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xdem

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Everything posted by xdem

  1. Nai omos ama 9es tetio server kalitera mn xalas to xrono sou kanenas dn 9a mpei -.- , an to skeftese sovara mporeis na kaneis polla gia na ftia3eis otidipote px kai ego exo kanei afto pou exei kanei o filos mas o pipiou(original21 :] ) exo valei to vampiric rage 3% peripou kai to reflect 5% max gia vengueance+revenge na fantastis oti ama vgalei kapios healer armor eno ton varaei kapio mob gia poli dmg to mob troei reflect afto dn eine bug? omg eine trelo skepsou to enas healer no armor troei 11ares apo to npc oi opies to 60% to pernei se dmg dld 6k dmg sxedon pou mporei na to healarei easy kai to npc na troei ta 4500 piso... dn eine poli exploitable? :/
  2. eine apolitos fisiologiko kai dn eine error, 9a ginei error ama ftia3eis afto pou 9eleis dioti fantasou ena tank me 6k pdef me 30% reflects afto 9a simene kai pdef kai -30% dmg Bugg!! I alios enan sps me full buff gia reflect song of venguence kai chant of revenge + to active tou ftanei peripou 40% reflect dld -40% dmg?? afto 9es? As anafero kai to pve ta mobs kanoun kirios normal hits... katalaveneis?
  3. Pios o logos na pira3ei ta armorgrp file mou? to mono pou xriazete na ftia3ei eine to recipes.xml na ftia3ei ikonaki se ka9e recipe meso etcitegrp kai perigrafi ton recipe sto itemname. An esu nomizes pos o epilogue dn exei vesper armors/weapons kaneis la9os gt afta mpenoun apo ton gracia final kai o epilogue eine to update to final... :/
  4. I akoma kalitera dokimase mipos fteei o client katevase enan clean kai ala3e mono to IP ama to privlima epimenei xreazese server side fix pragma diskolo dioti ein polla p prepei na fta3eis ama eine etsi kane update ton server sou se pio sixrono pack i rev.
  5. Ok its so easy: Colision height --> the distance between the Npc's name from the ground. To find the proper number for this you have to make tests... So first add a random (low) number on colision height, then delete the current Npc and respawn a new one. So if the new npc is under the ground you will have to increase the height. For example if the half npc is under the ground you must 2x the height. The colision height will be correct when the Npc's feet are exactly fitting with the ground I meen that it should't fly for 1 decymetre(example) neither a little part of the feet inside the ground. Make many modifications with the height and you will find its correct height visually (5 minute work) About the radius its the targetable area of the monster For example: A gremlin will have 5 height and 8 radius then a npc taller but with same size would have 8 height and the same radius. Antharas has a large radius becase he is too large and a high height collision cause he is too tall... PS: Colissions are made mainly for targeting the npc... ok i know this is hard to understand but this is the way it goes. 2ndPS: spawn a npc with exactly same analogies EXCACTLY same body size and same height and copy its collisions and then modify your npc so it gets targetable easy and looks normal thats it...
  6. k i will make it for you, just upload me your weapgrp in txt and I will make it and post it here
  7. yes dude, maybe links died, but is so easy to make.... just open your weapongrp and compare the diffrences from a one hand weap and Dual wep you will find out what to do or search the forum for adaption guides its not hard
  8. oxi an exei paliotero apo Freya - High five pack ;) to final kai to epilogue dn to exoun. Poso malon ta IL pack
  9. Litourgei 200% sto leme 3 atoma re file mn ise 3erokefalos gt na mn litourgei? Na sou e3igiso Ama vgaleis ta stats pou katevazei: ta kokkina eine ta stats <skill id="6213" levels="4" name="Armor Grade Penalty"> <table name="#rEvas"> 2.5 5 7.5 10 </table> <table name="#amount"> 0.8333 0.6944 0.5787 0.4823 </table> <set name="magicLvl" val="1" /> <set name="operateType" val="OP_PASSIVE" /> <set name="skillType" val="BUFF" /> <set name="stayAfterDeath" val="true" /> <set name="target" val="TARGET_SELF" /> <for> <sub order="0x40" stat="rEvas" val="#rEvas" /> <mul order="0x30" stat="pAtkSpd" val="#amount" /> <mul order="0x30" stat="mAtkSpd" val="#amount" /> <mul order="0x30" stat="runSpd" val="#amount" /> </for> </skill> ama sviseis ta kokkina o char 9a pernei death penalty ala dn 9a xanei stats (epd ta exeis svisei) ... ή Ama to sviseis olokliro pou sto protino, o server dn 9a anagnorizei to death penalty kai to prospernaei alla afto 9a to vlepei san error, eine asimanto error 9a sto petaei stin Console sixna Could not find penalty for level 1 Could not find penalty for level 2 Could not find penalty for level 3 Could not find penalty for level 4 Could not find penalty for level 5 alla sou ipa eine terma asimanto error dn epireazei tpt kai dn iparxei kamia diafora sto game ektos apo tn diagrafi ton penalty. 9a pas Gameserver/data/stats/skills 6200-6299.xml patas cntlr+F kai kaneis search to 6213... Iparxei 100% mn amfivaleis DN GINETE NA MN IPARXEI IPARXEI SE OPIODIPOTE L2J pack psa3e kai 9a to vreis
  10. gt re man ti sou ipa pano ego? kati diaforetiko? kai ti la9os exei i diadromi?? dn katalaveneis ti enow? ego otan katevasa to pack den enoxlisa kanenan kai ta ema9a ola monos mou ala ta ema9a, eseis rotate(apetite gia tin akrivia) kai sto telos kai prizete kai dn katalavenete ti kanete kai dn katalaveneis tpt etsi meta tin voi9ia 9a 3anazitiseis kai meta 3ana kai 3ana...
  11. Katse re file gt spamareis oti nane siga dn mporeis na skeftis monos sou ti prepei na kaneis??? Bale to mialo sou na doulepsei: Apo pou proerxete to grade penalty?apo to lvl. Pos to penalty epireazei ta stat sou? meso tou skill Penalty lvl 1,2,3,4,5... E ti mporei na kaneis?? ama to nio9eis ligo vgale to penalty apo ta skilltrees stn db kai svise to skill apo to pack sou, i ama dn to katexeis aei sto skill ston serverside data/skills kai svise apo to skill "Penalty" ta stats pou mionei (kanonika dn eprepe na voi9iso gt eine toso gelio, alla xalali sou)
  12. LOLL the only thing to make this easy shit work is among the easyest thing to do Just make a new line copying an existing dual sword then replace the textures of the swords with the textures of Infinity Rod. Make them in client Mace or Etc(you can skip this step) and last makean sql or a xml(xmlif you use h5 latest revs) So??? you demand sm1 to make this carnaval to you?? why dont you make it by urself? Surf in the forum, learn and do it urself!
  13. Maybe this numbers are the ID number of the descriptions of the item, so there would be another file with ids incoded to descriptions in english. My opinion...
  14. Solved, the icons where on seperate download file...
  15. Dont tell me, I only answered his request:-)
  16. Gt na psa3eis ena project kai na to epile3eismono gia to vote reward:/? Emeis edw exoume para polla share gia na valeis ston server sou opio epi9imis esu kai apira guide gia to pos 9a to peraseis:-)!
  17. Ti eine to mmocore?? olo gia auto akouw ala dn to exo sinantisei sto pack mou :/
  18. Dont put it nowhere, thats a freya h5 v2 file lines on xml, you hava to put them in EtcItem on your navicat's database manually, not smth hard if you understand the conection of this xml file with the sql you have EtcItem board on your Database
  19. Even you succeed modifing it by the system, when you log in the game your character will be stuck like a GM changed your sex, the client/system cant respond to that change normaly and you must restart in order to unstuck the animation. So what I mean is if you dont work with 3dsMax that will be the result, the character will move like a skiactr. Its impossible by just modifing the client you spend your time
  20. No armors and weapons in DataBase less lag and memory used...
  21. Its shared at the L2Java Develop Boards, As I remember change the animation of /unstuck , search there, but if you mean the move that the charachter is perfoming while unstuck is in use, you need to modify patch, skillgrp or idk it must end to grp
  22. Siga min to kanei kai apiro re man, apla kita ama me to 0 to apenergopoieis alios valto peripou sto 200 kai poli lew
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