Depend what pack he use. There may be not such config. Anyway.
About clan rep item. You have to create new item handler
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.itemhandlers;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
public class ClanItem implements IItemHandler
{
@Override
public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
if (!(playable instanceof L2PcInstance))
return;
final L2PcInstance activeChar = (L2PcInstance) playable;
if (activeChar.getClan() == null)
return;
if (!activeChar.isClanLeader())
{
activeChar.sendMessage("Only clan leader can use it.");
return;
}
activeChar.getClan().addReputationScore(500);
activeChar.getClan().broadcastClanStatus();
activeChar.sendMessage("Your clans reputation score has been increased.");
MagicSkillUse MSU = new MagicSkillUse(activeChar, activeChar, 2024, 1, 1, 0);
activeChar.broadcastPacket(MSU);
activeChar.destroyItem("Consume", item.getObjectId(), 1, null, true);
}
}
Then register it inside Itemhandler.java
Go to xml folder, to the item that you want and change its handler to ClanItem.