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Server is Interlude chronicle, PvP style with no custom items, that makes game more interesting.

 

Server is in Live Mode!

 

We are proud of having you here, do you want to know about our server?

We are old emulators of Lineage2 , we think that any server is able to offer what we are offering , and thats why we have dediced to take the project up. Our skilled team in Java have decided to make a l2jserver that could be similar to retail one . Our purpose is making a stable server where you could never stop play.

 



 

Check3.pngRates                                                                                             Check3.pngEnchantment

- EXP Rate: x5000                                                                                - Normal Scroll: 66%

- SP Rate: x5000                                                                                 - Cristall Scroll: 80%

   - Adena Rate: x1000                                                                            - Blessed Scroll: 100%

 

 

Check3.pngFeatures

- Safe Enchant: 3

- Max Enhant Weapon: 16

- Max Enhant Armor: 20

- Max Enhant Jews: 20

- NO Custom  Items/weapons.

- Announce Castle Lords Login.

- Announce Hero Login.

- C1 - C6 Skills Fully Working.

- Fully working C6 Olympiad & Sieges.

- Augmentation working

- The chance to get a skill in the augmentation process is 11%

- Delay from augmentation(attack) skills increased to 3 sec

- Grandbosses Fully working.

- Cheat Protection to avoid illegal actions such as wearing overenchanted items.

- Custom PvP System and Farm Areas.

- Custom Donation System avoid Class OverPower.

- Anti-KS System. The player who gets the drop is the one with the most damage, and not the one with the last hit.

- Voting System. Every 5 votes the players get reward.

- Spawn protection protects you from getting spawn killed.

- NPC buffer with all buffs included (without resists).

- No Weight Penalty.

- No Death Penalty.

- Anti Boot System.

- Pvp/Pk Color System.

- Buffs time : 3 hour.

- Balanced Classes & Skills.

- 99% Working Augmentation.

- 99% Working Fusion Skills.

- 99% Working Geodata.

- 99% Working Skills.

- Free Class Change.

- 60 Buff slots.

- Cursed Weapon System (Zariche and Akamanah).

- Auto Learn Skills.

 

Check3.pngEvents

- Team vs Team

- Death Match

- Capture the Flag

 

Check3.pngTalking Commands

- A special feature of our server. If the user writes words such as "haha", in order for him to express his feelings further, the character will automatically use the "Laugh" Social Action. The same happens with "No", "Yes" and "Hello" Social Actions. Don't worry about PvP though! In case the user is casting or is running, the Social Action is not applied.

 

Check3.pngCustom Things

- If you dead and do not have Noblesse you buff dosen`t dispear.[Arent you bored when losing a pvp to cast the spell noblesse again and again? Here is the solution, in pvp areas, like pi there is no need to take the noblesse buff, because you are auto noblessed]

- Olympiad system with fresh skills after match(same as on retail).

- War Legend System[You will love it, after 10 kills in a row without dying , you will get messages telling how many kills in a row you have,if you reach 60 you will get hero aura]

- Every class have own Armor Mastery.

 

 

Check3.pngNPCs

- Global Gatekeeper

With this NPC you can go anywhere you want and when you want.

56604672.png

- NPC Buffer

It helps you become stronger and have more lucky in PvP

buffer.png

- Special & Normal Shop[AIO]

This NPC helps you buy what you need

gmshop.png

- Special Donator Shop

This server has a special donation system.Not for skills/item or smth like. You can donate only for customize your Character(appearence) or Increase Clan LvL!

donatione.png

- Augmenter

In this NPC you can augment your weapon.

augmenter.png

- Shop Enchant

Are you bored to enchant one by one your weap/armor?No problem here is the solution.This NPC gives you the opportunity auto-enchant 0-16.

shopenchanter.png

- Server Information

In this NPC you can see all INFORMATION in game.

informer.png

- New Olympiad Manager Appearence

New Oly Manager Appearence

olympiad.png

- Olympiad Rank

In this NPC you can see what place you find yourself in olympiad.

olyranker.png

- PvP/Pk Rank

Here you can see if you're in the top of killers (PvP/Pk).

pvppk.png

- Special Welcome HTMl

Custom Special HTMl.This appear when you log in Abble-Network World.

welcomehtml.png

- Custom Welcome PM

Special Welcome PM.This appear when you log in Abble-Network World.

custompm.png

- Special GLOW

When your weap is +16 your glow changed with this:

customglow.png

Contact:

l2abble@hotmail.com

Website:

- Abble-Network Site

- Abble-Network Forum

Posted

Btw when you log in game and you see a special screen with some infos about your server..Enchant max for weapon is 16 :))!!! Change it couse it comfuse some players about the max enchant..!!!Also you can add some danation infos??I mean how players can pay!!!(Paypal etc)

Posted

What you mean? How can confuse?

 

And you can donate via paypal and paysafe

 

I mean that in features here and in website you write max for weapons +20 :)

Posted

good luck dude !

Thanks :)

I hope server wont fail in 2 weeks, Interlude is boring anyway I will try your server.

Hmm for me interlude is not boring. If you know how to make this is not boring. Anyway thanks !

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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