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Everything posted by dymek1984
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[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
when i'am in paryt have error; (when party member is in range and out of range) Failed executing hittask. java.lang.ArthmeticException: / by zero I know what it means [ToReward.size()] is still 0 Whe i read about bolean i came to this; when party memmbers is out of range partysize=1 but how to write this (or im wong) GN i didnt sleep 2 night in a row now need to rest a little cu soon ;] -
[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
I did as you wrote but dont work cuz never use boolean and dont know how ;/ tried looks in other scripts but did not succeed. for now have: public boolean doDie(L2Character killer) { if (!super.doDie(killer)) return false; L2PcInstance player = null; if (killer instanceof L2PcInstance) player = (L2PcInstance) killer; else if (killer instanceof L2Summon) player = ((L2Summon) killer).getOwner(); if (player != null) { List<L2PcInstance> ToReward = FastList.newInstance(); int count = 500 / ToReward.size(); broadcastPacket(new SystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL)); if (player.getParty() != null ) { for (L2PcInstance member : player.getParty().getPartyMembers()) { if (!Util.checkIfInRange(Config.ALT_PARTY_RANGE2, player, member, true)) continue; ToReward.add(member); { member.setPvpPoints(member.getPvpPoints() + count); member.sendMessage("You have earned " + count + " PvP Points"); RaidBossPointsManager.addPoints(member, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5)); if(member.isNoble()) Hero.getInstance().setRBkilled(member.getObjectId(), this.getNpcId()); } FastList.recycle((FastList<?>) ToReward); } } else { player.setPvpPoints(player.getPvpPoints() + 500); player.sendMessage("You have earned 500 PvP Points"); RaidBossPointsManager.addPoints(player, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5)); if(player.isNoble()) Hero.getInstance().setRBkilled(player.getObjectId(), this.getNpcId()); } } RaidBossSpawnManager.getInstance().updateStatus(this, true); return true; } i read about boolean and know only: have 2 option false or true but how use this dont know ;/ -
[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
ok done i have all i need (i think that) look public boolean doDie(L2Character killer) { if (!super.doDie(killer)) return false; L2PcInstance player = null; if (killer instanceof L2PcInstance) player = (L2PcInstance) killer; else if (killer instanceof L2Summon) player = ((L2Summon) killer).getOwner(); if (player != null) { int numberToAdd = (500/(player.getParty().getMemberCount())); broadcastPacket(new SystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL)); if (player.getParty() != null) { for (L2PcInstance member : player.getParty().getPartyMembers()) { member.setPvpPoints(member.getPvpPoints() + numberToAdd); member.sendMessage("You have earned " + numberToAdd + " PvP Points"); RaidBossPointsManager.addPoints(member, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5)); if(member.isNoble()) Hero.getInstance().setRBkilled(member.getObjectId(), this.getNpcId()); } } else { player.setPvpPoints(player.getPvpPoints() + numberToAdd ); player.sendMessage("You have earned " + numberToAdd + " PvP Points"); RaidBossPointsManager.addPoints(player, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5)); if(player.isNoble()) Hero.getInstance().setRBkilled(player.getObjectId(), this.getNpcId()); } } RaidBossSpawnManager.getInstance().updateStatus(this, true); return true; } and work fine tested with 2 and 3 party members Sorry for post after post* edit: sorry I was glad too fast when I'm in a party and party member is in town and so divided the party and give away even as they are i found somethink like this: if (!Util.checkIfInRange(Config.ALT_PARTY_RANGE2, player, member, true)) continue; but dont know wher put this code ;[ -
[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
here is xp/sp sharing but dont know from where i can take party size public void distributeXpAndSp(long xpReward, int spReward, List<L2Playable> rewardedMembers, int topLvl, int partyDmg, L2Attackable target) { L2SummonInstance summon = null; List<L2Playable> validMembers = getValidMembers(rewardedMembers, topLvl); float penalty; double sqLevel; double preCalculation; xpReward *= getExpBonus(validMembers.size()); spReward *= getSpBonus(validMembers.size()); double sqLevelSum = 0; for (L2Playable character : validMembers) sqLevelSum += (character.getLevel() * character.getLevel()); final float vitalityPoints = target.getVitalityPoints(partyDmg) * Config.RATE_PARTY_XP / validMembers.size(); final boolean useVitalityRate = target.useVitalityRate(); // Go through the L2PcInstances and L2PetInstances (not L2SummonInstances) that must be rewarded synchronized(rewardedMembers) { for (L2Character member : rewardedMembers) { if(member.isDead()) continue; penalty = 0; // The L2SummonInstance penalty if (member.getPet() instanceof L2SummonInstance) { summon = (L2SummonInstance)member.getPet(); penalty = summon.getExpPenalty(); } // Pets that leech xp from the owner (like babypets) do not get rewarded directly if (member instanceof L2PetInstance) { if (((L2PetInstance)member).getPetData().getOwnerExpTaken() > 0) continue; else // TODO: This is a temporary fix while correct pet xp in party is figured out penalty = (float)0.85; } // Calculate and add the EXP and SP reward to the member if (validMembers.contains(member)) { sqLevel = member.getLevel() * member.getLevel(); preCalculation = (sqLevel / sqLevelSum) * (1 - penalty); // Add the XP/SP points to the requested party member if (!member.isDead()) { long addexp = Math.round(member.calcStat(Stats.EXPSP_RATE, xpReward * preCalculation, null, null)); int addsp = (int)member.calcStat(Stats.EXPSP_RATE, spReward * preCalculation, null, null); if (member instanceof L2PcInstance) { if (((L2PcInstance)member).getSkillLevel(467) > 0) { L2Skill skill = SkillTable.getInstance().getInfo(467,((L2PcInstance)member).getSkillLevel(467)); if (skill.getExpNeeded() <= addexp) ((L2PcInstance)member).absorbSoul(skill,target); } ((L2PcInstance)member).addExpAndSp(addexp, addsp, useVitalityRate); if (addexp > 0) ((L2PcInstance)member).updateVitalityPoints(vitalityPoints, true, false); } else member.addExpAndSp(addexp, addsp); } } else { member.addExpAndSp(0, 0); } } } } "parytRoom" is party matching = distribute in party ? -
[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
Hello again ;] Have problem with Raid boss I added the PvpPoints to L2RaidBossInstance but my bosses is strong and need party to kill him and only 1 player get points ;/ Want add for party and have problem with distribute points look: public boolean doDie(L2Character killer) { if (!super.doDie(killer)) return false; L2PcInstance player = null; if (killer instanceof L2PcInstance) player = (L2PcInstance) killer; else if (killer instanceof L2Summon) player = ((L2Summon) killer).getOwner(); if (player != null) { broadcastPacket(new SystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL)); if (player.getParty() != null) { for (L2PcInstance member : player.getParty().getPartyMembers()) { int numberToAdd = 500; member.setPvpPoints(member.getPvpPoints() + numberToAdd ); member.sendMessage("You have earned " + numberToAdd + " PvP Points"); RaidBossPointsManager.addPoints(member, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5)); if(member.isNoble()) Hero.getInstance().setRBkilled(member.getObjectId(), this.getNpcId()); } } else { int numberToAdd = 500; player.setPvpPoints(player.getPvpPoints() + numberToAdd ); player.sendMessage("You have earned " + numberToAdd + " PvP Points"); RaidBossPointsManager.addPoints(player, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5)); if(player.isNoble()) Hero.getInstance().setRBkilled(player.getObjectId(), this.getNpcId()); } } RaidBossSpawnManager.getInstance().updateStatus(this, true); return true; } raidboss everyone has a lvl 80 so everybody gives the same number of points tried to add: int numberToAdd = 500 / this.getPartyMember(); but error ;/ want to ex if in party is 4 members - int numberToAdd = 500/4 is posible or not?? -
How to modify karma guard ?
dymek1984 replied to Valve's topic in Server Development Discussion [L2J]
Maybe can disable hide only when playes has karma. Look L2PcInstance -
[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
However I would like to add a party for supporters and healers, and when the party is exp points let them works on every party member. And i [share] this like a diff and add 3 NPC 1; echange points for items (aromor, weapon) 2; exhcange items for points ex.(drop from RB 1 items give 500 pvp points) 3; wnat addd teleporter who tale u tp place when u have a number of points but they do not take <-- this need to thik about it. -
[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
Wow im done it works corectly. I think it works well but did little testing, the following points for every kill Thank you very very very very very very very much. ;] package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; /** * This class manages special pvpkill rewards mobs. */ public class L2PvpMobInstance extends L2MonsterInstance { public L2PvpMobInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2PvpMobInstance); } /** * Manages the doDie event<BR><BR> * * @param killer The L2Character that killed this instance.<BR><BR> */ @Override public boolean doDie(L2Character killer) { if (!super.doDie(killer)) return false; L2PcInstance player = null; // check if the killer is different of null (to avoid NPE error) if (killer != null) { // check if the killer was a player or a summon, because L2Character can be many things. if (killer instanceof L2PcInstance || killer instanceof L2SummonInstance) { if (killer instanceof L2PcInstance) player = (L2PcInstance) killer; // if killer is a summon, redirect to his owner else if (killer instanceof L2Summon) player = ((L2Summon) killer).getOwner(); { int numberToAdd = (getLevel()-79)*2; player.setPvpPoints(player.getPvpPoints() + numberToAdd); player.sendMessage("You have earned " + numberToAdd + " PvP Points"); } } } return true; } } -
[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
I read a lot of times, but the little I understand, perhaps because of poorly know English and the translator translates strangely. Nothing else I am doing just as I get back from work the whole time sitting in the eclipse and still make a difference in L2Character, L2PcInstance, L2PvpMobInstance compiling, checking, changing, constantly trying to add something else to change. -
[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
@Override public boolean doDie(L2Character killer) //here is a error <- eclipse quick fix say "this method must return as result of type boolean" { And calcul will be looks like: numberToAdd = (getLevel()-79)*2; setPvpPoints(killer.getPvpPoints() + numberToAdd); But in "numberToAdd" have always error and eclipse quick fix not help much. and i add msg. killer.sendMessage("You have earned " + numberToAdd + " PvP Points"); msg working good but saying u have earned 0 pvp points ;/ -
[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
Now this I am afraid to write anything. ;] Examined the other files and came to me something like that: package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; /** * This class manages special pvpkill rewards mobs. */ public class L2PvpMobInstance extends L2MonsterInstance { public L2PvpMobInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2PvpMobInstance); } /** * Manages the doDie event<BR><BR> * * @param killer The L2Character that killed this instance.<BR><BR> */ @Override public boolean doDie(L2Character killer) { if (!super.doDie(killer)) return false; L2PcInstance player = null; if (killer instanceof L2PcInstance) player = (L2PcInstance) killer; else if (killer instanceof L2Summon) player = ((L2Summon) killer).getOwner(); if (killer != null) { numberToAdd = (getLevel()-79)*2; setPvpPoints(killer.getPvpPoints() + numberToAdd); } return true; } } Very long I sat there and read other server files. Please answer, write that everything is bad, or just have errors. currently does not work after compiling. (and pls write where im wrong) -
Hello I am doing a server lineage. I have already almost finished, but I would pvpPoints (abyss points in aion) I have done for player vs. player, but still I wanted to mobs gave but pvpPoints. for now i make new instance for mobs with help other ppl but java is not my strong point. the code is not complete and messed up, contains errors package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; /** * This class manages special pvpkill rewards mobs. */ public class L2PvpMobInstance extends L2MonsterInstance { public L2PvpMobInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2PvpMobInstance); } /** * Manages the doDie event<BR><BR> * * @param killer The L2Character that killed this instance.<BR><BR> */ @Override public boolean doDie(L2Character killer) { if (!super.doDie(killer)) return false; { L2PcInstance player = (L2PcInstance) killer; if (killer != null) // check if the killer is different of null (to avoid NPE error) if (killer instanceof L2PcInstance) // check if the killer was a player or a summon player = (L2PcInstance) killer; else if (killer instanceof L2Summon) player = ((L2Summon) killer).getOwner();// if killer is a summon, redirect to a L2PcInstance type { numberToAdd = (getLevel()-79)*2;// do a custom calcul using mob level setPvpPoints(killer.getPvpPoints() + numberToAdd); // add the custom calcul result to the L2PcInstance total pvp points } if (killer instanceof L2PcInstance); // if killer is a player player = (L2PcInstance) killer; // do a custom calcul using mob level { // add the custom calcul result to the L2PcInstance total pvp points } { return true; } } } } //Someone suggested to me how to do it only and add coments but if someone has another solution it also can be _( sorry for the English, text is translated )_
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[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
tell me if that is right L2PcInstance player = (L2PcInstance) killer; if (killer != null) // check if the killer is different of null (to avoid NPE error) -
[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
Ok party deleted. That is black magic for me but all time learning abut java. /** * Manages the doDie event<BR><BR> * * @param killer The L2Character that killed this instance.<BR><BR> */ @Override public boolean doDie(L2Character killer) { if (!super.doDie(killer)) return false; L2PcInstance player = null; // check if the killer is different of null (to avoid NPE error) if (killer instanceof L2PcInstance) // check if the killer was a player or a summon player = (L2PcInstance) killer; else if (killer instanceof L2Summon) player = ((L2Summon) killer).getOwner();// if killer is a summon, redirect to a L2PcInstance type { // do a custom calcul using mob level // add the custom calcul result to the L2PcInstance total pvp points } // if killer is a player if (player != null) // do a custom calcul using mob level { // add the custom calcul result to the L2PcInstance total pvp points addPvpPoints (player, getNpcId(), (getLevel()-79*2)); } { return true; } } /** * @param player * @param npcId * @param i */ private void addPvpPoints(L2PcInstance player, int npcId, int i) { // TODO Auto-generated method stub } } -
[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
Have a little free time in work and for now have this package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.instancemanager.RaidBossPointsManager; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.entity.Hero; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; import com.l2jserver.util.Rnd; /** * This class manages special pvpkill rewards mobs. */ public class L2PvpMobInstance extends L2MonsterInstance { public L2PvpMobInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2PvpMobInstance); } /** * Manages the doDie event<BR><BR> * * @param killer The L2Character that killed this instance.<BR><BR> */ @Override public boolean doDie(L2Character killer) { if (!super.doDie(killer)) return false; L2PcInstance player = null; // check if the killer is different of null (to avoid NPE error) if (killer instanceof L2PcInstance) // check if the killer was a player or a summon player = (L2PcInstance) killer; else if (killer instanceof L2Summon) player = ((L2Summon) killer).getOwner();// if killer is a summon, redirect to a L2PcInstance type { // do a custom calcul using mob level // add the custom calcul result to the L2PcInstance total pvp points if(player != null) // if killer is a player { if (player.getParty() != null) { for (L2PcInstance member : player.getParty().getPartyMembers()) { //here calculate for party (Right)? } } } if // do a custom calcul using mob level { // add the custom calcul result to the L2PcInstance total pvp points } } return true; } } need to add calculate, can use your calculate but when i back from work ;] -
[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
copied L2minionInstance and create new L2pvpmobInstance /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.ai.L2AttackableAI; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.L2WorldRegion; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; /** * This class manages all Minions. * In a group mob, there are one master called RaidBoss and several slaves called Minions. * * @version $Revision: 1.20.4.6 $ $Date: 2005/04/06 16:13:39 $ */ public class L2pvpmobInstance extends L2MonsterInstance { //private static Logger _log = Logger.getLogger(L2RaidMinionInstance.class.getName()); /** The master L2Character whose depends this L2MinionInstance on */ private L2MonsterInstance _master; /** * Constructor of L2MinionInstance (use L2Character and L2NpcInstance constructor).<BR><BR> * * <B><U> Actions</U> :</B><BR><BR> * <li>Call the L2Character constructor to set the _template of the L2MinionInstance (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR) </li> * <li>Set the name of the L2MinionInstance</li> * <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it </li><BR><BR> * * @param objectId Identifier of the object to initialized * @param L2NpcTemplate Template to apply to the NPC */ public L2pvpmobInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2MinionInstance); } /** * Return the master of this L2MinionInstance.<BR><BR> */ public L2MonsterInstance getLeader() { return _master; } @Override public void onSpawn() { setIsNoRndWalk(true); if (getLeader() != null) { } // check the region where this mob is, do not activate the AI if region is inactive. L2WorldRegion region = L2World.getInstance().getRegion(getX(),getY()); if ((region !=null) && (!region.isActive())) ((L2AttackableAI) getAI()).stopAITask(); super.onSpawn(); } /** * Set the master of this L2MinionInstance.<BR><BR> * * @param leader The L2Character that leads this L2MinionInstance * */ public void setLeader(L2MonsterInstance leader) { _master = leader; } /** * Manages the doDie event for this L2MinionInstance.<BR><BR> * * @param killer The L2Character that killed this L2MinionInstance.<BR><BR> */ @Override public boolean doDie(L2Character killer) { if (!super.doDie(killer)) return false; // if the victim was pvpflagged [color=red] if (getPvpFlag() != 0)[/color] { [color=green] int pointsToAdd = (int) (_pvpPoints*0.10);[/color] [color=red] int pointsToRemove = _pvpPoints - pointsToAdd < 0 ? 0 : _pvpPoints - pointsToAdd;[/color] [color=red] // remove points to the victims and add points to the killer. pk.setpvpPoints(pk.getpvpPoints() + pointsToAdd); setpvpPoints(pointsToRemove); [/color] } return true; } @Override public float getVitalityPoints(int damage) { return 0; } } hope i understand u, have errors where is pvp points. in red i mark what think need to remove in green need to cange but dont know how. -
[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
That is too hard for me i cant do nothing always have errors. but have new ide with item take 10% items from victim and give to killer. and set for this no tradeable no dropable no sellable no desroyable. and easiest add to mobs. i fight with this code 3 days and dont have nothing for now. But if some one is interesing can help to finish this. -
[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
yes when i finish with all Yes, but when i finish with all -
[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
I want to add pvppoints only mobs (monsters) just on the farm made by me. And these mobs have 80 to 87 lvl and are a L2Monster. Now, how to add pvppoints inL2MonsterInstance to get sequentially from 80lvl 2 points, from 81lvl 4 points...... from 87lvl 14 points. I'm already almost done server need to do pvppoints from mobs. -
[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
My English is not too good and it is a problem, I could understand you wrong That is my code in L2PcInstance under // Kill the L2PcInstance if (killer instanceof L2PcInstance && getPvpFlag() > 0) { L2PcInstance kill = (L2PcInstance) killer; int pointsToAdd = (int) (_pvpPoints*0.10); int pointsToRemove = _pvpPoints - pointsToAdd < 0 ? 0 : _pvpPoints - pointsToAdd; kill.setpvpPoints(kill.getpvpPoints() + pointsToAdd); setpvpPoints(pointsToRemove); } and its work correctly for player vs player have .stat where can see target points and when i target self, my points. But for me is hard to add points for mobs some about 2-100 points from mobs ex: mob lvl 80 give me 10 points and raidboss give me 100 points (for 2 players in party 50 points each) That idea (system) is good i think. Blocking me just a little knowledge of programming and English. So therefore, decided to write on this forum. Until now, only read. Maybe someone will like it and add something of my own. -
[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
When u kill player with 0-9 pvppoints u earn 1 point and they lost 1 point (rounded) I do not know if I were you I understand it, or do you understand me well, but it's about pvppoints, not pkpkill. And have new idea: pvppoints turn for fame, because fame can add to multisell but how to adda fame to drop for now when i add fame(-300) have error in gameserver console ;/ -- One more thing, the entire text is translated in google translator -- -
[Help] Pvp points from Mobs
dymek1984 replied to dymek1984's question in Request Server Development Help [L2J]
Needs to have the mob because pvppoints Starting with the game has 0 points which means that during the pvp does not get any points from your opponent will not be because they had. When it comes to amount of points from the mob can be according to it's already a lvl They presented -So far I am listing NPC points on pvp weapons and armor -voicecommad .stat for players to know how much of May and how many others have points so when i finish with mobs i share all system with .diff and npc here -
Hello i have pvp points on my server. From each killed pleyera gets his 10% pvpPoints and that points has stored in db new column in characters Wanna know how to add these points to the mobs and get them together with exp and sp. but if exp is set to 7000 is a mob would give me 7 pvppoints. hope u understand me cuz my english is more funny than the understandable.
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[Share] Rin4a's Buffer for CT 2.4!
dymek1984 replied to Kuntz's topic in Server Shares & Files [L2J]
When i trying to create sheme i have msg "htm was too long" why? -
ok I found what I wanted to know maybe next time my cloaks had a cool effect Thx AVE and CriticalError