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Sakretsu91

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  1. Change that line with this one: SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES);
  2. Credits to Sakretsu or (better) SolidSnake :P
  3. Thanks for share it ;) Really nice work, I'll test it
  4. I have an idea, can the counter consecutive kills be setted to 0 when system give the bonus? So every 3 kills (example), players receive reward EDIT: I have done it :P
  5. I added it in my server :D thx, it's the best system against rosik
  6. That Sql is not updated to Epilogue's tables, so you must add it manually.
  7. Don't worry, this system is very nice and it can be used without save the killstreaks until a new code :D
  8. This is very useful for an High server :D, but there is a code to save Toggle skills on death, too?
  9. There are three problems: 1) New characters have an error because of the _pcdata.onExit in PcInstance; deleteMe() java.lang.NullPointerException at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.deleteMe(L 2PcInstance.java:11762) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.logout(L2P cInstance.java:1472) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.logout(L2P cInstance.java:1458) at com.l2jserver.gameserver.network.clientpackets.CharacterCreate.initNe wChar(CharacterCreate.java:297) at com.l2jserver.gameserver.network.clientpackets.CharacterCreate.runImp l(CharacterCreate.java:184) at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run (L2GameClientPacket.java:93) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 2) If players log out with 0 killstreaks, there is an error for the fourth killstreak; com.mysql.jdbc.JDBC4PreparedStatement@11d2d6: INSERT INTO killstreak_data VALUES (0,0,0,** NOT SPECIFIED **) L2PcInstanceData.onExit(): Culdnt save killstreak data. java.sql.SQLException: No value specified for parameter 4 at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1072) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:986) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:981) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:926) at com.mysql.jdbc.PreparedStatement.checkAllParametersSet(PreparedStatement.java:2546) at com.mysql.jdbc.PreparedStatement.fillSendPacket(PreparedStatement.java:2522) at com.mysql.jdbc.PreparedStatement.fillSendPacket(PreparedStatement.java:2448) at com.mysql.jdbc.PreparedStatement.execute(PreparedStatement.java:1300) at com.mchange.v2.c3p0.impl.NewProxyPreparedStatement.execute(NewProxyPreparedStatement.java:989) at com.l2jserver.gameserver.model.actor.instance.instancestore.L2PcInstanceData.onExit(L2PcInstanceData.java:140) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.deleteMe(L2PcInstance.java:11648) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.logout(L2PcInstance.java:1386) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.logout(L2PcInstance.java:1372) at com.l2jserver.gameserver.network.L2GameClient$CleanupTask.run(L2GameClient.java:709) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 3) If players log out and relog in, they have the killstreaks loaded by last server restart.
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