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Posted

Tuskarr's Story:          

Tuskarr.gif

Hailing from Borean Tundra. Ymir is one of the wisest Tuskarr warriors. Acquainted with years of warfare experience against raiding Ice Trolls and Nerubian Spiders that beset his village during younger years. Ymir eagerly volunteered himself into ranks of the Sentinel to help halt the notorious rise of the Lich King. A specialist in controlling the element of ice, Ymir's prowess lies in surprising enemies with frost magics. His arsenal not only cosists of propelling Snowballs and hurling shards of solidifying ice, but also conjuring massive snowstorms that greatly impede his enemies' battle efficiency.

 

Main Attribute: Strength

Alliance: Sentinel

 

Agility: 23 + 2.1

Intelligence: 18 + 1.7

Strength: 23 + 2.3

 

Starting Armor: 3

Movement Speed: 305

Attack Range: Melee

 

What Are Tuskarr Skills And Whick Is the Best Order To LvL Them Up?  

74990352.th.jpg Ice Shards

Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.

                                 Coodown/     Mana Cost/    Area Effect

Level 1 - 70 damage          18                120                200      

Level 2 - 140 damage        16                120                200

Level 3 - 210 damage        14                120                200

Level 4 - 280 damage        12                120                200

 

scaled.php?server=708&filename=13007708.jpg&res=gal Snowball

Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.

                                                        Coodown/     Mana Cost/    Area Effect/   Stun Duration

Level 1 - 40 (+40 for the main target)         40                75            200+40/s           0.25

Level 2 - 80 (+40 for the main target)                                                                     0.5

Level 3 - 120 (+40 for the main target)                                                                   0.75

Level 4 - 160 (+40 for the main target)                                                                  1+0.25

 

scaled.php?server=402&filename=90131132.jpg&res=gal Frozen Sigil

Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.

                                                                                               Cooldown/        Manacost/        Duration

Level 1 - Slows movement speed by 10%, attack speed by 30%         50                      75                30        

Level 2 - Slows movement speed by 15%, attack speed by 40%         50                      75                30

Level 3 - Slows movement speed by 20%, attack speed by 50%         50                      75                30

Level 4 - Slows movement speed by 25%, attack speed by 60%         50                      75                30

 

scaled.php?server=685&filename=skill3.jpg&res=gal

Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage. [Tuskarr Ulti roxxx if openents hp is below 50% he will recieve 4x critical)

                                            Cooldown/           Manacost/        Air Duration/         Slow Duration

Level 1 - 2.25x (4x) Critical           30                       50                      1                        2

Level 2 - 2.25x (4x) Critical           24                       75                      1                        3

Level 3 - 2.25x (4x) Critical           18                       100                    1                        4

 

Which is best order to take the skills

 

 

1. Snowball

2. Ice Shard

3. Ice Shard

4. Snowball

5. Ice Shard

6. Walrus Punch

7. Ice Shard

8. Snowball

9. Snowball

10. Frozen Sigil

11. Walrus Punch

12-14. Frozen Sigil

15. Stats

16. Walrus Punch

 

Item Build

thumb.jpgthumb.jpgthumb.jpgthumb.jpg

thumb.jpg

Sobi mask for mana :)

 

Phase Item 2

thumb.jpg or thumb.jpgthumb.jpg

thumb.jpgthumb.jpg

thumb.jpg

 

Phase Item 3

Suitable Items:

thumb.jpgthumb.jpg

thumb.jpgthumb.jpgthumb.jpgthumb.jpg

thumb.jpg

 

Battlefury - Additional damage and HP/Mana regeneration. It's ability to cleave is just a bonus for easy farming cause your ultimate stacks with it.

 

Monkey King Bar - Your mana problem has been solved, so its time to get more DPS to your Tuskarr. MKB has +88 damage which can add some very nice damage to Walrus Punch (4x critical if your opponent's HP less than 50%). Its IAS increases your DPS and minibash wil help you to chase when your sigil is activated.

 

Assault Cuirass - is a smart route to take, supporting the rest of the team with the positive and negative auras to shift the tides towards team's favor. IAS and Armor adds to DPS and survivability at the same time.

 

Sange & Yasha - An all in one item (provide additional HP, damage, AS, MS, and Maim ability). Your EHP is increase as well as your probability to chase and kill your enemies when combined with your skills).

 

Stygian Desolator - Boost your DPS. Thanks to +60 damage and -6 armor reduction. But no EHP at all.

note: You can combine this with vladimir to add your survivability.

 

Satanic - Gives you DPS (+45 damage) and more EHP (HP and lifesteal). Choose between this, stygian, or Sange & Yasha depend on your game's situation.

 

Tuskarr is good at  early ganking using snowball and his ulti as a combo and if the opennent gona run or he had low hp use ice shard.

If you are solo go first lvl 7 and then go for gangs

What you should be doing in mid game is ganking a lot with your partner. Because your main role is making enemy's carry hero suffer so they cant be threats to your team on late game. Try to find chances to gank every time you have in this phase of the game. Snowball can be the initiator, follow with ice shard which can be the nuke and the trap, finish with walrus punch. Some additional hit will be enough to make em dying. You can use frozen sigil to slowing down your targets if they still have HP remain on them. But normally use frozen sigil first before snowballing so you can prevent enemies for running away.

If you are top or down denie/last hit all the oppenent creeps possible.  Don't push the lane unnecessarily.

 

Some Good Combos For Early Kills

Tuskarr/Axe:

Tuskarr Snowballs himself and Axe into the enemy. Axe taunts the enemy heroes and creeps, triggering numerous Helixes. Both heroes pound on the enemy during this time. After the taunt wears off, Tuskarr blocks the enemy's path with Shard to extend the beating.

 

Other Godd combos are:

Tuskar + Huskar

Tuskar + tiny

Tuskar + slardar

Tuskar + slark

Tuskar + sven

Tuskar + naix

Tuskar + leo

 

Stay Away From Those Heroes You Are Goingb To Be killed:

thumb.gifthumb.jpg

 

 

 

 

 

Posted

Tuskarr's Story:          

Tuskarr.gif

Hailing from Borean Tundra. Ymir is one of the wisest Tuskarr warriors. Acquainted with years of warfare experience against raiding Ice Trolls and Nerubian Spiders that beset his village during younger years. Ymir eagerly volunteered himself into ranks of the Sentinel to help halt the notorious rise of the Lich King. A specialist in controlling the element of ice, Ymir's prowess lies in surprising enemies with frost magics. His arsenal not only cosists of propelling Snowballs and hurling shards of solidifying ice, but also conjuring massive snowstorms that greatly impede his enemies' battle efficiency.

 

Main Attribute: Strength

Alliance: Sentinel

 

Agility: 23 + 2.1

Intelligence: 18 + 1.7

Strength: 23 + 2.3

 

Starting Armor: 3

Movement Speed: 305

Attack Range: Melee

 

What Are Tuskarr Skills And Whick Is the Best Order To LvL Them Up?  

74990352.th.jpg Ice Shards

Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.

                                 Coodown/     Mana Cost/    Area Effect

Level 1 - 70 damage          18                120                200      

Level 2 - 140 damage        16                120                200

Level 3 - 210 damage        14                120                200

Level 4 - 280 damage        12                120                200

 

scaled.php?server=708&filename=13007708.jpg&res=gal Snowball

Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.

                                                        Coodown/     Mana Cost/    Area Effect/   Stun Duration

Level 1 - 40 (+40 for the main target)         40                75            200+40/s           0.25

Level 2 - 80 (+40 for the main target)                                                                     0.5

Level 3 - 120 (+40 for the main target)                                                                   0.75

Level 4 - 160 (+40 for the main target)                                                                  1+0.25

 

scaled.php?server=402&filename=90131132.jpg&res=gal Frozen Sigil

Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.

                                                                                               Cooldown/        Manacost/        Duration

Level 1 - Slows movement speed by 10%, attack speed by 30%         50                      75                30        

Level 2 - Slows movement speed by 15%, attack speed by 40%         50                      75                30

Level 3 - Slows movement speed by 20%, attack speed by 50%         50                      75                30

Level 4 - Slows movement speed by 25%, attack speed by 60%         50                      75                30

 

scaled.php?server=685&filename=skill3.jpg&res=gal

Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage. [Tuskarr Ulti roxxx if openents hp is below 50% he will recieve 4x critical)

                                            Cooldown/           Manacost/        Air Duration/         Slow Duration

Level 1 - 2.25x (4x) Critical           30                       50                      1                        2

Level 2 - 2.25x (4x) Critical           24                       75                      1                        3

Level 3 - 2.25x (4x) Critical           18                       100                    1                        4

 

Which is best order to take the skills

 

 

1. Snowball

2. Ice Shard

3. Ice Shard

4. Snowball

5. Ice Shard

6. Walrus Punch

7. Ice Shard

8. Snowball

9. Snowball

10. Frozen Sigil

11. Walrus Punch

12-14. Frozen Sigil

15. Stats

16. Walrus Punch

 

Item Build

thumb.jpgthumb.jpgthumb.jpgthumb.jpg

thumb.jpg

Sobi mask for mana :)

 

Phase Item 2

thumb.jpg or thumb.jpgthumb.jpg

thumb.jpgthumb.jpg

thumb.jpg

 

Phase Item 3

Suitable Items:

thumb.jpgthumb.jpg

thumb.jpgthumb.jpgthumb.jpgthumb.jpg

thumb.jpg

 

Battlefury - Additional damage and HP/Mana regeneration. It's ability to cleave is just a bonus for easy farming cause your ultimate stacks with it.

 

Monkey King Bar - Your mana problem has been solved, so its time to get more DPS to your Tuskarr. MKB has +88 damage which can add some very nice damage to Walrus Punch (4x critical if your opponent's HP less than 50%). Its IAS increases your DPS and minibash wil help you to chase when your sigil is activated.

 

Assault Cuirass - is a smart route to take, supporting the rest of the team with the positive and negative auras to shift the tides towards team's favor. IAS and Armor adds to DPS and survivability at the same time.

 

Sange & Yasha - An all in one item (provide additional HP, damage, AS, MS, and Maim ability). Your EHP is increase as well as your probability to chase and kill your enemies when combined with your skills).

 

Stygian Desolator - Boost your DPS. Thanks to +60 damage and -6 armor reduction. But no EHP at all.

note: You can combine this with vladimir to add your survivability.

 

Satanic - Gives you DPS (+45 damage) and more EHP (HP and lifesteal). Choose between this, stygian, or Sange & Yasha depend on your game's situation.

 

Tuskarr is good at  early ganking using snowball and his ulti as a combo and if the opennent gona run or he had low hp use ice shard.

If you are solo go first lvl 7 and then go for gangs

What you should be doing in mid game is ganking a lot with your partner. Because your main role is making enemy's carry hero suffer so they cant be threats to your team on late game. Try to find chances to gank every time you have in this phase of the game. Snowball can be the initiator, follow with ice shard which can be the nuke and the trap, finish with walrus punch. Some additional hit will be enough to make em dying. You can use frozen sigil to slowing down your targets if they still have HP remain on them. But normally use frozen sigil first before snowballing so you can prevent enemies for running away.

If you are top or down denie/last hit all the oppenent creeps possible.  Don't push the lane unnecessarily.

 

Some Good Combos For Early Kills

Tuskarr/Axe:

Tuskarr Snowballs himself and Axe into the enemy. Axe taunts the enemy heroes and creeps, triggering numerous Helixes. Both heroes pound on the enemy during this time. After the taunt wears off, Tuskarr blocks the enemy's path with Shard to extend the beating.

 

Other Godd combos are:

Tuskar + Huskar

Tuskar + tiny

Tuskar + slardar

Tuskar + slark

Tuskar + sven

Tuskar + naix

Tuskar + leo

 

Stay Away From Those Heroes You Are Goingb To Be killed:

thumb.gifthumb.jpg

 

 

 

 

 

Posted

It's more 'info' than guide, but anyway,thanks since i have never played with him,and didn't knew the skills

 

Also this must be the itembuild,i see this beeing used by anyone playing him

Posted

It's more 'info' than guide, but anyway,thanks since i have never played with him,and didn't knew the skills

 

Also this must be the itembuild,i see this beeing used by anyone playing him

Posted

It's more 'info' than guide, but anyway,thanks since i have never played with him,and didn't knew the skills

 

Also this must be the itembuild,i see this beeing used by anyone playing him

Yes for now is info later i would add some things and it will be guide.Also this is my item build .U can play him with different items each player has his own style :)
Posted

It's more 'info' than guide, but anyway,thanks since i have never played with him,and didn't knew the skills

 

Also this must be the itembuild,i see this beeing used by anyone playing him

Yes for now is info later i would add some things and it will be guide.Also this is my item build .U can play him with different items each player has his own style :)
Posted

ur items build aint that good x3 orb effects? also a good combo techies+tuskarr.

I prefer bot for gangs ...

 

I wrote just the best items suitable for this heroe u can choose what u like
Posted

ur items build aint that good x3 orb effects? also a good combo techies+tuskarr.

I prefer bot for gangs ...

 

I wrote just the best items suitable for this heroe u can choose what u like
  • 3 weeks later...

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