Ncsoft also did other weird things in their "one time every six months" updates like :
- Not fixing Cancel till C3.
- Not fixing sleep till C5 (thats 5 chronicles with a skill that could disable anything, anywhere, just unleashing the "F1" madness against.... anyone, no matter what class, no matter what level ), and then fixing it the wrong way, only to give trance back to healers again.
- No dark magic resistances till ¿hellbound?, not sure about this, that was one of the things that made Howlers and Necros overpowered back in the day.
- Not fixing DoTs like... never. Really. There is no reason to use poison since C1 or maybe C3. The only useful DoTs are those of the Warcryer/overlord.
- Adding Cp to make pvp´s last longer and two years later everyone could one shot other players. Daggers, Archers, and some weird vortex with crits....
- Nerfing castle gates to 1/3 of their original php + more levels of skills and powerful magic = no one using siege golems.
- Stupid changes to clan war system.
- Sa´s system was retarded. Everyone went for focus/critdmg or acumen in their weapons.
- Set bonuses for A-S-S80, and some of the B grade ones...
- Elemental System.
- Boss jewels, making the gap between old players and new players even higher.
Is like Ncsoft dont know what to do when the time to launch a new chronicle arrives. They just look at wow, silkroad or whatever and try to put in L2 what works in those games without trying to fix what they already have, is like trying to build a tower beginning from the roof. They also try to improve game balance empowering chars, not depowering them when needed, so damage in the game has suffered a exponential growth rendering lvl 1-79 players useless and pointless.