The reason i make this is simple...i play on l2 sharp until l2 survival openes.There are 34 buff slots there and divine/unholy protection are 3 hours....so obviously every1 have full resists.
Result??simply necro does max 500dmg.I casted gloom and vortex to a friend (sph) like 40 times gloom and 10 times vortex...didn't work not even once..and ofc dmg 290.(imagine with -8men...).
obviously i said that to the gm and suggested to him to either make extra buffs (elemental protection,holy/unholy/ resistance and divine protection) to 10 MIN or less if possible OR simply make 24 buff slots....his response was that a normal dmg for a mage is 600 (ROFL????????).i mean if u hit for 600dmg with and get minimum 2k dmg from archers(aq is easy so easily 2500) he can kill u while standing in ur face......daggers make in ur face minimum 1500 dmg...backstab 3k....plus bluff that works often.Obviously mages ain't go a chance.
Before i end i wanna end some of the arguments i got from players (greeks......)
Necro is not a damage dealer...
Well that dude is right...every1 knows that necro is a tank or support............................................................
interlude is archer's client
This dude is right as well.....since archer's are op we shouldn't make anything to make server more balanced.....
Before u post pls take in mind that:
I know the game......
I make this post 100% cause i can't believe ppl believe that mage should do 600dmg on pvp ......
I am talking for server without customs
Also i wanna add that i suggest this dmg for NO RB JEWLS server...that means about 30% mc rate max...(after all most server's have a restriction on mc...)