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Posts posted by protoftw
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Here you go , decrypted.
interface.xdat -
As a beginner on this I would suggest you open gameserver/congif folder and check all config settings.
You will find all basic options about your server there.You can also visit forums or google things like : "how to bla bla mxc"
If a topic exists, it might pop up in the search. -
dokimase me kapoio allo l2file-editor h des an ta arxeia einai kryptografhmena kai 8eloyn decryption.
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6 minutes ago, Celestine said:
Really, unique share im a fan of league of legends also watched Arcane was amazing thanks for sharing
Arcane was pretty bada** . I'm already hyped for the next season
Thank you @Celestine for your kind words
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@favini you're very welcome
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Hello, as many of us know League of Legends has recently published their new Arcane Series on Netflix.
It has been #1 on Netflix for quite long.
I've taken inspiration from their Arcane Series and I created some Backgrounds/Buttons and added a classic Lineage 2 logo.
(It kinda feels nice to be able to Create & Share again , after a long time)
How to use information and previewed html are included in the .rar file.
I hope you enjoy them.
*Don't forget to be nice and kind to people*
For any designs you need you can always find me on:
Discord: protojahtv#7625- 4
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Hello everyone, recently I've came through a message by a mxc user asking for some html-client work.
I've been on and off because of work so I denied politely... BUT, he actually made me want to mess around a little with l2.
So...here's something for you all to enjoy , a pre-xmas gift by me for you
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On 11/19/2021 at 5:13 PM, TexasJunior said:
is not included all npc here
Hey, at the very bottom of my post I have this written.
"These were made exclusively for L2jNetwork , a project made by Baggos and others.
Since you can find them in that project , there's no reason to not upload them. It's much easier to download all the npc's instead of searching them 1 by 1."
Hope you have a great day @TexasJunior
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5 hours ago, iTopZ said:
nice one thanks
You're welcome buddy!
5 hours ago, L2-Evanthe said:This thing that you people share something and put your name all over the place on each html.
First of all you're exaggerating. All over the place is a false phrase to use in the current situation. The only thing that has my name is the <title> of the npc. And to be straight forward I won't even ask you, I can just use my name in every button,text,title and it won't even bother me sharing it. If you want to see how an HTML FILE is made you can download it and work on it. It's free.
4 hours ago, GsL said:It's 5 sec to remove it lol
For its ugly gk .. but its good to share staff some ppl maybe like it
This is a forum where I learnt a lot from other people's shares (codes,guides,npc,etc.)
Sometimes when things got rough and I was in a deadlock I used to post in the Help Section or "annoy" people of knowledge to help me out. In conclusion, sharing something , whatever that is, it's always a good deed and it can reinforce someone's knowledge.
For example: (someone may not know how to create a table or how to place a button on the right side).
With this one he can check out the current html and learn.
Anyway, I think I spoke too much. I did that because toxicity is a bad thing and you should never promote it.
Be kind to people and keep sharing fam! Thank you.
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Hello guys,
I have a sharing addiction. I like sharing my work and seeing people enjoying it and using it on their projects.
I've stopped editing and working on L2 but here and then I'm in the mood for some fun on htmls and stuff.
Today I came across with those files, a Gatekeeper ready to be used by you all.
Preview:
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dope.
People are gonna love it, thanks for sharing ur work
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Just now, L2-Evanthe said:
I can't imagine how many times you masturbated over him. I'm sorry i ruined your dreams. I feel guilty.
ew
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1 minute ago, L2-Evanthe said:
"her"? Since when Celestine is a female?
If i'm being honest I always thought she was a girl. Thanks for clearing that out
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4 hours ago, iTopZ said:
thats if celestine wants to report/ban you, good luck to you.
Exactly, there was no reason to come public about the situation.
But you did, and that shows that you are a man of honor and trust. You should consider speaking with Celestine and making sure that he knows what is going on and if he decides to feel scammed , well, it's his decision and you or anyone else can do nothing about it. If he decides to wait, it's his decision as well.
I'm glad you spoke about it, it shows a lot. Remember that.
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This is one of the best tips/guides that i have seen and tested and made my self really pleased.
It really works good if you check everything and see what's overpowered or not. Thank you very much!
Also if anyone wants to see all the values that can be used here's a shared guide.
Check it out! -
You guys , that was so confusing :S .
I had to test ALLLLLL my npcs, and right when i thought that this job was done.
Thank you though. This was the problem.
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2020.3.25 18:17:15
OS : Windows Vista 6.2 (Build: 9200)
CPU : AuthenticAMD Unknown processor @ 3395 MHz with 2047MB RAM
Video : Radeon RX 580 Series (19000)General protection fault!
History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial209) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial209) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector409) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector409) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
**Hello guys , when i teleport sometimes i get dc. For example.
I log in, i teleport to Coliseum and then back to Giran. I will get dced when i tp to giran but not when i tp to coli. My 1st teleport is ok, the 2nd one gets critical..If i dont move while i tp i am ok, if i move and then tp i get dc too.
Is it just map 22_22? Is giran map 22_22?
Any opinions?
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On 3/22/2020 at 3:11 AM, xFranky said:
I am happy to see people who care for the community and share. I believe your share will improve people's imagination. Great work!
Thank you so much for your kind words @xFranky.
I am a man of the same thought too. I get so much imagination and knowledge by just watching how someone created something and then I try to improve it to fit my own style and preferences. I love sharing my work. Some things are just for sharing.
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3 hours ago, Tryskell said:
It indicates you replaced jar while server was still running, or you touched to build folder. Compiled classes couldn't find proper path.
Thank you @Tryskell . I think this might be the reason why that error appear on gs console. I did that while server was still running.
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16 minutes ago, DnR said:
This issue occurs due to missing client support for your custom ID.
It's usually not recommended for NPCs but you can have a try with CreatureSay packet. You'll also avoid modifying client this way, since it accepts character name directly, instead of ID.
If you still prefer doing it with NpcSay, try adding a new record for it in npcgrp.dat too (npmname would definitely not be enough).
ah because i had many custom npc's added manually i thought i had this ID too and i didn't even bother to check npcgrp.. Although i really appreciate you for taking the time to help me.
You made me see the only thing that i couldnt see :D
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Does anyone know why this problem occurs?
broadcastPacket(new NpcSay(getObjectId(), Say2.ALL, getNpcId(), "Goodbye Traveler!")); broadcastNpcSay("Goodbye Traveler!"); this.broadcastPacket(new NpcSay(this.getObjectId(), 0, this.getNpcId(),"Hello World!"));
I've checked client side too. Edit npcname-e.dat but still nothing. I thought it might be that.
<npc id="50024" name="Mystery Prize" title="Explore Me!"> <set name="usingServerSideName" val="true"/> <set name="usingServerSideTitle" val="true"/>
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3 hours ago, SweeTs said:
ClassNotFoundException
Nah bro , it was an 1 time error. It didn't happen again. I don't think there is something that i did wrong.
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Hi all!
I came up something! My loginserver is running whereas gameserver is not running.
If i try to log in i get this error on loginserver console...Even if the gameserver is running but "still running - not registered yet" i still get the same error.
Any ideas?Imagine 50-100-500 people trying to log in.
Acis Redesigned Npc's (Protoftw)
in Server Shares & Files [L2J]
Posted
Kalhspera aderfe, sigoura 8a prepei na kaneis kapoies metatropes , oxi kati duskolo.