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Akken

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Everything posted by Akken

  1. then put it on changeSubclass method :D on l2pcinstance
  2. you confused me once y say without errors and then didnt work wtf? take a decision
  3. :/ dn put it on l2villagemaster or put spaces on if(space) and the other
  4. i am greek and i dont have something with turkey so i will try
  5. fileedit epelsekse system servername.e-dat kai allakse t apo ekei
  6. public boolean addSubClass(int classId, int classIndex) { if (getTotalSubClasses() == 3 || classIndex == 0) return false; if (getSubClasses().containsKey(classIndex)) return false; + + if(isInCombat()) + return false; + + if(isInParty()) + return false; on l2pcinstance
  7. envy of what? Imao i am not jelus for loloshop i like java and l2j no to draw with loloshop :D end of conversation.. i am out the topic :D
  8. Community increasing i may come with my clan if you add AllowWalker=true :D
  9. you idiot when we say lagless is meant to be no lag omg learn english/learn about domains and come again
  10. big boss share is fine for aio item also for freya... everyone will do the same code and also bigboss is dev on l2j so take it about buffer put ri4nas
  11. Checkare t scripts sta quest gia clan/ally isws exei html typo....
  12. http://www.maxcheaters.com/forum/index.php?topic=105180.0 http://www.maxcheaters.com/forum/index.php?topic=97971.0 30secs search
  13. this will work only if the buffer of the server is like: import sys from com.l2jarchid.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.l2jarchid.gameserver.datatables import SkillTable from com.l2jarchid import L2DatabaseFactory from com.l2jarchid.gameserver.model.quest import State from com.l2jarchid.gameserver.model.quest import QuestState from com.l2jarchid.gameserver.model.quest.jython import QuestJython as JQuest qn = "8505_Buffer" NPC=[85050] ADENA_ID=57 QuestId = 8505 QuestName = "Buffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 8505: Buffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 0 or st.getPlayer().getLevel() < 1 : htmltext = "<html><head><body>Minimum Level for Buff is 1.</body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) if event == "2": st.takeItems(ADENA_ID,0) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4354,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if event == "3": st.takeItems(ADENA_ID,0) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4356,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1303,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if event == "4": st.takeItems(ADENA_ID,0) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4354,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if event == "5": st.takeItems(ADENA_ID,0) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if event == "6": st.takeItems(ADENA_ID,0) return "1.htm" st.setState(COMPLETED) #Wind Walk if event == "7": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED)..................................... Like archid's buffer and many buffers that is for GF EP and others are like this so it will work if the method is only like: SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())
  14. FAIL! rambase.ro is a page and it just putted a sub domain lineage2.rambase.ro Just dont fail even more please
  15. Dont work in some servers... I Find phx on client but server somehow close it idk why
  16. i noticed on other comments and rates Everyone say "Shit Shit" And now you protect this commends cause of andronix anyway IS Bad end of conversation
  17. ok this is your ego dude...
  18. Apo ayta katelavenoune polloi oti mpenoune se noob server.. mpeni o allos vlepi [.::**{GM/ADMIN/DEVELOPER}**::.]#####Kid Valte kati aplo P.X Admin* GM* i kseto to name mn vazete ()^%#$@#@!!#%^&$@!#@%@%@#%@!#!@#$!@#%@##!@%$ ELEOS
  19. Is the 1st time that andronix disappoint me not only with signature but also i know understood his ego... Ok i feel your pain in the ass and i know why.. All your shares got comments like "Woow 10/10,Perfect etc etc" But ok learn to loose sometime... You cant win always... Accept critic and dont be pathetic.. Be mature dude!!
  20. probably choosed webhosting -.- not dedicated or vps
  21. 384 mb ram got my game boy rofl
  22. that sucks Individual incentives: Every new player will have an incentive to use that includes: - Level 52 - Armor, weapons and jewels top B grade. - 4,000 soulshot / blessed by class choice. - 10,000,000 million.
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