none... since i created the skills myself, using similar skills. Still need to recheck/fix some skill stats to match the real value (for ex: vampiric,reflect, elements), but overall they are ok.
normally the skills should be like:
<!--Vampire's Touch - Buff Skill - (Lute Melody remake)
Increases party members Atk. Spd. with 37% and Casting Spd. +34% for a period of time. Also adds vampiric effect when they deal normal damage to an enemy.-->
<skill id="40000" levels="1" name="Vampire's Touch">
<set name="mpConsume" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="pAtkSpeedUp">
<mul order="0x30" stat="pAtkSpd" val="1.37"/>
</effect>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="mAtkSpeedUp" noicon="1">
<mul order="0x30" stat="mAtkSpd" val="1.34"/>
</effect>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="vampRage" noicon="1">
<add order="0x40" stat="absorbDam" val="9"/>
</effect>
</for>
</skill>
If i use the above formula stackType replace the other buffs (acumen/haste/vampiric rage types), but wont stop them to be buffed again and stack with new buff.
Here are the all new skills, which i have purely made because i hate 3-4 buff rows when they can be really nice like in god. And no, they are not ninjaed from anywhere, is not that hard to put togheter a few skills, but make them work properly seems to be...
<?xml version='1.0' encoding='utf-8'?>
<list>
<!--Vampire's Touch - Buff Skill - (Lute Melody remake)
Increases party members Atk. Spd. with 37% and Casting Spd. +34% for a period of time. Also adds vampiric effect when they deal normal damage to an enemy.-->
<skill id="40000" levels="1" name="Vampire's Touch">
<set name="mpConsume" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="vtMastery">
<mul order="0x30" stat="pAtkSpd" val="1.37"/>
<mul order="0x30" stat="mAtkSpd" val="1.34"/>
<add order="0x40" stat="absorbDam" val="9"/>
</effect>
</for>
</skill>
<!--Thiefs Guidance - Buff Skill - (Harp Melody remake)
Increases party members Accuracy by 8, Evasion by 8 and Speed by 37. -->
<skill id="40001" levels="1" name="Thiefs Guidance">
<set name="mpConsume" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="tgMastery">
<add order="0x40" stat="rEvas" val="4"/>
<add order="0x40" stat="accCombat" val="8"/>
<add order="0x40" stat="runSpd" val="37"/>
</effect>
</for>
</skill>
<!-- Death Whispers - Buff Skill - (Guitar Melody remake)
Increases P.Critical Rate +38%, P.Critical Damage +35%, and M. Critical Rate +20, and reduces their MP cost for physical and magical skills by 10%. -->
<skill id="40002" levels="1" name="Death Whispers">
<set name="mpConsume" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="dwMastery">
<mul order="0x30" stat="cAtk" val="1.35"/>
<basemul order="0x40" stat="rCrit" val="0.38"/>
<add order="0x40" stat="mCritRate" val="20"/>
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.9"/>
<mul order="0x30" stat="MagicalMpConsumeRate" val="0.9"/>
</effect>
</for>
</skill>
<!--Tree of Life Blessing - Buff Skill - (Pipe Organ Melody remake)
Increases Max HP by 43%, Max MP by 43%, Max CP by 43%, and HP Recovery Bonus by 20%.-->
<skill id="40003" levels="1" name="Tree of Life Blessing">
<set name="mpConsume" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="tolMastery">
<mul order="0x30" stat="maxHp" val="1.43"/>
<mul order="0x30" stat="maxMp" val="1.43"/>
<mul order="0x30" stat="maxCp" val="1.43"/>
<mul order="0x30" stat="regHp" val="1.2"/>
</effect>
</for>
</skill>
<!--Paagrio's Power - Buff Skill - (Horn Melody remake)
Increases P. Atk.+23%, P. Def.+15%, M. Atk.+91%, and M. Def.+30%.-->
<skill id="40004" levels="1" name="Paagrio's Power">
<set name="mpConsume" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="ppMastery">
<mul order="0x30" stat="pAtk" val="1.23"/>
<mul order="0x30" stat="pDef" val="1.15"/>
<mul order="0x30" stat="mAtk" val="1.91"/>
<mul order="0x30" stat="mDef" val="1.3"/>
</effect>
</for>
</skill>
<!--Aden's Glory - Buff Skill - (Drum Melody remake)
Increases Max MP by 20% and HP Recovery bonus +20%, M. Critical Rate +20 and increases P. Atk. and M. Atk. +10%. Atk. Spd., Casting Spd. +20%, P. Def. and M. Def. +20%, +10% debuff resistance.-->
<skill id="40005" levels="1" name="Aden's Glory">
<set name="mpConsume" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="agMastery">
<mul order="0x30" stat="regHp" val="1.2"/>
<mul order="0x30" stat="maxMp" val="1.2"/>
<add order="0x40" stat="mCritRate" val="20"/>
<mul order="0x30" stat="pAtk" val="1.1"/>
<mul order="0x30" stat="mAtk" val="1.1"/>
<mul order="0x30" stat="pDef" val="1.2"/>
<mul order="0x30" stat="mDef" val="1.2"/>
<mul order="0x30" stat="pAtkSpd" val="1.2"/>
<mul order="0x30" stat="mAtkSpd" val="1.2"/>
<mul order="0x30" stat="cancelVuln" val="0.9"/>
<mul order="0x30" stat="debuffVuln" val="0.9"/>
</effect>
</for>
</skill>
<!--Fury unleashead - Buff Skill - (Prevailing Sonata remake)
Increases party members' Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 35%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate.-->
<skill id="40006" levels="1" name="Fury Unleashed">
<set name="mpConsume" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="fuMastery">
<mul order="0x30" stat="regMp" val="1.2"/>
<mul order="0x30" stat="maxHp" val="1.3"/>
<mul order="0x30" stat="pAtkSpd" val="1.15"/>
<mul order="0x30" stat="mAtkSpd" val="1.3"/>
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.9"/>
<mul order="0x30" stat="MagicalMpConsumeRate" val="0.9"/>
<sub order="0x40" stat="cancel" val="53"/>
</effect>
</for>
</skill>
<!--Daring Devil - Buff Skill - (Daring Sonata remake)
Increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received.-->
<skill id="40007" levels="1" name="Daring Devil">
<set name="mpConsume" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="ddMastery">
<mul order="0x30" stat="pAtk" val="1.08"/>
<mul order="0x30" stat="mAtk" val="1.16"/>
<mul order="0x30" stat="pAtkSpd" val="1.08"/>
<mul order="0x30" stat="mAtkSpd" val="1.08"/>
<mul order="0x30" stat="pDef" val="0.97"/>
<mul order="0x30" stat="mDef" val="0.89"/>
<sub order="0x40" stat="rEvas" val="4"/>
<add order="0x40" stat="absorbDam" val="8"/>
<add order="0x40" stat="reflectDam" val="10"/>
</effect>
</for>
</skill>
<!--Refreshing Winds - Buff Skill - (Refreshing Sonata remake)
Increases HP recovery bonus by 20%, Accuracy+4, Evasion+3 and Speed+20, and decreases MP cost by 20% for skills and skill reuse times by 10%.-->
<skill id="40008" levels="1" name="Refreshing Winds">
<set name="mpConsume" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="rwMastery">
<mul order="0x30" stat="regHp" val="1.2"/>
<add order="0x40" stat="accCombat" val="4"/>
<add order="0x40" stat="rEvas" val="3"/>
<add order="0x40" stat="runSpd" val="20"/>
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.8"/>
<mul order="0x30" stat="MagicalMpConsumeRate" val="0.8"/>
<mul order="0x30" stat="mReuse" val="0.9"/>
<mul order="0x30" stat="pReuse" val="0.9"/>
</effect>
</for>
</skill>
<!--Elemental protection - Buff Skill - (Elemental Protection remake)
Increases the party members resistances to Fire, Water, Wind, and Earth attacks by 30.-->
<skill id="40009" levels="1" name="Elemental Protection">
<set name="mpConsume" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="epMastery">
<mul order="0x30" stat="waterVuln" val="0.7"/>
<mul order="0x30" stat="fireVuln" val="0.7"/>
<mul order="0x30" stat="windVuln" val="0.7"/>
<mul order="0x30" stat="earthVuln" val="0.7"/>
</effect>
</for>
</skill>
<!--Mental protection - Buff Skill - (Mental Protection remake)
Increases resistances to Hold, Sleep and Mental by 50, buff-canceling by 30, and debuff attacks by 20.-->
<skill id="40010" levels="1" name="Mental Protection">
<set name="mpConsume" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="mpMastery">
<mul order="0x40" stat="rootVuln" val="0.5"/>
<mul order="0x30" stat="sleepVuln" val="0.5"/>
<mul order="0x30" stat="confusionVuln" val="0.5"/>
<mul order="0x30" stat="derangementVuln" val="0.5"/>
<mul order="0x30" stat="cancelVuln" val="0.7"/>
<mul order="0x30" stat="debuffVuln" val="0.8"/>
</effect>
</for>
</skill>
<!--Divine protection - Buff Skill - (Divine Protection remake)
Increases a targets resistances to Stun +40%, Poison and Bleed by 50%, Holy and Dark by 30.-->
<skill id="40011" levels="1" name="Divine Protection">
<set name="mpConsume" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="dpMastery">
<mul order="0x30" stat="stunVuln" val="0.6"/>
<mul order="0x40" stat="poisonVuln" val="0.5"/>
<mul order="0x30" stat="bleedVuln" val="0.5"/>
<mul order="0x30" stat="holyVuln" val="0.7"/>
<mul order="0x30" stat="darkVuln" val="0.7"/>
</effect>
</for>
</skill>
<!-- Wizard's Empower (Wizard's Harmony remake)
Increases P. Atk. by 8%, M. Atk. by 40%, Atk. Spd. and Casting Spd. by 8%, M. Def. by 14%, M. Critical Rate by 100%, MP recovery bonus by 20%, Speed by 8 and decreases P. Def. by 8%, P. Evasion by 4, MP Consumption of magic skill by 15%, MP Consumption of physical skill by 5%, and skill cooldown by 20%.-->
<skill id="40012" levels="1" name="Wizard's Empower">
<set name="mpConsume" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="hMastery">
<mul order="0x30" stat="pAtk" val="1.08"/>
<mul order="0x30" stat="mAtk" val="1.4"/>
<mul order="0x30" stat="pAtkSpd" val="1.08"/>
<mul order="0x30" stat="mAtkSpd" val="1.08"/>
<mul order="0x30" stat="mDef" val="1.14"/>
<mul order="0x40" stat="mCritRate" val="2"/>
<mul order="0x30" stat="regMp" val="1.2"/>
<add order="0x40" stat="runSpd" val="8"/>
<mul order="0x30" stat="pDef" val="0.92"/>
<sub order="0x40" stat="rEvas" val="4"/>
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.95"/>
<mul order="0x30" stat="MagicalMpConsumeRate" val="0.85"/>
<mul order="0x30" stat="mReuse" val="0.8"/>
<mul order="0x30" stat="pReuse" val="0.8"/>
</effect>
</for>
</skill>
<!-- Warrior's Might (Warriors's Harmony remake)
Increases P. Atk. by 35%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8%, P. Critical Damage by 35%, P. Critical Rate by 100, Speed by 8 and decreases M. Def. by 16%, P. Def. by 8%, and P. Evasion by 4.-->
<skill id="40013" levels="1" name="Warrior's Might">
<set name="mpConsume" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="hMastery">
<mul order="0x30" stat="pAtk" val="1.35"/>
<mul order="0x30" stat="mAtk" val="1.16"/>
<mul order="0x30" stat="pAtkSpd" val="1.08"/>
<mul order="0x30" stat="mAtkSpd" val="1.08"/>
<mul order="0x30" stat="cAtk" val="1.35"/>
<add order="0x40" stat="rCrit" val="100"/>
<add order="0x40" stat="runSpd" val="8"/>
<mul order="0x30" stat="mDef" val="0.84"/>
<mul order="0x30" stat="pDef" val="0.92"/>
<sub order="0x40" stat="rEvas" val="4"/>
</effect>
</for>
</skill>
<!-- Knight Stance (Knights's Harmony remake)
Increases the selected party member's P. Atk. by 12%, P. Def. by 45%, shield defense rate by 30%, shield P. Def. by 50%, P. Critical Damage by 35% and P. Critical Rate by 100%.-->
<skill id="40014" levels="1" name="Knight Stance">
<set name="mpConsume" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="hMastery">
<mul order="0x30" stat="pDef" val="1.45"/>
<mul order="0x30" stat="pAtk" val="1.12"/>
<mul order="0x30" stat="cAtk" val="1.35"/>
<add order="0x40" stat="rCrit" val="100"/>
<mul order="0x30" stat="rShld" val="1.3"/>
<mul order="0x30" stat="sDef" val="1.5"/>
</effect>
</for>
</skill>
</list>