# Maximum number of allowed participants per IP address (dualbox check)
# Default: 0 (no limits)
TvTEventMaxParticipantsPerIP = 0
# Voiced command (.tvt) working during TVT event to get information about event status
TvTAllowVoicedInfoCommand = True
Pos Ginete na valo to tvt sto seed of destruction otan vazo ta team coordinates kai arxizo ton server leei tvt engine is disabled exo dokimasi me kai xoris tvt instance kai pali m to leei ayto pos ginete na to valo ?otan to exo sto coli litourgi kanonika
If anyone is reading this, until we find the 488 protocol system that works with AuthD + Authgated from High Five (HF), just use L2Filter included in the leak as the login server to be able to play.
hAuthd does not works with this chronicle, @Hint. do you happen to know about this?
Be aware of the system you use!
If UseEMailAccount is set as true in l2.ini, your user_info table linked to your account must have email column not NULL with a valid e-mail, and you will use that e-mail to login instead of the account name.
(Post merged)
OKAY! Nevermind about the above, I just figured it out, AuthD and Authgated from HF requires GameGuard to be enabled and UseEMailAccount set to false.
Enable GameGuard at server side as per Fyyre instructions,
Add the missing GameGuard files in your client system:
https://mega.nz/file/xZMWQBjK#triEj7My9B9roiLqAKk32HOLcLmPynoOm-QhBI_Ligw
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My project is based on this files i bought data files from dude, got good support everything was perfect, yea needed to spend some time editing but still you have really good extensions for interlude server from here.
Question
GoldenNightmare
# ---------------------------------------------------------------------------
# Team vs. Team Event Engine (by FBIagent)
# ---------------------------------------------------------------------------
# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
# CustomNpcTable = True in General.properties
# ---------------------------------------------------------------------------
# Enable/Disable TvTEvent System
TvTEventEnabled = True
# TvT in instance
TvTEventInInstance = True
# Name of the instance file for TvT
TvTEventInstanceFile = coliseum.xml
# Times TvT will occur (24h format).
TvTEventInterval = 8:00,10:00,12:00,14:00,16:00,18:00,20:00,22:00,00:00,2:00,4:00,6:00
# Registration timer from start of event (in minutes).
TvTEventParticipationTime = 5
# Event running time (in minutes).
TvTEventRunningTime = 10
# TvT Event NPC (create a custom npc of type L2TvTEventNpc).
TvTEventParticipationNpcId = 70010
# TvT Event Participation Fee (itemId, number). Fee is not returned.
# Example: 57,100000
# Default = none
TvTEventParticipationFee = 57,100000
# Location for TvTEvent NPC to spawn in form x,y,z[,heading]
TvTEventParticipationNpcCoordinates = 82698,148638,-3473
# Min/Max amount of players allowed in each team.
TvTEventMinPlayersInTeams = 1
TvTEventMaxPlayersInTeams = 20
# Min/Max level of players that may join the event.
TvTEventMinPlayerLevel = 1
TvTEventMaxPlayerLevel = 85
# Repsawn and exit delay timers (in seconds).
TvTEventRespawnTeleportDelay = 10
TvTEventStartLeaveTeleportDelay = 10
# First Team - Name, Start/Death x,y,z location.
TvTEventTeam1Name = Team1
TvTEventTeam1Coordinates = 148695,46725,-3414
# Second Team - Name, Start/Death x,y,z location.
TvTEventTeam2Name = Team2
TvTEventTeam2Coordinates = 149999,46728,-3414
# Reward for winning team.
# Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
TvTEventReward = 8570,16
# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = True
TvTEventScrollsAllowed = False
TvTEventPotionsAllowed = True
TvTEventSummonByItemAllowed = False
# Door ID's to open/close on start/end.
# Not supported in instance, use xml template for defining doors.
# Example: TvTDoorsToOpen = 1;2;3;4;5;6
TvTDoorsToOpen =
TvTDoorsToClose =
# Should both teams get reward if there's a tie?
TvTRewardTeamTie = False
# Participant's effects handling on teleport/death.
# Effects lasting through death never removed.
# 0 - always remove all effects.
# 1 - remove all effects only during port to event (noblesse blessing can be used)
# 2 - never remove any effect
# Default: 0
TvTEventEffectsRemoval = 0
# Fighter-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1501,1;1502,1;1499,1
TvTEventFighterBuffs =1504,1;1501,1;1502,1;1499,1,1519,1
# Mage-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1500,1;1501,1;1085,3
TvTEventMageBuffs =1504,1;1500,1;1501,1;1085,3
# Maximum number of allowed participants per IP address (dualbox check)
# Default: 0 (no limits)
TvTEventMaxParticipantsPerIP = 0
# Voiced command (.tvt) working during TVT event to get information about event status
TvTAllowVoicedInfoCommand = True
Pos Ginete na valo to tvt sto seed of destruction otan vazo ta team coordinates kai arxizo ton server leei tvt engine is disabled exo dokimasi me kai xoris tvt instance kai pali m to leei ayto pos ginete na to valo ?otan to exo sto coli litourgi kanonika
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