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xdem

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Everything posted by xdem

  1. lol'd you dont even know the language... /ontopic simpiptei i ID tis armor me to ip stin itemname??
  2. 3exnas to sosto adapt file, xoris adapt den paei pou9ena
  3. Prepei na kaneis adapt ta files file... ektos ama exeis interlude patch
  4. Svisto apo to skillgrp gia ka9olou errors i svisto apo ta skills na mn iparxei telios pio efkolo alla eine afto pou ipa prin ena asimanto error
  5. Naiii eysi eine dn eine la9os... iparxei enas trader p metatrepei ta auga... nomizo adventures guildsman
  6. thanks gronka i couldnt expain so good, i hope we helped
  7. iparxei la9os script file eine xaos to error sou... antikatestise ta script 9a ta vreis ekei pou ta stelnei to compile an exeis l2j, kai prosexe prin ta modareis...
  8. oxi re to client fteei ama exei l2j, katevase enan kenourgio i kanton repair... proso3e omos mn arxizeis na pernas ta patch sou ston kenourgio client gt mporei afta na exoun epiroi sto error, ala3e mono tin IP tou l2.ini se local kai mpes ston server... testare, ama ise ok vale ena ena ta patchakia testare mexri na vreis ti dimiourgouse to error!
  9. heh i trid to explain best, is a hard thing to explain... I never had such problem...! btw since I failed you should give the correct answer ok? I really wanna see how you will... At least if you try to do:$
  10. Here is the error Try a diffrent pc not your parents work laptop for client mods or a server or you will get tons of errors =p... This is a typicaly error when a syntax of the current itemname e is wrong, you must find a clean one and rework on it carefully, this itemname e u are using now has became useless now... it can be fixed
  11. Nai omos ama 9es tetio server kalitera mn xalas to xrono sou kanenas dn 9a mpei -.- , an to skeftese sovara mporeis na kaneis polla gia na ftia3eis otidipote px kai ego exo kanei afto pou exei kanei o filos mas o pipiou(original21 :] ) exo valei to vampiric rage 3% peripou kai to reflect 5% max gia vengueance+revenge na fantastis oti ama vgalei kapios healer armor eno ton varaei kapio mob gia poli dmg to mob troei reflect afto dn eine bug? omg eine trelo skepsou to enas healer no armor troei 11ares apo to npc oi opies to 60% to pernei se dmg dld 6k dmg sxedon pou mporei na to healarei easy kai to npc na troei ta 4500 piso... dn eine poli exploitable? :/
  12. eine apolitos fisiologiko kai dn eine error, 9a ginei error ama ftia3eis afto pou 9eleis dioti fantasou ena tank me 6k pdef me 30% reflects afto 9a simene kai pdef kai -30% dmg Bugg!! I alios enan sps me full buff gia reflect song of venguence kai chant of revenge + to active tou ftanei peripou 40% reflect dld -40% dmg?? afto 9es? As anafero kai to pve ta mobs kanoun kirios normal hits... katalaveneis?
  13. Pios o logos na pira3ei ta armorgrp file mou? to mono pou xriazete na ftia3ei eine to recipes.xml na ftia3ei ikonaki se ka9e recipe meso etcitegrp kai perigrafi ton recipe sto itemname. An esu nomizes pos o epilogue dn exei vesper armors/weapons kaneis la9os gt afta mpenoun apo ton gracia final kai o epilogue eine to update to final... :/
  14. I akoma kalitera dokimase mipos fteei o client katevase enan clean kai ala3e mono to IP ama to privlima epimenei xreazese server side fix pragma diskolo dioti ein polla p prepei na fta3eis ama eine etsi kane update ton server sou se pio sixrono pack i rev.
  15. Ok its so easy: Colision height --> the distance between the Npc's name from the ground. To find the proper number for this you have to make tests... So first add a random (low) number on colision height, then delete the current Npc and respawn a new one. So if the new npc is under the ground you will have to increase the height. For example if the half npc is under the ground you must 2x the height. The colision height will be correct when the Npc's feet are exactly fitting with the ground I meen that it should't fly for 1 decymetre(example) neither a little part of the feet inside the ground. Make many modifications with the height and you will find its correct height visually (5 minute work) About the radius its the targetable area of the monster For example: A gremlin will have 5 height and 8 radius then a npc taller but with same size would have 8 height and the same radius. Antharas has a large radius becase he is too large and a high height collision cause he is too tall... PS: Colissions are made mainly for targeting the npc... ok i know this is hard to understand but this is the way it goes. 2ndPS: spawn a npc with exactly same analogies EXCACTLY same body size and same height and copy its collisions and then modify your npc so it gets targetable easy and looks normal thats it...
  16. Alreay shared with more effects:/
  17. k i will make it for you, just upload me your weapgrp in txt and I will make it and post it here
  18. yes dude, maybe links died, but is so easy to make.... just open your weapongrp and compare the diffrences from a one hand weap and Dual wep you will find out what to do or search the forum for adaption guides its not hard
  19. oxi an exei paliotero apo Freya - High five pack ;) to final kai to epilogue dn to exoun. Poso malon ta IL pack
  20. Litourgei 200% sto leme 3 atoma re file mn ise 3erokefalos gt na mn litourgei? Na sou e3igiso Ama vgaleis ta stats pou katevazei: ta kokkina eine ta stats <skill id="6213" levels="4" name="Armor Grade Penalty"> <table name="#rEvas"> 2.5 5 7.5 10 </table> <table name="#amount"> 0.8333 0.6944 0.5787 0.4823 </table> <set name="magicLvl" val="1" /> <set name="operateType" val="OP_PASSIVE" /> <set name="skillType" val="BUFF" /> <set name="stayAfterDeath" val="true" /> <set name="target" val="TARGET_SELF" /> <for> <sub order="0x40" stat="rEvas" val="#rEvas" /> <mul order="0x30" stat="pAtkSpd" val="#amount" /> <mul order="0x30" stat="mAtkSpd" val="#amount" /> <mul order="0x30" stat="runSpd" val="#amount" /> </for> </skill> ama sviseis ta kokkina o char 9a pernei death penalty ala dn 9a xanei stats (epd ta exeis svisei) ... ή Ama to sviseis olokliro pou sto protino, o server dn 9a anagnorizei to death penalty kai to prospernaei alla afto 9a to vlepei san error, eine asimanto error 9a sto petaei stin Console sixna Could not find penalty for level 1 Could not find penalty for level 2 Could not find penalty for level 3 Could not find penalty for level 4 Could not find penalty for level 5 alla sou ipa eine terma asimanto error dn epireazei tpt kai dn iparxei kamia diafora sto game ektos apo tn diagrafi ton penalty. 9a pas Gameserver/data/stats/skills 6200-6299.xml patas cntlr+F kai kaneis search to 6213... Iparxei 100% mn amfivaleis DN GINETE NA MN IPARXEI IPARXEI SE OPIODIPOTE L2J pack psa3e kai 9a to vreis
  21. gt re man ti sou ipa pano ego? kati diaforetiko? kai ti la9os exei i diadromi?? dn katalaveneis ti enow? ego otan katevasa to pack den enoxlisa kanenan kai ta ema9a ola monos mou ala ta ema9a, eseis rotate(apetite gia tin akrivia) kai sto telos kai prizete kai dn katalavenete ti kanete kai dn katalaveneis tpt etsi meta tin voi9ia 9a 3anazitiseis kai meta 3ana kai 3ana...
  22. Katse re file gt spamareis oti nane siga dn mporeis na skeftis monos sou ti prepei na kaneis??? Bale to mialo sou na doulepsei: Apo pou proerxete to grade penalty?apo to lvl. Pos to penalty epireazei ta stat sou? meso tou skill Penalty lvl 1,2,3,4,5... E ti mporei na kaneis?? ama to nio9eis ligo vgale to penalty apo ta skilltrees stn db kai svise to skill apo to pack sou, i ama dn to katexeis aei sto skill ston serverside data/skills kai svise apo to skill "Penalty" ta stats pou mionei (kanonika dn eprepe na voi9iso gt eine toso gelio, alla xalali sou)
  23. LOLL the only thing to make this easy shit work is among the easyest thing to do Just make a new line copying an existing dual sword then replace the textures of the swords with the textures of Infinity Rod. Make them in client Mace or Etc(you can skip this step) and last makean sql or a xml(xmlif you use h5 latest revs) So??? you demand sm1 to make this carnaval to you?? why dont you make it by urself? Surf in the forum, learn and do it urself!
  24. Maybe this numbers are the ID number of the descriptions of the item, so there would be another file with ids incoded to descriptions in english. My opinion...
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