Jump to content
  • 0

[Help]Import Shop


Bobi

Question

hello

 

how can i make my shop to work in CommunityBoard ?

 

for example i add in CommunityBoard files next code

 

<html>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br>
Welcome<br>
Here you can buy VIP Items!<br>
<a action="bypass -h npc_%objectId%_multisell 99994">Items</a><br>
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br>
</center>
</body>
</html>
<img src=L2UI_CH3.onscrmsg_pattern01_2 width=300 height=32>   

 

but when i click on " Items" noting happen ..

 

how to make my normal gm shop to work on CommunityBoard system ?

Link to comment
Share on other sites

11 answers to this question

Recommended Posts

  • 0

Its obvious that it won't work.

 

Why? (Because using brain doesn't hurt :))

 

<a action="bypass -h npc_%objectId%_multisell 99994">Items</a><br>

 

Now think, this BYPASS is related with NPC not community board (means that this bypass is supported by NPC)

 

Check community board java files and take a look how does bypass handling work there (with similar way like npc ones)

Link to comment
Share on other sites

  • 0

Its obvious that it won't work.

 

Why? (Because using brain doesn't hurt :))

 

Now think, this BYPASS is related with NPC not community board (means that this bypass is supported by NPC)

 

Check community board java files and take a look how does bypass handling work there (with similar way like npc ones)

 

hmm :) yes have logic

what bypass need use for community board ?

 

p.s. im really newbie in java :(

Link to comment
Share on other sites

  • 0

I told you, check java files related with CommunityBoard, you will understand everything.

 

Just put some own effort.

 

i try with  "bypass -h _bbsmultisell;1(bbshtml id);90003(multisel id)"

 

but i get error " is not implemented yet"

 

Link to comment
Share on other sites

  • 0

i try with  "bypass -h _bbsmultisell;1(bbshtml id);90003(multisel id)"

 

but i get error " is not implemented yet"

 

 

Thats cause its "not implemented yet"

 

So inorder for it to work go and check out how a multisell request is handled by the gameserver.

 

You will have to port the code from the gameserver to the community server. Thats my guess, but you will no doubt run into problems.

Link to comment
Share on other sites

  • 0

Thats cause its "not implemented yet"

 

So inorder for it to work go and check out how a multisell request is handled by the gameserver.

 

You will have to port the code from the gameserver to the community server. Thats my guess, but you will no doubt run into problems.

 

lol what you mean ?

Link to comment
Share on other sites

  • 0

you need to implement your own custom bypass for it.

 

dont have any other way just when i click there to open me normal npc just something to redirect me to original npc.....

Link to comment
Share on other sites

  • 0

dont have any other way just when i click there to open me normal npc just something to redirect me to original npc.....

 

no sorry.

Link to comment
Share on other sites

  • 0

ok tnx for info

 

 

close topic i really newbie in java ..

 

Locked as requested.

 

Without own effort, you will always stay newbie.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


  • Posts

    • MidnightSell team WTB/WTS GOLD TWW EU/US all servers Cataclysm all servers Payment Visa/Master/Btc/Eth/Trc-20/Erc-20 (all payments within 10 min) For all question pls dm Discord https://discord.gg/h8AN57qJjK Or Telegram @MidnightSell
    • GOSTEI MUITO DO VIASUAL DO SERVE COMO POSSO ADQUIRI ESSA REV PACK   
    • Helly everyone . I use L2jmobius interlude , i did everything , installed the db compiled the Build in eclipse Gameserver seems to lead OK , but it fails to connect to loginserver When i click to start the loginserver it says  "Loginserver terminated abnormally" This is wheat gameserver shows me :    [05/10 17:25:12] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:12] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:17] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:17] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:22] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:22] LoginServerThread: LoginServer not available, trying to reconnect...   And This is my login config file:   # --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Bind ip of the LoginServer, use 0.0.0.0 to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 0.0.0.0 LoginserverHostname = 0.0.0.0 # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the JDBC driver class for your database. # Default: org.mariadb.jdbc.Driver Driver = org.mariadb.jdbc.Driver # Database URL # Default: jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true URL = jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true # Database user info. Default is "root" but it's not recommended. Login = root # Database user password, leave empty for no password. Password = root # Maximum number of database connections to maintain in the pool. # Default: 5 MaximumDatabaseConnections = 5 # Determine whether database connections should be tested for availability. # Default: False TestDatabaseConnections = False # --------------------------------------------------------------------------- # Automatic Database Backup Settings # --------------------------------------------------------------------------- # Generate database backups when server restarts or shuts down.  BackupDatabase = False # Path to MySQL bin folder. Only necessary on Windows. MySqlBinLocation = C:/xampp/mysql/bin/ # Path where MySQL backups are stored. BackupPath = ../backup/ # Maximum number of days that backups will be kept. # Old files in backup folder will be deleted. # Set to 0 to disable. BackupDays = 30 # --------------------------------------------------------------------------- # Thread Configuration # --------------------------------------------------------------------------- # Defines the number of threads in the scheduled thread pool. # If set to -1, this will be determined by available processors divided by 2. ScheduledThreadPoolSize = 2 # Defines the number of threads in the instant thread pool. # If set to -1, this will be determined by available processors divided by 2. InstantThreadPoolSize = 2 # --------------------------------------------------------------------------- # Security # --------------------------------------------------------------------------- # How many times you can provide an invalid account/pass before the IP gets banned. # Default: 5 LoginTryBeforeBan = 5 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. # Default: 900 (15 minutes) LoginBlockAfterBan = 900 # If set to True any GameServer can register on your login's free slots # Default: True AcceptNewGameServer = True # Flood Protection. All values are in milliseconds. # Default: True EnableFloodProtection = True # Default: 15 FastConnectionLimit = 15 # Default: 700 NormalConnectionTime = 700 # Default: 350 FastConnectionTime = 350 # Default: 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Misc Login Settings # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: True ShowLicence = True # Default: True AutoCreateAccounts = True # Datapack root directory. # Defaults to current directory from which the server is started. DatapackRoot = . # --------------------------------------------------------------------------- # Scheduled Login Restart # --------------------------------------------------------------------------- # Enable disable scheduled login restart. # Default: False LoginRestartSchedule = False # Time in hours. # Default: 24 LoginRestartTime = 24    
  • Topics

×
×
  • Create New...