mikewasosky
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Everything posted by mikewasosky
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If your code is that posted above, which appears in the screens of the commits, then yes it is. That's a non working code that has not much to do with what he requested, and he paid money for it.
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So you made him pay for something that you didn't code and that isn't working? That's called scam...
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bump
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Clan Hall Manager problem.
mikewasosky replied to Zenith's question in Request Server Development Help [L2J]
I think this post is already solved =p -
WTS [WTS] L2J PACK NEW PRICE!
mikewasosky replied to Mav3RiCk's topic in Marketplace [L2Packs & Files]
Any command to dump the database?................ OMG, are u serious? More difficult to remember so many freaking commands that learn how to setup a better pack. -
You should know what are u able to do, not? :o Since u have source access u can try to add whatever u want...
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Cant login to my server
mikewasosky replied to Zeke20's question in Request Server Development Help [L2J]
Are u trying to log-in with your external ip in ur l2.ini? If is it, put localhost... Or doesn't work for anyone? Clean "gameserver" table in loginserver database, run registergameserver.bat and cut and paste hexid.txt in game-config. And put your external/no ip in ipconfig.xml... -
[help] adding new skills to classes!
mikewasosky replied to Nitzamc's question in Request Server Development Help [L2J]
I think in gracia the skill_tree is in database, check it. -
bump
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[help] adding new skills to classes!
mikewasosky replied to Nitzamc's question in Request Server Development Help [L2J]
chronicle? emulator? h5 l2jsrv, game-data-skilltrees-classskilltree add <skill skillName="Blabla" skillIdLvl="239,1" getLevel="56" autoGet="true" /> where classid is which u want <skillTree type="classSkillTree" classId="0"> -
[help]Mana potion reuse
mikewasosky replied to Rzeszut's question in Request Server Development Help [L2J]
data-stats-skills-custom <skill id="10001" levels="1" name="Custom Mana Potion"> <set name="displayId" val="2288" /> <set name="itemConsumeId" val="728" /> <set name="itemConsumeCount" val="1" /> <set name="isPotion" val="true" /> <set name="magicLvl" val="1" /> <set name="operateType" val="OP_ACTIVE" /> <set name="power" val="400" /> <set name="reuseDelay" val="10000" /> <set name="skillType" val="MANAHEAL" /> <set name="target" val="TARGET_SELF" /> </skill> -
bump
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I put this name, but I could put Mofo's Event xDD, it's not related the name with the event in this case, well, a little bit, but not with the traditional association. how it works: 10 players, 2 randomly choosen, which won is again protected with barrier and stuff, which lose is romoved from the event, after that, the same again, 2 players randomly choosen...blabla... when the last 2 players are fighting, who won, is the event winner.
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Well if it's not forbidden... first post updated with an old video of some events.
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I recently coded some events that I thing are not so "easy" to config, but I think it's forbidden to post video url's here, it's not? And is difficult to explain events with screenshots. Btw if u are experienced developer u can thing that this is easy, but for other person it could be hard, for other could be impossible and for other could be nice, all depends in which person is interested in it.
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hm... something strange... /offtopic Buffer in community board is easy to exploit with Hplex, and cheaters can take gmspeed, frenzy, whatever they want, i talk coz i have experienced it, i adivse you to take it off.
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flying everywhere?
mikewasosky replied to skeygeta's question in Request Server Development Help [L2J]
maybe is it-> check for the xml of the skill, for example 00800-00899 for Aura Bird - Falcon and remove it: <cond msgId="2721"> <player landingZone="True" /> </cond> -
it's hard to help you without viewing the code... also u could give us more info like... when does the error appears? when u press alt+b? when u press top pvp/pk or top adena, or something like that?..
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bump
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WTS [WTS] [Unique]Vote Reward System
mikewasosky replied to icshiba's topic in Marketplace [L2Packs & Files]
it's forbidden by hopzone, right? :/ -
why in increasePkKillsAndKarma() method, if he wants to put the code when the player Killed have karma, not the Killer. e.e pd:code updated, if anyone could test it e.e... thx :p
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something like that? (apply it manually, im not using clean l2jserver code) ### Eclipse Workspace Patch 1.0 #P L2JServer_Core Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 15) +++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -2653,6 +2653,8 @@ * Used for AltGameSkillLearn to set a custom skill learning class Id. */ private ClassId _learningClass = getClassId(); + private int pkcustomkills; + private long pkcustomdecrease; /** @@ -5839,6 +5841,30 @@ public void increasePvpKills(L2Character target) { if (target instanceof L2PcInstance && AntiFeedManager.getInstance().check(this, target)) { + //MikeWasosky PvP system starts + if (target.getInventory().getItemByItemId(Custom_Coin) != null) + { if(((L2PcInstance)target).getKarma()==0){ + target.destroyItemByItemId("PvP lost.", Custom_Coin, 1, this, true); + addItem("PvP Reward.", Custom_Coin, 1, this, true); +sendMessage("Enjoy your PvP reward."); +} + else{ + pkcustomkills=((L2PcInstance)target).getPkKills(); + if (target.getInventory().getItemByItemId(Custom_Coin).getCount() >= pkcustomkills){ + target.destroyItemByItemId("PvP lost.", Custom_Coin, pkcustomkills, this, true); + addItem("PvP Reward.", Custom_Coin, pkcustomkills, this, true); +sendMessage("You have a PK, enjoy your reward."); +} + else{ + pkcustomdecrease=target.getInventory().getItemByItemId(Custom_Coin).getCount(); + target.destroyItemByItemId("PvP lost.", Custom_Coin, pkcustomdecrease, this, true); + addItem("PvP Reward.", Custom_Coin, pkcustomdecrease, this, true); +sendMessage("You have a PK, enjoy your reward."); + } + } +} + else + { + sendMessage("You have killed a player with no coins."); + } + pkcustomdecrease=0; + pkcustomkills=0; + //MikeWasosky PvP system ends // Add karma to attacker and increase its PK counter setPvpKills(getPvpKills() + 1);
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[Share]Guard hitting only pkers
mikewasosky replied to vampir's topic in Server Shares & Files [L2J]
I have two days trying to do that and finally I think I have found the reason why I couldn't find the .java. I think dev's of L2jserver put "effects" .java into any .jar so it's more difficult to make guards hit ppl with hide... If anyone know how to do it, plz it would be nice :p -
[H5/Freya]-Priority I'm offering myself as a developer but not for full projects (if there is a good offer I can take it but it's not my main idea), I'm offering myself as a custom codes creator; events, npc scripts, what else, related with java, html, php... Anyway, I can show proofs of my work, via entering on my live server, on my local server or by screenshots... whatever you want. http://www.youtube.com/watch?v=Orr1Q38OyE0&feature=youtu.be http://imageshack.us/photo/my-images/560/94024249.jpg/ http://imageshack.us/photo/my-images/600/39192929.jpg/ http://imageshack.us/photo/my-images/193/15517235.jpg/ http://imageshack.us/photo/my-images/96/41986213.jpg/ http://imageshack.us/photo/my-images/16/49329435.jpg/ http://imageshack.us/photo/my-images/685/69667888.jpg/ some images.
