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Everything posted by Synerge
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And amazingly, thats exactly what I have been doing since I finished it The system works, and really well. Too well I must say, and it seems that it became a problem for the vote sites. Vote count per day is related with online counter, something like minimum per day the online count and maximum online x2. Meaning that a small server with 400 online can get 400 votes per day aproximately. And that put your server on first page in no time I will wait further feedback from the live servers that this is being tested, but looks that this solution is not likable to vote sites, at least big sites like hopzone
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WTS [Unique] Complete Retail Freya Server
Synerge replied to Synerge's topic in Marketplace [L2Packs & Files]
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WTS [Unique] Complete Retail Freya Server
Synerge replied to Synerge's topic in Marketplace [L2Packs & Files]
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WTS [Unique] Complete Retail Freya Server
Synerge replied to Synerge's topic in Marketplace [L2Packs & Files]
Add me on skype if you have any kind of offer I can provide a test server if wanted -
WTS [Unique] Complete Retail Freya Server
Synerge replied to Synerge's topic in Marketplace [L2Packs & Files]
Obviously. I started with l2j in 2005. And made stuff and developed since then, but more "proffesionaly" since infinity, probably 5 years I have Freya since my first server, lots of years ago But made a huge jump not so long ago, when freya scripts were leaked. And this is based on improved pts data. It has support for every single file in l2off datapack -
Well, after almost 6 years of development, I have decided to put on sale my Freya server Just to make it short for the people that doesn't know it, its an almost complete Freya server, with 95% of the things implemented with retail data, completely reworked, and I mean completely, just like 25% of the server remains like l2j Besides the server itself, it must be the one with most non-invasive custom addons and systems of all servers. As you may saw before with the Auction House and Server Ranking, there are dozens of those available, all of them completely unique Its absolutely impossible to write and show everything I have done in all these years, I don't even remember half of them, there must be something like 16k revs on the svn Retail Features Retails htmls fixed Retail complete instances Retail multisells Retail castle data (skills, doors, traps, towers, artifacts, rates, taxes, mercenaries, npcs) Retail fortress data (taxes, tributes, relations, skills, doors, flags, npcs, upgrades) Retail playlist reproduction in sieges Retail spawn system with makers, AIs, dynamic zones, etc Retail items xmls and values (99%) Retail npcs xmls (99%) Retail full skills (98%, just some effects with low importance are missing) Retail thrones and custom chairs with all issues fixed Retail Control Towers with alive and dead npcs Retail Door Data Retail Observation Towers Retail Signboards Retail Town Maps Retail zones with all parameters and features Retail Clan Halls data with all functions and upgrades Retail Field Cycles data and manager Retail Superpoints and Freeway routes Full npc strings and system messages support Retail trap system with retail npc trap data Retail Dimensional Rift, Chambers of Delusion, Festival of Darkness and 7Signs Complete instance system with all the functions and checks Retail mercenary system Completely reworked walkers system to work with retail AI Retail drop system with categories and splitted calculation of chances and ammounts Summons are now npcs like in retail, not playables like l2j Retail support for npc traps managed by AI with dynamic zone creation and advanced features Retail npc instances for all types used in official, removed many custom instances/clases that are not used Retail cubic system, with skills, chances and conditions Retail stats for all summons and pets with all the correct modifiers. Stats are exactly the same as official Pre-calculated base stats for all npcs to save a lot of cpu while calculating final stats Retail PvP bonuses for all items, specially weapons Retail castle sieges, with traps, towers, guards, mercenaries, AIs, playlist, special events, upgrades and fame Retail fortress sieges with upgrades, guards, npcs, AI, playlist, fame, full headquarters, droplist, armies Retail Duel system with all conditions and events Retail Chance Skills, with correct animations, conditions and checks. No spam, correct reuses Retail Hero system with manual heroes support Retail Command Channel Matching and Party Matching system Every retail AI for every npc in the world (more than 5k different ais) Full makers implementation with all AI makers and all spawn zones, that with the retail AI system control every single instance, quest, mob, place, trap, etc in the game Formulas: Retail regeneration bonus for clan halls, fortress, zones and AIs Retail damage formulas with shots, shields, pvp bonuses, proximity bonus, all kind of buffs, weapons traits, general traits, attributes, pve penalties, pvp penalties, type bonuses, distance penalty, critical damages, lvl differences, messages, etc Critical calculation Lethal formula with all modifiers Reworked cast break formula with all modifiers and variants Retail shield block formula Skill vulnerability and proficiency calculation Skill trait attack and resistance Skill stat bonuses calculation Retail final formula for effect success calculation, with support for special variables for cubics (max 3% error margin from official) Retail magic success formula (magic failed x1 o half) Retail spoil success formula Reworked skill evasion system and formula Retail elemental formula Reworked skill reflect system and formula Retail blow success formula with fixed animation system Retail abnormal effect time calculation considering resistances Reworked Karma system with all conditions and retail formula Retail counter skill formula Retail cancel success formula Retail distance penalty formula for archers Retail lvl modifier formula Reworked zone system and added support for every official zone type with all the properties and behaviours Retail birthday system with history Retail boss system, that saves special information for particular npcs Retail Aerial Cleft system Retail Prime Shop System (Official ingame donation shop) Summons have all their own independent conditions for attacking, casting, zones, relation, insted of using their owners Every npc including summons have the retail attack intervals, means that their animations are always exact and are not interrupted Bugless system for activating/deactivating HP Percent skills, with all the correct bonuses on real time and even graphically Quest system reworked to be used with retail AIs, all retail quests are done, everything that was before was removed from the datapack Completely new skill system: Shots reworked Effects and instant effects complete support Lethal Shield defense Reflect effects Self effects Advanced target relation functions to generalize all checks Support for target type checking, special exceptions and status General activation rate Summon effect transfering Abnormal blockage Support for custom effect duration Complete cubic chances, conditions implementations Retail support for Affect Objects, Affect Scopes and Target Types New general AI System for npcs and summons to support the retail AIs, that works with desires Custom Addons Army System Full gigantic bot engine for admins PvP Countdown system Real-time replay system with support for recording event matchs Real-time translation Custom Movie System Art System Economy control system Airship control Unique Animation viewer Unique Npc viewer Massive buffing system Rpg Conversation System (to do quests like you do in single player rpgs, with subtitles, special cameras, effects and voices) Special Quest helpers for RPG quests Achievements engine with passive rewards Beauty Shop with all goddess hairs and every icon and image made from scratch. Its better than the retail one, as it includes every hair available, not only the new ones Automatic Premium Item system, through the Dimensional Merchant (Specially for web rewards) Improved fake pcs system with real-time fake pcs creation Clan Hall special npc that can be hired on donations npc and appears/disappears automatically on the corresponding Clan Hall. Contains full grocery, advanced buffing, clan ranking, warehouse, subclass, blacksmith, etc Private store manager with item searching function Clan Recruitment System, based on the goddess system. Finding clan and recruit members cannot be easier Stats player extension: Used for store Server Ranking stats Donator system with multiple bonuses Nickname color changing by npc with time support Autoloot by donation Quake PvP System to indicate rows of kills, reseted by deaths Event sesion statistics for TvT and similars Noble and subclass first creation date Configurable OnScreen Damage System Full remote character control Full remote npc control Dynamic lvling and out of peace zone stats System to make polls for any issue that requires players feedback Reworked automatic hopzone vote reward system Ingame Vote System, fastest way to vote http://www.maxcheaters.com/topic/173429-ingame-vote-system/ Auction House, based on the goddess system http://www.maxcheaters.com/topic/154317-l2j-auction-house-h5-version Server Ranking engine, based on the goddess system http://www.maxcheaters.com/topic/152537-l2j-server-rankingmuseum/ Hall of Fame, gathering the best players that beat the records in many categories, thus being remember for the eternity Hall of Fame Museum, something like the museum of goddess, where all the members of the hall of fame are there Extras Dynamic rates Skills without targeting system Knockdown Chain disablers protection Dynamic evasion with simple physics Magical evasion Block kamael characters creation Tons of configs for real balance Native support for multilanguages and translation system engine with xmls Special custom wandering npcs Custom dynamic spawn scripts Complete reload functions Fast buffing admin schemes Dynamic admin command list with descriptions and privileges filtering Reworked quest and teleport's windows designs Native client support for freya and High Five clients (packets and messages) Reworked almost all packets and added support for all the ones that were missing or incomplete Multibox Protection System, with max clients for computer with VIP support, comparing all IP Types Login: Email ban support Account IP Protection Account Email Activation Everything is in Dual Language (Spanish-English) Full donation npc with automatic purchases, controlled by configs and its values updated instantly Donation shop, gm shop and more related npcs Fun Systems Advanced manual/automatic event engine with automatic rewards, dynamic htmls, menues, zones, buffing, cancelling, multiple options, every kind of support, dynamic admin control and rankings: Chess Berserker Bomberman Catch the Bomb Chancho Deathmatch Drop on Mob Greatness (Party Tournament) Korean PvP Last Man Standing Man Hunt Mario Kart Rapid Fire Rock - Paper - Scissors Russian Roulette Save the King Simon Says Survival The Mime Zombie 28 complete retail events with ai and packets with event date and drop date (like in official) Eventmatch engine (Retail tournament system) Completely reworked TvT and TvT Round. Included an new Anti-AFK, fixed all checks and conditions, added event stats, partys are automatically made, and the respawns are random to avoid abussing Drop on mob event Mini Game Ranking Wyvern Travel, you can make an special trip from every city mounted in a wyvern Jump Travel, trying to resemble the goddess system. Traveling with jumps Train Travel, when called, a train for 8 passengers will leave to its destination, lot of group fun Performance Reworked Admin Handlers Removed almost everything from the datapack Reworked configs by category Highly improved general AI functions No memory leaks. Everything is closed after used with the lastest programming methods Created special managers for movement, attacking, casting and pvp status. These are heavily reworked for performance, correct animations displaying and correct packet sending User Info special broadcaster to avoid spam and decrease network usage Special status updates broadcaster, for parties mainly, also rebuffing protection. This avoids most of the lag when buffing massively Html Content Manager that handles all the corrections before sending htmls and messages to the client. Makes replacements, fixes, removes useless content and controls the automatic generation and sending of custom crests Persistant client data manager, to store all the information sent to the client that persist while the sesion is opened and doesnt need to be sent again unless relog Security Chat analyser and dangerous words finder Complete debug system: AI, makers and packets Global chats system Grand Boss Deaths manager Ingame bug report system Jail Information Manager Antibot routines Sesion Information system to be able to know advanced information about any character that logged since the server is online Special Behaviour Analysis system to detect abnormal player behaviours like dual boxes, players without users, suspicious players, possible bots, etc Most of the important systems that can be exploited have custom protections, like manor Security and performance player extensions: Message packet controller, with anti flood protection for chat Packet protection for casting, attacking and moving Dualbox security system for buffers allowed, but only in town Afk system with free follow (if it was deactivated) Survillance system for suspicious players General packet protector and checker Complete packet debugger feature Advanced System Messages Queuer and Joiner Simple remote character control Anti exploit/bot checks for important system like manor Skype: elementalgames
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WTS Server Ranking/Museum For Community Board
Synerge replied to Synerge's topic in Marketplace [L2Packs & Files]
Bump -
Looks good Professional with a friendly touch Good luck with the project :)
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My auction house is pretty bad, ok I never argue with anyone, specially if they are randomly attacking This works or it doesn't works, is as simple as that. So discussion over I don't understand why you talk about packets problems, like if we didn't face that issue in the making of this
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You have seen my codes? What do you mean, I only sold the Ranking and the Auction House, both packaged so you can't see much, and they are just advanced html based systems This one no one saw it yet, as I just finished For the rest of my stuff, I never showed anything, and the only people that saw some small parts of my coding are good friends of mine, so you are lying or probably mistaking me with someone else No live servers for now. We will try some massive votes today
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WTS Server Ranking/Museum For Community Board
Synerge replied to Synerge's topic in Marketplace [L2Packs & Files]
Christmas and New Year Promotion You get 25% Discount on your purchase from 25 to 31 of December -
WTS Auction House For Community Board [H5]
Synerge replied to Synerge's topic in Marketplace [L2Packs & Files]
Christmas and New Year Promotion You get 25% Discount on your purchase from 25 to 31 of December -
Updated main post. Completed graphical presentation Added new/updated screenshots and new information Also, removed subdomain support for now. I will try to add it later as it collides with the security system itself For information or price, add me on skype
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Yeah, sorry. I edited that. It means that it checks when the entered captcha is wrong or not. I put complete now, meaning that checks the captcha answer, if it already voted, if it succeed or if the site fails More info later
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New version ready for sale. Sorry for the delay, i've been busy this days HWID vote binding support for servers that have lameguard or any other antibot with client-side Added Subdomain support for the IP Binding Reworked vote logic, now it does less steps before voting, just sends the catpcha Splitted succeed vote penalties from normal player penalties. Vote penalties are binded to each voting site Added multiple voting site support Created a new xml system to be able to configure and read all the data of each voting site. This contains ids, names, if its enabled, if it gives reward, vote link, info link, vote reuses and rewards. Only the general configurations are left in the regular config file Created a main window where you can you can see which vote sites are enabled and which one of those you can currently vote Added a holder for each voting site, where it contains all the dynamic variables, penalties, original data, etc to be able to modify each one, that in conjunction with the general variables control what the player can or cannot do Removed hardcoded cookie generations, now the system uses the correct cookies got from the page itself Added support for voting sites that do not have any success return, meaning that vote count must be checked. Those that do not update their counts properly or immediately cannot be added. Those sites that do not return results must have a information page link to check the votes, and they also have 2 more checks compared to those who doesn't. Not the best way, but there is not other Fixed all the checks when the player can vote again, reload the captcha, open a new window, etc Added a new message on player's login that notifies him if he can vote currently in any site Now the periodic notification system checks every voting site and sends a message to notify about the availability of each site Restructured everything to have general functions instead of repeting everything, share variables, avoid useless steps when a result is already there, synchronizations where needed, volatile variables, reuses, error messages, among others The vote sites added are: Hopzone (Fast, Complete) L2J Brasil (Vote Count Check, Complete) Top Servers 200 (Vote Count Check, DISABLED, does not update the vote count instantly) Gtop 100 (Vote Count Check, DISABLED until fully working) GameSites 200 (Vote Count Check, DISABLED until fully working) Top 100 Arena (Vote Count Check, Complete) I will add more when I can and fix the others, but besides topzone that cannot be done, those are the most important I will add the new info and pics later
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I will think about it :O New updates: Made some variables volatile due to concurrent access and threads Separated penalties for temporary penalties and succeed vote penalties Added stages to the main voting thread for different checks for outer functions Added a reload captcha reuse do to spam Added a thread that notifies every online player when they can vote again with the system. They must have voted before to be notified like this Added a notification on login, that tells the player if they can vote again with the system Support for not giving reward to the player if the item is 0 Added a condition to check if the player can vote again after a succeed vote, and if not when the vote will be available in minutes/hours Now the vote penalties are attached to every character of the player's account, so the vote only counts once, and not for every character in the account. Other accounts not considered
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Thanks. Information updated, I forgot to mention some features This system is for every chronicle and every pack, I made it with an interface to override common functions, so they can be easily adapted to everything, even other games if that was the thing This is server side only, doesn't require any changes, just a small core and dp patch to call the functions in the library It doesn't have any IP issues obviously, everyone can vote with their own ip. I only test on my own server, and the system itself is fast. I don't know if it gives some sort of lag on large servers, but we will know soon enough I will make some changes and additions that I have in mind, so wait until tomorrow at least to ask for the system
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Working vote sites: Hopzone (Fast, Complete) L2J Brasil (Vote Count Check, Complete) Top 100 Arena (Vote Count Check, Complete) Vote sites supported but not completely working: Top Servers 200 (Vote Count Check, DISABLED, does not update the vote count instantly) Gtop 100 (Vote Count Check, DISABLED until fully working) GameSites 200 (Vote Count Check, DISABLED until fully working) This includes free updates and some free IP changes if necessary This is for every chronicle and every pack, as the functions itself have nothing to do with Lineage 2 in general To know more information, buy it or know the price please add me on skype
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WTS Advanced Achievement Engine
Synerge replied to l2insences's topic in Marketplace [L2Packs & Files]
Its a cool system, but that you have coded it, I doubt it There are lots of servers with this exact same system, I also made one that looks almost exactly like this, as I got the htmls to base the design on -
WTS [Hi5][Interlude] Party Matching Mod
Synerge replied to Lotriem's topic in Marketplace [L2Packs & Files]
Trusted seller -
WTS Server Ranking/Museum For Community Board
Synerge replied to Synerge's topic in Marketplace [L2Packs & Files]
Bump -
WTS Server Ranking/Museum For Community Board
Synerge replied to Synerge's topic in Marketplace [L2Packs & Files]
Bump -
WTS Server Ranking/Museum For Community Board
Synerge replied to Synerge's topic in Marketplace [L2Packs & Files]
Up Up -
WTS Server Ranking/Museum For Community Board
Synerge replied to Synerge's topic in Marketplace [L2Packs & Files]
Bump -
WTS Server Ranking/Museum For Community Board
Synerge replied to Synerge's topic in Marketplace [L2Packs & Files]
Topic reworked, now with a more professional design. New pictures added, this time in english