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sefirot909

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  1. the file weapongrp.txt no found |-======== Open & Decode {15/09/2013 - 0:23:32} ========- | Копирование файла: C:\Program Files (x86)\Lineage II\system\weapongrp.dat | Копирование файла: C:\Users\ExiloN\Desktop\L2FileEdit\data\l2asm-disasm\DAT_defs\H5\weapongrp.ddf | Декодируем файл: weapongrp.dat | |--> l2encdec.exe | | | | C:\Users\ExiloN\Desktop\L2FileEdit\temp>"c:\users\exilon\desktop\l2fileedit\data\l2encdec\l2encdec.exe" -s weapongrp.dat dec-weapongrp.dat | | | | | | Input file: "weapongrp.dat" | | Output file (given or generated): "dec-weapongrp.dat" | | | | Header: "Lineage2Ver413" | | Action chosen: decode | | Outer stream size: 249088 | | RSA pair #0 chosen (meaningful for 41x only). | | | | RSA dec call. | | Packs: 1946 | | At 0/1946.... | | At 256/1946.... | | At 512/1946.... | | At 768/1946.... | | At 1024/1946.... | | At 1280/1946.... | | At 1536/1946.... | | At 1792/1946.... | | RSA dec call completed. | | |-->-------------------- | Создание файла: weapongrp.txt | |--> l2disasm.exe | | | | C:\Users\ExiloN\Desktop\L2FileEdit\temp>"c:\users\exilon\desktop\l2fileedit\data\l2asm-disasm\l2disasm.exe" -d weapongrp.ddf -e weapongrp-new.ddf dec-weapongrp.dat weapongrp.txt | | | | L2 disasm 1.4.0 by M.Soltys (aka DStuff). | | | | Record reg soft: 4 | | Record M/T[123] soft: 0 / 0 | | Record MAT[2] soft: 0 | | Record ASCF len: 0 | | Record UNI len: 63 | | | | Textconv summary: | | | | UNK convs. (legacy only) : 0 | | UNI convs. (legacy only) : 0 | | NONR convs. : 0 | | |-->-------------------- | Открытие файла: weapongrp.txt =========================================== |-======= Save & Encode {15/09/2013 - 0:23:54} =======- | Сохранение файла: weapongrp.txt | Создание файла: decweapongrp.dat |- Не удалось создать файл: dec-weapongrp.dat ===========================================
  2. picassoooo upload all files to running please
  3. going to get all of the seven signs quests?
  4. someone would help me put the raid boss Freya quests? quests but I have not adapted to the beta bersion l2jserver anyone can help me?
  5. Hello good as I might like to add conditional IceQueenCastle.java the instance to put a maximum to a minimum of people who can enter the instance freya and not have to be alone in a party. /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package instances.IceQueenCastle1; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.InstanceManager; import com.l2jserver.gameserver.instancemanager.InstanceManager.InstanceWorld; import com.l2jserver.gameserver.model.L2CharPosition; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.Instance; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.model.quest.QuestState; import com.l2jserver.gameserver.model.quest.State; import com.l2jserver.gameserver.model.zone.L2ZoneType; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.clientpackets.Say2; import com.l2jserver.gameserver.network.serverpackets.NpcSay; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import java.util.Arrays; /** ** @author GKR ** ** 2011-03-24 */ public class IceQueenCastle1 extends Quest { private class IQWorld extends InstanceWorld { public long[] storeTime = {0,0}; public boolean showIsInProgress = false; public IQWorld() { } } private static final String qn = "IceQueenCastle1"; private static final int INSTANCEID = 137; //NPC's, mobs private static final int JINIA2 = 32781; private static final int FREYA = 18847; private static final int[] CROWD = { 18848, 18849, 18926, 22767}; //Freya Skills //private static final L2Skill _attackSkill = SkillTable.getInstance().getInfo(6278, 1); private static final L2Skill _showBlizzard = SkillTable.getInstance().getInfo(6276, 1); private static final int[] ENTRY_POINT = { 114000, -112357, -11200 }; private int[] RETURN_POINT = { 113883, -108777, -848 }; private class teleCoord {/** * */ public teleCoord() { // TODO Auto-generated constructor stub } int instanceId; int x; int y; int z;} private void teleportplayer(L2PcInstance player, teleCoord teleto) { player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); player.setInstanceId(teleto.instanceId); player.teleToLocation(teleto.x, teleto.y, teleto.z); return; } private boolean checkConditions(L2PcInstance player) { if (player.getLevel() < 82 || player.getLevel() > 85) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT); sm.addPcName(player); player.sendPacket(sm); return false; } return true; } protected void exitInstance(L2PcInstance player, teleCoord tele) { player.setInstanceId(0); player.teleToLocation(tele.x, tele.y, tele.z); } protected int enterInstance(L2PcInstance player, String template, teleCoord teleto) { int instanceId = 0; InstanceWorld world = InstanceManager.getInstance().getPlayerWorld(player); //existing instance if (world != null) { //this instance if (!(world instanceof IQWorld)) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ALREADY_ENTERED_ANOTHER_INSTANCE_CANT_ENTER)); return 0; } teleto.instanceId = world.instanceId; teleportplayer(player,teleto); return instanceId; } //New instance if (!checkConditions(player)) return 0; instanceId = InstanceManager.getInstance().createDynamicInstance(template); world = new IQWorld(); world.instanceId = instanceId; world.templateId = INSTANCEID; world.status = 0; ((IQWorld)world).storeTime[0] = System.currentTimeMillis(); InstanceManager.getInstance().addWorld(world); _log.info("IQWorld started " + template + " Instance: " + instanceId + " created by player: " + player.getName()); teleto.instanceId = instanceId; teleportplayer(player,teleto); world.allowed.add(player.getObjectId()); //Open door L2DoorInstance door = InstanceManager.getInstance().getInstance(instanceId).getDoor(23140101); if (door != null) door.openMe(); return instanceId; } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { InstanceWorld tmpworld = InstanceManager.getInstance().getWorld(npc.getInstanceId()); if (tmpworld != null && tmpworld instanceof IQWorld && tmpworld.templateId == 137) { IQWorld world = (IQWorld) tmpworld; L2PcInstance pl = L2World.getInstance().getPlayer(world.allowed.get(0)); if (npc.getNpcId() == FREYA) { if (event.equalsIgnoreCase("moving")) { npc.setIsNoRndWalk(false); npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(114730, -114805, -11200, 0)); return null; } else if (event.equalsIgnoreCase("blizzard")) { //NpcSay cs = new NpcSay(npc.getObjectId(), Say2.ALL, npc.getNpcId(), 1801125); NpcSay cs = new NpcSay(npc.getObjectId(), Say2.ALL, npc.getNpcId(), "I can no longer stand by."); npc.broadcastPacket(cs); npc.stopMove(null); npc.setIsImmobilized(true); npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); npc.setIsInvul(true); npc.setTarget(npc); if (_showBlizzard != null) npc.doCast(_showBlizzard); return null; } else if (event.equalsIgnoreCase("movie") && pl != null) { pl.showQuestMovie(21); npc.deleteMe(); startQuestTimer("movie_end", 24000, npc, null); } else if (event.equalsIgnoreCase("movie_end") && pl != null) { QuestState hostQuest = pl.getQuestState("10285_MeetingSirra"); if (hostQuest != null && hostQuest.getState() == State.STARTED && hostQuest.getInt("progress") == 2) { hostQuest.set("cond", "10"); hostQuest.playSound("ItemSound.quest_middle"); hostQuest.set("progress", "3"); } //Leave instance world.allowed.remove(world.allowed.indexOf(pl.getObjectId())); teleCoord tele = new teleCoord(); tele.instanceId = 0; tele.x = RETURN_POINT[0]; tele.y = RETURN_POINT[1]; tele.z = RETURN_POINT[2]; exitInstance(pl,tele); // destroy instance after 1 min Instance inst = InstanceManager.getInstance().getInstance(npc.getInstanceId()); inst.setDuration(60000); inst.setEmptyDestroyTime(0); } } else if (!world.showIsInProgress && event.equalsIgnoreCase("immobilize") && Arrays.binarySearch(CROWD, npc.getNpcId()) >= 0) npc.setIsImmobilized(true); } return null; } @Override public String onTalk ( L2Npc npc, L2PcInstance player) { int npcId = npc.getNpcId(); QuestState st = player.getQuestState(qn); if (st == null) st = newQuestState(player); if (npcId == JINIA2) { teleCoord tele = new teleCoord(); tele.x = ENTRY_POINT[0]; tele.y = ENTRY_POINT[1]; tele.z = ENTRY_POINT[2]; QuestState hostQuest = player.getQuestState("10285_MeetingSirra"); if (hostQuest != null && hostQuest.getState() == State.STARTED && hostQuest.getInt("progress") == 2) { hostQuest.set("cond", "9"); hostQuest.playSound("ItemSound.quest_middle"); } if (enterInstance(player, "IceQueenCastle1.xml", tele) <= 0) return "32781-10.htm"; } return ""; } @Override public String onEnterZone(L2Character character, L2ZoneType zone) { InstanceWorld tmpworld = InstanceManager.getInstance().getWorld(character.getInstanceId()); if (tmpworld != null && tmpworld instanceof IQWorld && tmpworld.templateId == 137) { IQWorld world = (IQWorld) tmpworld; if (!world.showIsInProgress && character instanceof L2PcInstance) //triggers show begin { addSpawn(FREYA, 114720,-117085,-11088,15956, false, 0, false, character.getInstanceId()); Instance inst = InstanceManager.getInstance().getInstance(character.getInstanceId()); for (L2Npc npc : inst.getNpcs()) { if (Arrays.binarySearch(CROWD, npc.getNpcId()) >= 0) { npc.setIsImmobilized(false); //Fight!!! } } world.showIsInProgress = true; } } return null; } @Override public final String onSpawn(L2Npc npc) { if (npc.getNpcId() == FREYA) { startQuestTimer("moving", 60000, npc, null); startQuestTimer("blizzard", 180000, npc, null); npc.setIsNoRndWalk(true); } //Immobilize mobs until trigger will not switched on //else if (!world.showIsInProgress && Arrays.binarySearch(CROWD, npc.getNpcId()) >= 0) else if (Arrays.binarySearch(CROWD, npc.getNpcId()) >= 0) startQuestTimer("immobilize", 1000, npc, null); return null; } @Override public String onSpellFinished(L2Npc npc, L2PcInstance player, L2Skill skill) { if (skill == _showBlizzard) startQuestTimer("movie", 1000, npc, null); return null; } public IceQueenCastle1(int questId, String name, String descr) { super(questId, name, descr); addStartNpc(JINIA2); addTalkId(JINIA2); addEnterZoneId(200010); addSpawnId(FREYA); for (int i = 0; i < CROWD.length; i++) addSpawnId(CROWD[i]); addSpellFinishedId(FREYA); } public static void main(String[] args) { new IceQueenCastle1(-1,qn,"instances"); } }
  6. Would you add this to the quests? from java.lang import System
  7. Could you give an example? is the first time I use eclipse and I am not very fine in the topic
  8. He wants to change the quest's html language by using the command .lang translation with google
  9. I need to set this right to choose what language to put into the server would like to know how I configure it to work for English and Spanish. # --------------------------------------------------------------------------- # Multilingual support # --------------------------------------------------------------------------- # Enable or disable multilingual support. # Default: False MultiLangEnable = True # List of allowed languages, semicolon separated. # Default: en MultiLangAllowed = es;en # Default language, if not defined. # Default: en MultiLangDefault = es;en # Enable or disable voice command .lang for changing languages on the fly. # Default: True MultiLangVoiceCommand = True # Enable or disable multilingual SystemMessages support. # Default: False MultiLangSystemMessageEnable = True # List of allowed languages for SystemMessages, semicolon separated. # Default: MultiLangSystemMessageAllowed = es;en # Enable or disable multilingual NpcStrings support. # Default: False MultiLangNpcStringEnable = True # List of allowed languages for NpcStrings, semicolon separated. # Default: MultiLangNpcStringAllowed = es;en
  10. Special thanks to everyone at a ^ Wyatt found the soulucion and sorry for my bad English thanks all
  11. Tryskell Do you teach where I can change it? Does an image or something?
  12. Look what I have translated but I mean that the server still i get the quest name in English.
  13. I changed it to questname but I still put in English
  14. How I can change the name of a quest from English to Spanish when you take in the NPC?
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