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BarraCouda

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    http://www.crepuscule-lineage2.com/

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    Female
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    Québec
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    Sorry for my English

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  1. Very good job, but you'r not write the loc :(
  2. I work at present on the new. I would show him to you as soon as it will be ended. The horse being there only for a trial phase. ;) (Sorry for my english, I use the translator)
  3. New Share ! Screen Version : High Five xml skills <skill id="500246" levels="1" name="Monture Cheval Blanc"> <set name="aggroPoints" val="1" /> <set name="operateType" val="OP_ACTIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <set name="transformId" val="500052" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> <effect name="Monture" abnormalTime="180000" val="0" abnormalLvl="1" abnormalType="transform" /> </for> </skill> <skill id="500247" levels="1" name="Monture Cheval Noir"> <set name="aggroPoints" val="1" /> <set name="operateType" val="OP_ACTIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <set name="transformId" val="500053" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> <effect name="Monture" abnormalTime="180000" val="0" abnormalLvl="1" abnormalType="transform" /> </for> </skill> <skill id="500248" levels="1" name="Monture Cheval Brun"> <set name="aggroPoints" val="1" /> <set name="operateType" val="OP_ACTIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <set name="transformId" val="500054" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> <effect name="Monture" abnormalTime="180000" val="0" abnormalLvl="1" abnormalType="transform" /> </for> </skill> scripts.cfg transformations/ChevalBrun.java transformations/ChevalNoir.java transformations/ChevalBlanc.java Transformation java ChevalBlanc package transformations; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.TransformationManager; import com.l2jserver.gameserver.model.L2Transformation; public class ChevalBlanc extends L2Transformation { private static final int[] SKILLS = {5491,839}; public ChevalBlanc() { // id, colRadius, colHeight super(500052, 31, 32.5); } @Override public void onTransform() { if (getPlayer().getTransformationId() != 500052 || getPlayer().isCursedWeaponEquipped()) return; transformedSkills(); } public void transformedSkills() { // Decrease Bow/Crossbow Attack Speed getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Dismount getPlayer().addSkill(SkillTable.getInstance().getInfo(839, 1), false); getPlayer().setTransformAllowedSkills(SKILLS); } @Override public void onUntransform() { removeSkills(); } public void removeSkills() { // Decrease Bow/Crossbow Attack Speed getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Dismount getPlayer().removeSkill(SkillTable.getInstance().getInfo(839, 1), false); getPlayer().setTransformAllowedSkills(EMPTY_ARRAY); } public static void main(String[] args) { TransformationManager.getInstance().registerTransformation(new ChevalBlanc()); } } ChevalNoir package transformations; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.TransformationManager; import com.l2jserver.gameserver.model.L2Transformation; public class ChevalNoir extends L2Transformation { private static final int[] SKILLS = {5491,839}; public ChevalNoir() { // id, colRadius, colHeight super(500053, 31, 32.5); } @Override public void onTransform() { if (getPlayer().getTransformationId() != 500053 || getPlayer().isCursedWeaponEquipped()) return; transformedSkills(); } public void transformedSkills() { // Decrease Bow/Crossbow Attack Speed getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Dismount getPlayer().addSkill(SkillTable.getInstance().getInfo(839, 1), false); getPlayer().setTransformAllowedSkills(SKILLS); } @Override public void onUntransform() { removeSkills(); } public void removeSkills() { // Decrease Bow/Crossbow Attack Speed getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Dismount getPlayer().removeSkill(SkillTable.getInstance().getInfo(839, 1), false); getPlayer().setTransformAllowedSkills(EMPTY_ARRAY); } public static void main(String[] args) { TransformationManager.getInstance().registerTransformation(new ChevalNoir()); } } ChevalBrun package transformations; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.TransformationManager; import com.l2jserver.gameserver.model.L2Transformation; public class ChevalBrun extends L2Transformation { private static final int[] SKILLS = {5491,839}; public ChevalBrun() { // id, colRadius, colHeight super(500054, 31, 32.5); } @Override public void onTransform() { if (getPlayer().getTransformationId() != 500054 || getPlayer().isCursedWeaponEquipped()) return; transformedSkills(); } public void transformedSkills() { // Decrease Bow/Crossbow Attack Speed getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Dismount getPlayer().addSkill(SkillTable.getInstance().getInfo(839, 1), false); getPlayer().setTransformAllowedSkills(SKILLS); } @Override public void onUntransform() { removeSkills(); } public void removeSkills() { // Decrease Bow/Crossbow Attack Speed getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Dismount getPlayer().removeSkill(SkillTable.getInstance().getInfo(839, 1), false); getPlayer().setTransformAllowedSkills(EMPTY_ARRAY); } public static void main(String[] args) { TransformationManager.getInstance().registerTransformation(new ChevalBrun()); } } .dat utx ridedata.dat BarraCouda :-*
  4. UTX XML Itemname-Weapongrp Thanks to see ^^
  5. http://maxcheaters.com/forum/index.php?topic=219385.0 xD
  6. Change in armorgrp utx name i forgot this ^^"
  7. Armorgrp and itemname-e for Freya ;) Thank you for your comments :-*
  8. Hello ! New share ! I hope that you will like this. Download Link Credit : BarraCouda
  9. New share. I hope that you will like this. ;) Updated for .dat Link .Dat Credits : Ncsoft/BarraCouda
  10. Hello ! New share Thank you for your comments ! :-* LINK Credit : BarraCouda
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