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Tokenlt

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Everything posted by Tokenlt

  1. Could someone explain me what the column "attributes" means in augmentations table?
  2. But But over-hit is also double damage? Because I see dagger sometimes gives double damage
  3. http://www.l2archive.com/skills/human/treasure-hunter. Yes it is double damage chance. Deadly blow have it also. Ok here is backstab xml: <skill id="30" levels="37" name="Backstab" enchantLevels1="30" enchantLevels2="30"> <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <table name="#mpConsume">60 62 64 64 66 68 70 72 74 76 78 80 82 82 84 87 89 91 93 95 97 99 101 101 103 105 107 109 111 113 115 116 118 120 122 123 125</table> <table name="#ench2MpConsume">110 109 108 108 107 106 105 104 104 103 102 101 100 99 99 98 97 96 95 95 94 93 92 91 90 90 89 88 87 86</table> <table name="#power"> 1107 1176 1249 1325 1405 1488 1574 1664 1757 1853 1953 2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3217 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479 </table> <table name="#ench1Power"> 5493 5506 5520 5534 5547 5561 5575 5588 5602 5616 5629 5643 5657 5670 5684 5698 5711 5725 5738 5752 5766 5779 5793 5802 5820 5834 5848 5861 5875 5889 </table> <table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table> <set name="weaponsAllowed" val="16"/> <set name="mpConsume" val="#mpConsume"/> <set name="magicLvl" val="#magicLvl"/> <set name="power" val="#power"/> <set name="nextActionAttack" val="true" /> <set name="target" val="TARGET_ONE"/> <set name="condition" val="24"/> <!-- Behind/Crit --> <set name="reuseDelay" val="12000"/> <set name="hitTime" val="1080"/> <set name="coolTime" val="720"/> <set name="skillType" val="BLOW"/> <set name="baseCritRate" val="15"/> <set name="lethal1" val="5"/> <set name="dmgDirectlyToHp" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="40"/> <set name="effectRange" val="400"/> <set name="SSBoost" val="1.5"/> <enchant1 name="power" val="#ench1Power"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/> </skill> How can I decrease this chance?
  4. L2phx finds client but the window does not change from plain looking to the full interface. Whats the problem? I use version 3.5.34.175 on Interlude server.
  5. <skill id="263" levels="37" name="Deadly Blow" enchantLevels1="30" enchantLevels2="30"> <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <table name="#ench2MpConsume">74 73 71 70 69 68 66 65 64 63 61 60 59 58 56 55 54 53 52 50 49 48 47 45 44 43 42 40 39 38</table> <table name="#mpConsume">36 37 38 38 40 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75</table> <table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table> <table name="#power">1107 1176 1249 1325 1405 1488 1574 1664 1757 1853 1953 2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3271 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479</table> <table name="#ench1Power"> 5536 5593 5650 5708 5765 5822 5879 5936 5993 6050 6107 6164 6222 6279 6336 6396 6450 6507 6564 6621 6678 6736 6793 6850 6907 6964 7021 7078 7135 7192 </table> <table name="#ench2Power"> 5504 5529 5554 5579 5604 5629 5654 5680 5705 5730 5755 5780 5805 5830 5855 5880 5905 5930 5955 5980 6005 6030 6055 6080 6105 6130 6156 6180 6206 6231 </table> <set name="weaponsAllowed" val="16"/> <set name="mpConsume" val="#mpConsume"/> <set name="magicLvl" val="#magicLvl"/> <set name="power" val="#power"/> <set name="nextActionAttack" val="true"/> <set name="target" val="TARGET_ONE"/> <set name="condition" val="16"/> <set name="reuseDelay" val="12000"/> <set name="hitTime" val="1080"/> <set name="coolTime" val="720"/> <set name="skillType" val="BLOW"/> <set name="lethal1" val="5"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="40"/> <set name="effectRange" val="400"/> <enchant1 name="power" val="#ench1Power"/> <enchant2 name="power" val="#ench2Power"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/> </skill> Can someone tell me where can I edit deadly blow over hit landing chance? Is it in xml ?
  6. Ok i figured it out, you need to press team>> edit conflicts. And edit code manual :)
  7. Hello, So i have rev 905, I use team>>update to HEAD to get rev 911. But after update is complete console shows 3 file conflicts and in file L2PcInstance.java, VIP.java, GameServer.java I get a lot of errors. What is wrong here??? Also 3 strange files apear near VIP.java: VIP.java.mine, VIP.java.r905 and, VIP.javar911. P.S. it's L2jFrozen.
  8. ______L2 ABSOLUTE______ Hello guys I would like to announce about L2 Absolute Live start. The server opens this Friday, January 20th 18h GMT +2. It is simple, but not bad server, having the experienced administration, fast help and fast bugs repair, we have made every effort for your time you spend on our server and we hope that we will not disappoint you. I would also like to mention the server have no DONATION, in game all are equal. Everyone are welcome . Join and be the best! Sincerely, L2 Absolute Authority Fixes and changes from open beta: • Active skill delay after weapon equip now 6 seconds • Active skill reuse delay increased • Clan manager fixed • Add 3 raidboses and Scarlet Van halisha(drops aq,zaken,teza necklase) • Aqua guard,storm guard and invocation now are self buffs • Added custom shields (w/o bonuses) to gmshop • Cancel,Fear,Curse of Abyss, Mage bane and warrior bane reuse delay increased • Increased castle siege and crystal occupation reward • Added VIP event(for now in beta mode) • Celestial shield HIT TIME increased Server features: Server Rates • RateXp = 2000 Enchant Rates • Safe Enchant = +4 • Weapon Blessed/Normal Scroll Max Enchant = +14 • Armor Blessed/Normal Scroll Max Enchant = +14 • Jewels Blessed/Normal Scroll Max Enchant = +14 • Weapon Crystal Scroll Max Enchant = +16 • Armor Crystal Scroll Max Enchant = +16 • Jewels Crystal Scroll Max Enchant = +14 • Normal Scroll Enchant Rate = 80% • Blessed Scroll Enchant Rate = 90% • Crystal Scroll Enchant Rate = 95% Buffs • 36 Buff Slots • 4 Debuff Slots Olympiad • Retail Like • Olympiad Cycle = 1 Week • Start from 17h to 22h • Hero changes every Sunday Custom Features • Tattoos (P.def,M.cast speed 10%,P.atk speed 10%) • Hats (HP bonus) • Anti Buff Shield • Farm Zones (Hotspring,PI) • Hero Item.Silver Dragon coin • Nobless on start • Castle Siege Custom Reward • Fortres Siege Custom Reward • Vote Reward System • No Enchant Near Warehouse • Starting Level 80 • Raidboss jewel only from EPIC raidboss or glittering medals • All Raid Bosses custom drop.Respawn 3h • All Epic Bosses have custom drop.Respawn 24h • Gold dragon coins for clan level and reputation points. 1 Gold dragon = 500 reputation • Crystal Occupation auto-reward every 15 min 3 event glittering medals. • NO CUSTOM IN OLY • Augment skill chance 7% Commands • .dmjoin • .dmleave • .dminfo • .tvtjoin • .tvtleave • .tvtinfo • .online • .repair Events • TvT 10:00; 12:00; 14:00; 16:00; 18:00; 20:00 • DM 11:00; 13:00; 15:00; 17:00; 19:00; 21:00 • http://www.l2j.lt vote Reward. When vote count reaches defined number all online players get reward. • Custom GM events
  9. Hello, When i press "To castle" how to change spawn location , where is this tables source located?
  10. Is it possible to see myself my transformation in Interlude?
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