I have installed a pretty good geodata pack for my server. You can't attack people through walls and you need perfect LoS, when you try to move to 1 area and its blocked of lineage2 automatic runs your character another path. But the issue I am having is characters can keep running into doors till it ports them outside and through them. Is there something I can do to fix this? I tried spawning boxes to block the paths but characters just seem to port through them if they run at them long enough like 10 seconds.
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
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brett16
I have installed a pretty good geodata pack for my server. You can't attack people through walls and you need perfect LoS, when you try to move to 1 area and its blocked of lineage2 automatic runs your character another path. But the issue I am having is characters can keep running into doors till it ports them outside and through them. Is there something I can do to fix this? I tried spawning boxes to block the paths but characters just seem to port through them if they run at them long enough like 10 seconds.
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