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Everything posted by criss22
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with 0x30, i understand
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I remind to you this skill it is for rebirth. Well every rebirth i want to give 1%, and for that i need mul 0x30
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Thank you
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And i get statuses from https://maxcheaters.com/topic/173945-custom-armor-stat/
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and i don't understand what's means 1 in status. maybe 1% or 100%, idk, but i want to change it to 1%
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Thank you guys, i appreciate your help, now i can help too if someone needs help, and it is not about time/search. It is about greate development and good answers. But. for me, now, it is work only with <add order="0x40" stat="pAtk" val="#pAtk"/> and with <table name="#pAtk">1 2 3</table> , so, no work with 0x30 and 1.0025
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but 1,01 is not 1%? with <mul order="0x30"?
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Hi everyone, i don't now how to make rebirth skill. And i want to put t passive skill, each level rebirth give status by 0,25%. and i do not know how to do that. Here i have Syntax, if someone wants to help me. <skill id="5000" levels="3" name="Rebirth"> <table name="#rate">1.01 1.02 1.03</table> <set name="magicLvl" val="#magicLvl"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtk" val="#rate"/> </for> </skill> what i need to change here?
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Hi all, first of all i want to inform you what i search in MXC / GOOGLE and i didn't find. It's about custom armor/weapons/jewels. IF any know any sites or here, on MXC, please share with me. Interlude version. Thank you
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Hi, try to add icon on item drop. But i don't find anything. I try google but, nothing. For adena for exemple: http:// Thanks all
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Hello, tell me somebody how to make little bit status for each rebirth till 3? For exemple 1 rebirth give 5% HP, CP, P atk, M atk etc etc. Anyone know that lines?
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Hi guys. forst of all i use L2jFrozen Project, (I change it) , and now, i add few Npc's. and when i click to speak with him's, those npc's say me http://
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Help Rebirth system for L2j aCis
criss22 replied to criss22's question in Request Server Development Help [L2J]
Ok guys, i make something, and now, i need again config ByPass. Here is in game HTML http:// Here is it my bypass <button action="bypass -h npc_%objectId%_performRebirth" value="Rebirth" width=130 height=30 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> and , my question is, How i can update the bypass to work link for rebirth from picture? Here it is Java code /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.model.actor.instance; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.HashMap; import net.sf.l2j.Config; import net.sf.l2j.L2DatabaseFactory; import net.sf.l2j.gameserver.model.base.Experience; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; /** * Rebirth Manager * @author Trance * @skype chr.trance */ public final class L2RebirthInstance extends L2NpcInstance { private static HashMap<Integer, Integer> _rebirthInfo = new HashMap<>(); public L2RebirthInstance(int objectId, NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { if (command.startsWith("performRebirth")) { // Maximum rebirth count. Return the player's current Rebirth Level. int currBirth = getRebirthLevel(player); if (currBirth >= Config.REBIRTH_MAX) { NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/default/30428.htm"); player.sendPacket(html); return; } // Level requirement for a rebirth. if (player.getLevel() < Config.REBIRTH_MIN_LEVEL) { NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/default/30428.htm"); player.sendPacket(html); return; } int itemId = 0, itemCount = 0, loopBirth = 0; for (String readItems : Config.REBIRTH_ITEMS) { String[] currItem = readItems.split(","); if (loopBirth == currBirth) { itemId = Integer.parseInt(currItem[0]); itemCount = Integer.parseInt(currItem[1]); break; } loopBirth++; } // Rewards the player with an item. rebirthItemReward(player, itemId, itemCount); // Check and see if its the player's first rebirth calling. boolean firstBirth = currBirth == 0; // Player meets requirements and starts Rebirth process. grantRebirth(player, (currBirth + 1), firstBirth); } else super.onBypassFeedback(player, command); } @Override public void showChatWindow(L2PcInstance player) { NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/default/30428.htm"); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL); player.sendPacket(html); } /** * Physically rewards player and resets status to nothing. * * @param player the player * @param newBirthCount the new birth count * @param firstBirth the first birth */ public void grantRebirth(L2PcInstance player, int newBirthCount, boolean firstBirth) { try { // Delevel. player.removeExpAndSp(player.getExp() - Experience.LEVEL[Config.REBIRTH_RETURN_TO_LEVEL], 0); // Back to the first class. player.setClassId(player.getClassId().getFirstClass().getId()); // Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance player.broadcastStatusUpdate(); // Broadcast informations from a user to himself and his knownlist. player.broadcastUserInfo(); // Remove the player's current skills. for (L2Skill skill : player.getSkills().values()) player.removeSkill(skill); // Give all available skills to the player. player.giveAvailableSkills(); // Update L2PcInstance stats in the characters table of the database. player.store(); if (firstBirth) // Stores the player's information in the DB. storePlayerBirth(player); else // Updates the player's information in the DB. updatePlayerBirth(player, newBirthCount); // Displays a congratulation window to the player. NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/managers/rebirth-successfully.htm"); html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL); player.sendPacket(html); } catch (Exception e) { e.printStackTrace(); } } /** * Rewards the player with an item. * * @param player the player * @param itemId : Identifier of the item. * @param itemCount : Quantity of items to add. */ public static void rebirthItemReward(L2PcInstance player, int itemId, int itemCount) { // Incorrect amount. if (itemCount <= 0) return; final ItemInstance item = player.getInventory().addItem("Quest", itemId, itemCount, player, player); if (item == null) return; // Send message to the client. if (itemId == 57) { SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S1_ADENA); smsg.addItemNumber(itemCount); player.sendPacket(smsg); } else { if (itemCount > 1) { SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S); smsg.addItemName(itemId); smsg.addItemNumber(itemCount); player.sendPacket(smsg); } else { SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1); smsg.addItemName(itemId); player.sendPacket(smsg); } } // Send status update packet. StatusUpdate su = new StatusUpdate(player); su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad()); player.sendPacket(su); } /** * Return the player's current Rebirth Level. * * @param player the player * @return the rebirth level */ public static int getRebirthLevel(L2PcInstance player) { int playerId = player.getObjectId(); if (_rebirthInfo.get(playerId) == null) loadRebirthInfo(player); return _rebirthInfo.get(playerId); } /** * Database caller to retrieve player's current Rebirth Level. * * @param player the player */ public static void loadRebirthInfo(L2PcInstance player) { int playerId = player.getObjectId(), rebirthCount = 0; try (Connection con = L2DatabaseFactory.getInstance().getConnection()) { ResultSet rset; PreparedStatement statement = con.prepareStatement("SELECT * FROM `character_rebirths` WHERE playerId = ?"); statement.setInt(1, playerId); rset = statement.executeQuery(); while (rset.next()) { rebirthCount = rset.getInt("rebirthCount"); } rset.close(); statement.close(); } catch (Exception e) { e.printStackTrace(); } _rebirthInfo.put(playerId, rebirthCount); } /** * Stores the player's information in the DB. * * @param player the player */ public static void storePlayerBirth(L2PcInstance player) { try (Connection con = L2DatabaseFactory.getInstance().getConnection()) { PreparedStatement statement = con.prepareStatement("INSERT INTO `character_rebirths` (playerId,rebirthCount) VALUES (?,1)"); statement.setInt(1, player.getObjectId()); statement.execute(); _rebirthInfo.put(player.getObjectId(), 1); } catch (Exception e) { e.printStackTrace(); } } /** * Updates the player's information in the DB. * * @param player the player * @param newRebirthCount the new rebirth count */ public static void updatePlayerBirth(L2PcInstance player, int newRebirthCount) { int playerId = player.getObjectId(); try (Connection con = L2DatabaseFactory.getInstance().getConnection()) { PreparedStatement statement = con.prepareStatement("UPDATE `character_rebirths` SET rebirthCount = ? WHERE playerId = ?"); statement.setInt(1, newRebirthCount); statement.setInt(2, playerId); statement.execute(); _rebirthInfo.put(playerId, newRebirthCount); } catch (Exception e) { e.printStackTrace(); } } } Thanks to everyone! -
Help Rebirth system for L2j aCis
criss22 replied to criss22's question in Request Server Development Help [L2J]
i need bypass for html in npc for do rebirth? -
Help Rebirth system for L2j aCis
criss22 replied to criss22's question in Request Server Development Help [L2J]
I try every possible variants, no work , in code, i have sme syntax, but i don't know to make that HTML and ByPasses. if (command.startsWith("performRebirth")) { // Maximum rebirth count. Return the player's current Rebirth Level. int currBirth = getRebirthLevel(player); if (currBirth >= Config.REBIRTH_MAX) { NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/managers/rebirth-max.htm"); player.sendPacket(html); return; } // Level requirement for a rebirth. if (player.getLevel() < Config.REBIRTH_MIN_LEVEL) { NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/managers/rebirth-level.htm"); player.sendPacket(html); return; } int itemId = 0, itemCount = 0, loopBirth = 0; for (String readItems : Config.REBIRTH_ITEMS) { String[] currItem = readItems.split(","); if (loopBirth == currBirth) { itemId = Integer.parseInt(currItem[0]); itemCount = Integer.parseInt(currItem[1]); break; } loopBirth++; } // Rewards the player with an item. rebirthItemReward(player, itemId, itemCount); // Check and see if its the player's first rebirth calling. boolean firstBirth = currBirth == 0; // Player meets requirements and starts Rebirth process. grantRebirth(player, (currBirth + 1), firstBirth); } else super.onBypassFeedback(player, command); } @Override public void showChatWindow(L2PcInstance player) { NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/managers/rebirth.htm"); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL); player.sendPacket(html); -
Help Rebirth system for L2j aCis
criss22 replied to criss22's question in Request Server Development Help [L2J]
<npc id="35010" name="Mercenary" title=""> <set name="level" val="67"/> <set name="radius" val="8"/> <set name="height" val="24"/> <set name="rHand" val="128"/> <set name="lHand" val="628"/> <set name="type" val="L2RebirthInstance"/> <set name="exp" val="449"/> <set name="sp" val="1"/> <set name="hp" val="2295.48154"/> <set name="mp" val="1251"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="624.93199"/> <set name="pDef" val="281.55251"/> <set name="mAtk" val="426.74754"/> <set name="mDef" val="206.02791"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="195"/> <set name="dropHerbGroup" val="0"/> <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" clan="door_clan;mercenary_siege_clan" clanRange="1200" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="23"/> </skills> </npc> I make this npc -
Help Rebirth system for L2j aCis
criss22 replied to criss22's question in Request Server Development Help [L2J]
'Applicant information is incorrect' , that say chat when i try to spawn -
Help Rebirth system for L2j aCis
criss22 replied to criss22's question in Request Server Development Help [L2J]
Ok, it is work GS without any errors, how i can start to mak erebirth event i don't have a command or an npc? -
Help Rebirth system for L2j aCis
criss22 replied to criss22's question in Request Server Development Help [L2J]
i use l2jaCis sorry about that. And now, i make how u say guys, but i get in GS eror. This is errorhttp:// -
Help Rebirth system for L2j aCis
criss22 replied to criss22's question in Request Server Development Help [L2J]
anything i do, no wok :( . I don't what to do to make this think to work :...:/ -
Help Rebirth system for L2j aCis
criss22 replied to criss22's question in Request Server Development Help [L2J]
https://imgur.com/5WyEcgZ nothing happend :( or i don't know to set that line -
Help Rebirth system for L2j aCis
criss22 replied to criss22's question in Request Server Development Help [L2J]
I try to put getSkill, getSkills,getAllSkills, and nothing don't work :( -
Help Rebirth system for L2j aCis
criss22 replied to criss22's question in Request Server Development Help [L2J]
I add this rebirth system. And now, i get some errors in java. first is this https://ibb.co/mXE2Rd Thank you!