Jump to content

BarraCouda

Members
  • Posts

    19
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by BarraCouda

  1. I work at present on the new. I would show him to you as soon as it will be ended. The horse being there only for a trial phase. ;) (Sorry for my english, I use the translator)
  2. New Share ! Screen Version : High Five xml skills <skill id="500246" levels="1" name="Monture Cheval Blanc"> <set name="aggroPoints" val="1" /> <set name="operateType" val="OP_ACTIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <set name="transformId" val="500052" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> <effect name="Monture" abnormalTime="180000" val="0" abnormalLvl="1" abnormalType="transform" /> </for> </skill> <skill id="500247" levels="1" name="Monture Cheval Noir"> <set name="aggroPoints" val="1" /> <set name="operateType" val="OP_ACTIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <set name="transformId" val="500053" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> <effect name="Monture" abnormalTime="180000" val="0" abnormalLvl="1" abnormalType="transform" /> </for> </skill> <skill id="500248" levels="1" name="Monture Cheval Brun"> <set name="aggroPoints" val="1" /> <set name="operateType" val="OP_ACTIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <set name="transformId" val="500054" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> <effect name="Monture" abnormalTime="180000" val="0" abnormalLvl="1" abnormalType="transform" /> </for> </skill> scripts.cfg transformations/ChevalBrun.java transformations/ChevalNoir.java transformations/ChevalBlanc.java Transformation java ChevalBlanc package transformations; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.TransformationManager; import com.l2jserver.gameserver.model.L2Transformation; public class ChevalBlanc extends L2Transformation { private static final int[] SKILLS = {5491,839}; public ChevalBlanc() { // id, colRadius, colHeight super(500052, 31, 32.5); } @Override public void onTransform() { if (getPlayer().getTransformationId() != 500052 || getPlayer().isCursedWeaponEquipped()) return; transformedSkills(); } public void transformedSkills() { // Decrease Bow/Crossbow Attack Speed getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Dismount getPlayer().addSkill(SkillTable.getInstance().getInfo(839, 1), false); getPlayer().setTransformAllowedSkills(SKILLS); } @Override public void onUntransform() { removeSkills(); } public void removeSkills() { // Decrease Bow/Crossbow Attack Speed getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Dismount getPlayer().removeSkill(SkillTable.getInstance().getInfo(839, 1), false); getPlayer().setTransformAllowedSkills(EMPTY_ARRAY); } public static void main(String[] args) { TransformationManager.getInstance().registerTransformation(new ChevalBlanc()); } } ChevalNoir package transformations; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.TransformationManager; import com.l2jserver.gameserver.model.L2Transformation; public class ChevalNoir extends L2Transformation { private static final int[] SKILLS = {5491,839}; public ChevalNoir() { // id, colRadius, colHeight super(500053, 31, 32.5); } @Override public void onTransform() { if (getPlayer().getTransformationId() != 500053 || getPlayer().isCursedWeaponEquipped()) return; transformedSkills(); } public void transformedSkills() { // Decrease Bow/Crossbow Attack Speed getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Dismount getPlayer().addSkill(SkillTable.getInstance().getInfo(839, 1), false); getPlayer().setTransformAllowedSkills(SKILLS); } @Override public void onUntransform() { removeSkills(); } public void removeSkills() { // Decrease Bow/Crossbow Attack Speed getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Dismount getPlayer().removeSkill(SkillTable.getInstance().getInfo(839, 1), false); getPlayer().setTransformAllowedSkills(EMPTY_ARRAY); } public static void main(String[] args) { TransformationManager.getInstance().registerTransformation(new ChevalNoir()); } } ChevalBrun package transformations; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.TransformationManager; import com.l2jserver.gameserver.model.L2Transformation; public class ChevalBrun extends L2Transformation { private static final int[] SKILLS = {5491,839}; public ChevalBrun() { // id, colRadius, colHeight super(500054, 31, 32.5); } @Override public void onTransform() { if (getPlayer().getTransformationId() != 500054 || getPlayer().isCursedWeaponEquipped()) return; transformedSkills(); } public void transformedSkills() { // Decrease Bow/Crossbow Attack Speed getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Dismount getPlayer().addSkill(SkillTable.getInstance().getInfo(839, 1), false); getPlayer().setTransformAllowedSkills(SKILLS); } @Override public void onUntransform() { removeSkills(); } public void removeSkills() { // Decrease Bow/Crossbow Attack Speed getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Dismount getPlayer().removeSkill(SkillTable.getInstance().getInfo(839, 1), false); getPlayer().setTransformAllowedSkills(EMPTY_ARRAY); } public static void main(String[] args) { TransformationManager.getInstance().registerTransformation(new ChevalBrun()); } } .dat utx ridedata.dat BarraCouda :-*
  3. http://maxcheaters.com/forum/index.php?topic=219385.0 xD
  4. Armorgrp and itemname-e for Freya ;) Thank you for your comments :-*
  5. Hello ! New share ! I hope that you will like this. Download Link Credit : BarraCouda
  6. New share. I hope that you will like this. ;) Updated for .dat Link .Dat Credits : Ncsoft/BarraCouda
  7. Hello ! New share Thank you for your comments ! :-* LINK Credit : BarraCouda
  8. Some weapons customs which I divide with you, by hoping for qu' you like them Sorry for my English, I use a translator. LINK Code High Five 0 501002 1 1 5 3 0 LineageWeapons.apprentices_spellbook_m00_wp CrepLivre.l1 0 0 0 0 0 1 0 0 CrepLivre.l1 -1 610 8 0 0 0 1 27 1 1 LineageWeapons.apprentices_spellbook_m00_wp 1 1 CrepLivre.l1 4 ItemSound.staff_2 ItemSound.fist_2 ItemSound.mace_3 ItemSound.staff_1 ItemSound.itemdrop_book ItemSound.itemequip_book 10 19 22 7 0 8 0 0 0 0 379 0 2 2 1000 0 -1 0 0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 LineageWeapons.rangesample 0.80000001 0.80000001 0.80000001 -0.50000000 2.79999995 0.00000000 -1 -1 -1 -1 -1 -1 0 501003 1 1 5 3 0 LineageWeapons.apprentices_spellbook_m00_wp CrepLivre.l2 0 0 0 0 0 1 0 0 CrepLivre.l2 -1 610 8 0 0 0 1 27 1 1 LineageWeapons.apprentices_spellbook_m00_wp 1 1 CrepLivre.l2 4 ItemSound.staff_2 ItemSound.fist_2 ItemSound.mace_3 ItemSound.staff_1 ItemSound.itemdrop_book ItemSound.itemequip_book 10 19 22 7 0 8 0 0 0 0 379 0 2 2 1000 0 -1 0 0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 LineageWeapons.rangesample 0.80000001 0.80000001 0.80000001 -0.50000000 2.79999995 0.00000000 -1 -1 -1 -1 -1 -1 0 501004 1 1 5 3 0 LineageWeapons.apprentices_spellbook_m00_wp CrepLivre.l3 0 0 0 0 0 1 0 0 CrepLivre.l3 -1 610 8 0 0 0 1 27 1 1 LineageWeapons.apprentices_spellbook_m00_wp 1 1 CrepLivre.l3 4 ItemSound.staff_2 ItemSound.fist_2 ItemSound.mace_3 ItemSound.staff_1 ItemSound.itemdrop_book ItemSound.itemequip_book 10 19 22 7 0 8 0 0 0 0 379 0 2 2 1000 0 -1 0 0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 LineageWeapons.rangesample 0.80000001 0.80000001 0.80000001 -0.50000000 2.79999995 0.00000000 -1 -1 -1 -1 -1 -1 0 501005 1 1 5 3 0 LineageWeapons.apprentices_spellbook_m00_wp CrepLivre.l4 0 0 0 0 0 1 0 0 CrepLivre.l4 -1 610 8 0 0 0 1 27 1 1 LineageWeapons.apprentices_spellbook_m00_wp 1 1 CrepLivre.l4 4 ItemSound.staff_2 ItemSound.fist_2 ItemSound.mace_3 ItemSound.staff_1 ItemSound.itemdrop_book ItemSound.itemequip_book 10 19 22 7 0 8 0 0 0 0 379 0 2 2 1000 0 -1 0 0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 LineageWeapons.rangesample 0.80000001 0.80000001 0.80000001 -0.50000000 2.79999995 0.00000000 -1 -1 -1 -1 -1 -1 0 501006 1 1 5 3 0 LineageWeapons.apprentices_spellbook_m00_wp CrepLivre.l5 0 0 0 0 0 1 0 0 CrepLivre.l5 -1 610 8 0 0 0 1 27 1 1 LineageWeapons.apprentices_spellbook_m00_wp 1 1 CrepLivre.l5 4 ItemSound.staff_2 ItemSound.fist_2 ItemSound.mace_3 ItemSound.staff_1 ItemSound.itemdrop_book ItemSound.itemequip_book 10 19 22 7 0 8 0 0 0 0 379 0 2 2 1000 0 -1 0 0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 LineageWeapons.rangesample 0.80000001 0.80000001 0.80000001 -0.50000000 2.79999995 0.00000000 -1 -1 -1 -1 -1 -1 0 501007 1 1 5 3 0 LineageWeapons.apprentices_spellbook_m00_wp CrepLivre.l6 0 0 0 0 0 1 0 0 CrepLivre.l6 -1 610 8 0 0 0 1 27 1 1 LineageWeapons.apprentices_spellbook_m00_wp 1 1 CrepLivre.l6 4 ItemSound.staff_2 ItemSound.fist_2 ItemSound.mace_3 ItemSound.staff_1 ItemSound.itemdrop_book ItemSound.itemequip_book 10 19 22 7 0 8 0 0 0 0 379 0 2 2 1000 0 -1 0 0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 LineageWeapons.rangesample 0.80000001 0.80000001 0.80000001 -0.50000000 2.79999995 0.00000000 -1 -1 -1 -1 -1 -1 0 501008 1 1 5 3 0 LineageWeapons.apprentices_spellbook_m00_wp CrepLivre.l7 0 0 0 0 0 1 0 0 CrepLivre.l7 -1 610 8 0 0 0 1 27 1 1 LineageWeapons.apprentices_spellbook_m00_wp 1 1 CrepLivre.l7 4 ItemSound.staff_2 ItemSound.fist_2 ItemSound.mace_3 ItemSound.staff_1 ItemSound.itemdrop_book ItemSound.itemequip_book 10 19 22 7 0 8 0 0 0 0 379 0 2 2 1000 0 -1 0 0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 LineageWeapons.rangesample 0.80000001 0.80000001 0.80000001 -0.50000000 2.79999995 0.00000000 -1 -1 -1 -1 -1 -1 0 501009 1 1 5 3 0 LineageWeapons.apprentices_spellbook_m00_wp CrepLivre.l8 0 0 0 0 0 1 0 0 CrepLivre.l8 -1 610 8 0 0 0 1 27 1 1 LineageWeapons.apprentices_spellbook_m00_wp 1 1 CrepLivre.l8 4 ItemSound.staff_2 ItemSound.fist_2 ItemSound.mace_3 ItemSound.staff_1 ItemSound.itemdrop_book ItemSound.itemequip_book 10 19 22 7 0 8 0 0 0 0 379 0 2 2 1000 0 -1 0 0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 LineageWeapons.rangesample 0.80000001 0.80000001 0.80000001 -0.50000000 2.79999995 0.00000000 -1 -1 -1 -1 -1 -1 0 501010 1 1 5 3 0 LineageWeapons.apprentices_spellbook_m00_wp CrepLivre.l9 0 0 0 0 0 1 0 0 CrepLivre.l9 -1 610 8 0 0 0 1 27 1 1 LineageWeapons.apprentices_spellbook_m00_wp 1 1 CrepLivre.l9 4 ItemSound.staff_2 ItemSound.fist_2 ItemSound.mace_3 ItemSound.staff_1 ItemSound.itemdrop_book ItemSound.itemequip_book 10 19 22 7 0 8 0 0 0 0 379 0 2 2 1000 0 -1 0 0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 LineageWeapons.rangesample 0.80000001 0.80000001 0.80000001 -0.50000000 2.79999995 0.00000000 -1 -1 -1 -1 -1 -1 0 501011 1 1 5 3 0 LineageWeapons.apprentices_spellbook_m00_wp CrepLivre.l10 0 0 0 0 0 1 0 0 CrepLivre.l10 -1 610 8 0 0 0 1 27 1 1 LineageWeapons.apprentices_spellbook_m00_wp 1 1 CrepLivre.l10 4 ItemSound.staff_2 ItemSound.fist_2 ItemSound.mace_3 ItemSound.staff_1 ItemSound.itemdrop_book ItemSound.itemequip_book 10 19 22 7 0 8 0 0 0 0 379 0 2 2 1000 0 -1 0 0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 LineageWeapons.rangesample 0.80000001 0.80000001 0.80000001 -0.50000000 2.79999995 0.00000000 -1 -1 -1 -1 -1 -1 0 501012 1 1 5 3 0 LineageWeapons.apprentices_spellbook_m00_wp CrepLivre.l11 0 0 0 0 0 1 0 0 CrepLivre.l11 -1 610 8 0 0 0 1 27 1 1 LineageWeapons.apprentices_spellbook_m00_wp 1 1 CrepLivre.l11 4 ItemSound.staff_2 ItemSound.fist_2 ItemSound.mace_3 ItemSound.staff_1 ItemSound.itemdrop_book ItemSound.itemequip_book 10 19 22 7 0 8 0 0 0 0 379 0 2 2 1000 0 -1 0 0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 LineageWeapons.rangesample 0.80000001 0.80000001 0.80000001 -0.50000000 2.79999995 0.00000000 -1 -1 -1 -1 -1 -1 Credit : BarraCouda
  9. My first share, and hope you like it. ^ ^ Epilogue/Freya/High Five Download l'Utx
  10. Good evening Sorry for my horrible English. I am looking for the program L2fileedit freya. I found several planks that open because most system files, but I do not find any planks allowing me to open the file Npcgrp. If someone could help me figure out why this file will not open I'd be grateful. ps. If it is unreadable I'm sorry ps2 : A big thank you to everyone for making this forum great
×
×
  • Create New...