs are in siege zone, they are code with java?

  • 0
Posted

Hmm... i can't really understand the question. If you ask if the have scripts, no the dont. They are just some custom npcs with an existing template and l2merchant type.

  • 0
Posted

ok, go to model/actor/L2Npc.java, line about 1310

from:

		default:
			if (npcId >= 31865 && npcId <= 31918)
			{
				if (val == 0 )
					filename += "rift/GuardianOfBorder.htm";
				else
					filename += "rift/GuardianOfBorder-" + val + ".htm";
				break;
			}
			if ((npcId >= 31093 && npcId <= 31094) || (npcId >= 31172 && npcId <= 31201) || (npcId >= 31239 && npcId <= 31254))
				return;

			// Get the text of the selected HTML file in function of the npcId and of the page number
			filename = (getHtmlPath(npcId, val));
			break;

change to:

		default:
			if (npcId >= 31865 && npcId <= 31918)
			{
				if (val == 0 )
					filename += "rift/GuardianOfBorder.htm";
				else
					filename += "rift/GuardianOfBorder-" + val + ".htm";
				break;
			}
			if ((npcId >= 31093 && npcId <= 31094) || (npcId >= 31172 && npcId <= 31201) || (npcId >= 31239 && npcId <= 31254))
				return;

			if(checkCastle(player) == 2){
				filename = "data/html/npcbusy.htm"; // siege
				break;
			}else if(checkCastle(player) == 1){
				filename = "data/html/npcbusy.htm"; //no clan or clan dont have this castle
				break;
			}
			// Get the text of the selected HTML file in function of the npcId and of the page number
			filename = (getHtmlPath(npcId, val));
			break;

and add somewhere in l2Npc.java this method:

public int checkCastle(L2PcInstance player)
{
	if (getCastle() != null && getCastle().getCastleId() > 0)
	{
		if (player.getClan() != null)
		{
			if (getCastle().getSiege().getIsInProgress())
				return 2;
			else if (getCastle().getOwnerId() == player.getClanId()) // Clan owns castle
				return 0;
		}
		return 1;
	}
	return 0;
}

 

just change "data/html/npcbusy.htm" - this to path with your custom file or u will have to write couple more lines, you will see anyway.

 

Its tested with npcs with default html chats so test it by yourself and give me feedback

 

  • 0
Posted

Or easy can you make a gk (and only who have the castle can use it) teleport into an area with these "special npcs".

  • 0
Posted

ye but anyway he would need to add that code so nobody else can use gk, 2ndly it wouldnt be cool

  • 0
Posted

ye but anyway he would need to add that code so nobody else can use gk, 2ndly it wouldnt be cool

 

Yes I understand but as I know almost packs/projects already have this gk restriction for castles.

 

Anyway let's see next author reply, in generaly after they fixed their problem stop to answer the topic.

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