Jump to content
  • 0

pios tha me help me java code


Question

10 answers to this question

Recommended Posts

  • 0
Posted

mporeis na to kaneis pio grigora apo to enterworld.java kai pros8etis ton parakato kodika

 

{
newChar.setTitle(ton titlo sou edw);
}

kai an den se doulepsei auto mporeis eukola na valeis

 

if (activeChar.isNewbie())
{
activeChar.setTitle("to titlo sou");
}

kai an kai auto den litourgei ....pes mas edw

  • 0
Posted

mporeis na to kaneis pio grigora apo to enterworld.java kai pros8etis ton parakato kodika

 

{
newChar.setTitle(ton titlo sou edw);
}

kai an den se doulepsei auto mporeis eukola na valeis

 

if (activeChar.isNewbie())
{
activeChar.setTitle("to titlo sou");
}

kai an kai auto den litourgei ....pes mas edw

Γιατί να πάς μέσο λαμίας για να κάνεις έναν τόσο απλό κώδικα?πές μου.

Είδικα εάν το θέλει για low-mid rate servers το code που έδωσες είναι 100% useless.

Peace.

  • 0
Posted

Γιατί να πάς μέσο λαμίας για να κάνεις έναν τόσο απλό κώδικα?πές μου.

Είδικα εάν το θέλει για low-mid rate servers το code που έδωσες είναι 100% useless.

Peace.

aplo kodiko...ne ontos ine poli aplos. gt auto pou egrapsa ine kati diskolo? :/
Guest
This topic is now closed to further replies.


  • Posts

    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
    • MICROTEXT AND WATERMARKS BREAK MOST RENDERINGS Microtext and watermarks aren’t just small decorative details. They are one of the most common reasons a document fails verification, even when it looks decent at first glance. The issue is that these elements are almost impossible to reproduce “by eye.” Microtext requires precise geometry and legibility at a very small size, while a watermark needs the correct density, transparency, and accurate placement relative to other security features. Any deviation becomes obvious during detailed inspection. ▪ What’s most often done wrong: - microtext is drawn too thick or blurry - the watermark is made either too visible or almost invisible - the positioning between microtext and watermark is ignored - the original printing technology isn’t taken into account when choosing density and shape - The stronger the document’s security features, the less room there is for approximation. What matters here isn’t visual similarity, but accurate reproduction of the original technical characteristics. If your document contains microtext and watermarks, this is always an area that requires extra attention. Write to us in DMs. We’ll review your case and point out exactly which details need the highest precision during rendering. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #microtext #photoshop #editing #watermarks
    • GoldRush launches tomorrow! July 18 16:00 GMT+3 Europe / International Register your account in the website, connect wallet and be ready to dominate!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..