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This is an update to disable the attribute system. When you use the attribute stone, crystal..., there will be a message sent to you "Attribute system is disabled"

 

Index: data/scripts/handlers/itemhandlers/EnchantAttribute.java
===================================================================
--- data/scripts/handlers/itemhandlers/EnchantAttribute.java
+++ data/scripts/handlers/itemhandlers/EnchantAttribute.java

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;

import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

public class EnchantAttribute implements IItemHandler
{
public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
-	         if (!(playable instanceof L2PcInstance))
-			return;

	final L2PcInstance activeChar = (L2PcInstance) playable;

-		if (activeChar.isCastingNow())
-			return;
-		
-		if (activeChar.isEnchanting())
-		{
-			activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ENCHANTMENT_ALREADY_IN_PROGRESS));
-			return;
-		}

+		activeChar.sendMessage("Attribute system is disabled");
	return;
-		activeChar.setActiveEnchantAttrItem(item);
-		activeChar.sendPacket(new ExChooseInventoryAttributeItem(item));
}
}

[Code]

Goodluck!

[/code]

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Thanks Man about this ...! It might Work for Sure ! Gredits? Did you make this? or you take it from somewhere else?( you have to give proper gredits ;)

 

Thanks for Share

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Hey you,

Sorry my English

You do not need but maybe some other server will need it. There are many ways to disable the attribute system, but I think this will make players feel more professional your server.

 

Thank for read

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  • 4 weeks later...
  • 10 months later...

This is an update to disable the attribute system. When you use the attribute stone, crystal..., there will be a message sent to you "Attribute system is disabled"

 

Index: data/scripts/handlers/itemhandlers/EnchantAttribute.java
===================================================================
--- data/scripts/handlers/itemhandlers/EnchantAttribute.java
+++ data/scripts/handlers/itemhandlers/EnchantAttribute.java

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;

import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

public class EnchantAttribute implements IItemHandler
{
public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
-	         if (!(playable instanceof L2PcInstance))
-			return;

	final L2PcInstance activeChar = (L2PcInstance) playable;

-		if (activeChar.isCastingNow())
-			return;
-		
-		if (activeChar.isEnchanting())
-		{
-			activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ENCHANTMENT_ALREADY_IN_PROGRESS));
-			return;
-		}

+		activeChar.sendMessage("Attribute system is disabled");
	return;
-		activeChar.setActiveEnchantAttrItem(item);
-		activeChar.sendPacket(new ExChooseInventoryAttributeItem(item));
}
}

[code]

Goodluck!

[/code]

you can make a config you know... but ok that was your choice...

ps: its not only this part... if you want to Disable it full you must delete the hole shit :P nice try :)

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