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Everything posted by CarmineAngelo
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887 rating lol
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iz it nuuuu albanian it iz ingkrish
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tenks kurma aftir dis? tynks men if yoy nid praktis of inglkrish piem mi
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Discussion League Of Legends Random Topic!
CarmineAngelo replied to GeneralKenody's topic in General Discussion [English]
I saw a guy with name toosexyforyou. in the whole game he wrote with caps and flaming everyone and still he doesn't take ban. wtf he must pay riot ::) -
okei hf you nid ani advais pliase piem mi
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men he wil open laintz tow maxs bekaz hi nid komunitz lainetz mxs iz x1000 pivipe server whth gm ites adn abuzez
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Κανείς ???
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[Rebuild] MaxCheaters.com 2 Logos. High Five Icon and more....
CarmineAngelo replied to Maxtor's topic in Requests & Help
fkng awesome. best ever ^^ -
ain't sad? :'(
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he forgot to add rammus
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Πατίνι .
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Omg fail guide. i just got loled with runes (Y) and mana pots (Y)
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equal server pack.
CarmineAngelo replied to kampias's question in Request Server Development Help [Greek]
protocol version Επίσης external νομίζω βάζεις no-ip (δεν θυμάμαι) -
http://www.youtube.com/watch?v=U3YIbDQDda4
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prolog0
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how to add code with eclipse......
CarmineAngelo replied to BlackDevilDev's question in Request Server Development Help [Greek]
Ναι θα σου βγάζει αρκετά errors οπότε καλύτερα με το χεράκι :) -
INCLUDE StdLib\inventory.l2c // =================================================================================================================== // START OF EDITING PART (YOU SHOULD CHANGE THE SETTINGS FROM BELOW TO YOUR NEEDS) // =================================================================================================================== DEFINE_GLOBAL STRING item_name "Homunkulus's Sword" // Here you need to change with what item you want to enchant DEFINE_GLOBAL STRING normal_enchant_name "Scroll: Enchant Weapon (C)" // The exact name of your normal enchant scroll DEFINE_GLOBAL STRING blessed_enchant_name "Blessed Scroll: Enchant Weapon (C)" // The exact name of you blessed enchant scroll(only for blessed enchants) DEFINE_GLOBAL INT type_of_enchanting 1 // The method of enchanting you want set from 1-7 (see below): // 1 - Normal enchant each One by One; // 2 - Normal enchant each One to Top; // 3 - Blessed enchant only one item; // 4 - Blessed enchant each One to Top; // 5 - Blessed enchant each One by One an keep the highest; // 6 - Normal enchant each One by One and stop to Top; // 7 - Blessed enchant each One by One and stop to Top; DEFINE_GLOBAL INT keep_items_num 1 // How meny items you want to keep when enchanting One by One (for One by One enchanting + blessed) DEFINE_GLOBAL INT enchant_to_top 1 // The top level witch enchantig should stop at (for One to Top enchanting + blessed) DEFINE_GLOBAL INT enchant_safe 3 // Safe enchant level on witch normal anchant stop and continues with blessed (for Blessed enchanting) DEFINE_GLOBAL INT min_little_delay 205 // min_little_delay should be always lower than max_little_delay - these two are for random delay between the values. DEFINE_GLOBAL INT max_little_delay 327 // max_little_delay should be always higher than main_little_delay - this two will add some delay so carefull what you set. // =================================================================================================================== // END OF EDITING PART (DON'T CHANGE NOTHING FROM BELOW) // =================================================================================================================== // // AIO Auto Enchant v1.2 - have 7 methods of enchanting and is safe for auto kick // (don't cancel the enchant window when ingame) // Fully working with L2NET v370 and on L2J Gracia Final (ct2.3) servers. // // special thanks to: slothmo, mpj123, rocket666, easy2k4, trixy and everybody working for l2net project // made by iosc // =================================================================================================================== // =================================================================================================================== DEFINE_GLOBAL INT min_delay 2118 DEFINE_GLOBAL INT max_delay 2533 DEFINE_GLOBAL INT rand_delay 0 DEFINE_GLOBAL INT some_loop 0 DEFINE_GLOBAL INT item_uid 0 DEFINE_GLOBAL INT enchant_result 9999 DEFINE_GLOBAL INT n_scroll_id 0 DEFINE_GLOBAL INT b_scroll_id 0 DEFINE_GLOBAL INT n_scrolls_count 0 DEFINE_GLOBAL INT b_scrolls_count 0 DEFINE_GLOBAL Inventory n_enchant_scroll 0 DEFINE_GLOBAL Inventory b_enchant_scroll 0 DEFINE_GLOBAL ARRAYLIST full_inventory 0 ITEM_GET_ID n_scroll_id "<normal_enchant_name>" ITEM_GET_ID b_scroll_id "<blessed_enchant_name>" GET_INVENTORY full_inventory PRINT_TEXT "10 seconds ========================" PRINT_TEXT "== AIO Auto Enchant Script v1.1" PRINT_TEXT "================================" SLEEP 1000 //SLEEP "<little_delay>" ITEM_COUNT n_scrolls_count "<n_scroll_id>" ITEM_COUNT b_scrolls_count "<b_scroll_id>" FOREACH x Inventory full_inventory IF full_inventory.x.name == normal_enchant_name n_enchant_scroll = full_inventory.x ENDIF IF full_inventory.x.name == blessed_enchant_name b_enchant_scroll = full_inventory.x ENDIF NEXTEACH IF n_scrolls_count == ONE PRINT_TEXT "You don't have <normal_enchant_name>" JUMP_TO_LABEL THE_END ENDIF SWITCH type_of_enchanting CASE #i3 CASE #i4 CASE #i5 CASE #i7 IF b_scrolls_count == ONE PRINT_TEXT "You don't have <blessed_enchant_name>" JUMP_TO_LABEL THE_END ENDIF BREAK 1 DEFAULT BREAK 1 ENDSWITCH SWITCH type_of_enchanting CASE #i1 PRINT_TEXT "== " PRINT_TEXT "== You chosed the One by One method" PRINT_TEXT "== Enchanting: <item_name>" PRINT_TEXT "== Keeping: <keep_items_num>" PRINT_TEXT "== " PRINT_TEXT "9 seconds =========================" SLEEP 9000 CALL EnchantEachOnebyOne BREAK 1 CASE #i2 PRINT_TEXT "== " PRINT_TEXT "== You chosed the One to Top method" PRINT_TEXT "== Enchanting: <item_name>" PRINT_TEXT "== Enchant till: +<enchant_to_top>" PRINT_TEXT "== " PRINT_TEXT "9 seconds =========================" SLEEP 9000 CALL EnchantEachOnetoTop BREAK 1 CASE #i3 PRINT_TEXT "== " PRINT_TEXT "== You chosed Blessed Enchant one item" PRINT_TEXT "== Enchanting: <item_name>" PRINT_TEXT "== Enchant till: +<enchant_to_top>" PRINT_TEXT "== Safe enchant is set to: +<enchant_safe>" PRINT_TEXT "== " PRINT_TEXT "9 seconds =========================" SLEEP 9000 CALL BlessedEnchantOne BREAK 1 CASE #i4 PRINT_TEXT "== " PRINT_TEXT "== You chosed Blessed Enchant each One to Top" PRINT_TEXT "== Enchanting: <item_name>" PRINT_TEXT "== Enchant till: +<enchant_to_top>" PRINT_TEXT "== Safe enchant is set to: +<enchant_safe>" PRINT_TEXT "== " PRINT_TEXT "9 seconds =========================" SLEEP 9000 CALL EnchantEachOnetoTop BREAK 1 CASE #i5 PRINT_TEXT "== " PRINT_TEXT "== You chosed Blessed Enchant each One by One" PRINT_TEXT "== Enchanting: <item_name>" PRINT_TEXT "== Keep enchanted: <keep_items_num>" PRINT_TEXT "== Safe enchant is set to: +<enchant_safe>" PRINT_TEXT "== " PRINT_TEXT "9 seconds =========================" SLEEP 9000 CALL EnchantEachOnebyOne BREAK 1 CASE #i6 PRINT_TEXT "== " PRINT_TEXT "== You chosed each One by One and stop to Top" PRINT_TEXT "== Enchanting: <item_name>" PRINT_TEXT "== Keep - <keep_items_num> - items or stop to +<enchant_to_top>" PRINT_TEXT "== " PRINT_TEXT "9 seconds =========================" SLEEP 9000 CALL EnchantEachOnebyOne BREAK 1 CASE #i7 PRINT_TEXT "== " PRINT_TEXT "== You chosed Blessed - One by One and stop to Top" PRINT_TEXT "== Enchanting: <item_name>" PRINT_TEXT "== Enchant till: +<enchant_to_top>" PRINT_TEXT "== " PRINT_TEXT "9 seconds =========================" SLEEP 9000 CALL EnchantEachOnebyOne BREAK 1 DEFAULT PRINT_TEXT "Bad option chosen at Type of Enchant" ENDSWITCH LABEL THE_END GET_RAND rand_delay "<min_little_delay>" "<max_little_delay>" SLEEP "<rand_delay>" full_inventory.clear GET_INVENTORY full_inventory GET_RAND rand_delay "<min_little_delay>" "<max_little_delay>" SLEEP "<rand_delay>" PRINT_TEXT "===============================" PRINT_TEXT "== Thanks for using AIO Auto Enchant Script ==" PRINT_TEXT "===============================" FOREACH x Inventory full_inventory IF full_inventory.x.name == item_name PRINT_TEXT "== <item_name> +<full_inventory>" ENDIF NEXTEACH PRINT_TEXT "=======================iosc======" END_SCRIPT FUNCTION EnchantEachOnebyOne DEFINE ARRAYLIST current_items 0 DEFINE INT total_items 0 DEFINE INT enchanting_level 0 DEFINE INT lag_flag1 0 DEFINE INT lag_flag2 0 DEFINE INT lag_flag6 0 DEFINE INT bless_start 0 LABEL A_FLAGS current_items.clear full_inventory.clear GET_INVENTORY full_inventory GET_RAND rand_delay "<min_little_delay>" "<max_little_delay>" SLEEP "<rand_delay>" enchanting_level = #i65535 total_items = ZERO ITEM_COUNT n_scrolls_count "<n_scroll_id>" ITEM_COUNT b_scrolls_count "<b_scroll_id>" IF ( type_of_enchanting == #i5 ) && ( bless_start == ONE ) FOREACH x Inventory full_inventory IF ( full_inventory.x.name == item_name ) && ( full_inventory.x.enchant > ZERO ) total_items = total_items + ONE IF full_inventory.x.enchant < enchanting_level enchanting_level = full_inventory.x.enchant ENDIF ENDIF NEXTEACH ELSE IF type_of_enchanting == #i6 FOREACH x Inventory full_inventory IF full_inventory.x.name == item_name total_items = total_items + ONE IF (full_inventory.x.enchant < enchanting_level) && ( full_inventory.x.enchant < enchant_to_top ) enchanting_level = full_inventory.x.enchant ENDIF ENDIF NEXTEACH ELSE IF type_of_enchanting == #i7 FOREACH x Inventory full_inventory IF full_inventory.x.name == item_name IF ( full_inventory.x.enchant < enchanting_level ) && ( full_inventory.x.enchant < enchant_to_top ) enchanting_level = full_inventory.x.enchant ENDIF ENDIF NEXTEACH ELSE FOREACH x Inventory full_inventory IF full_inventory.x.name == item_name total_items = total_items + ONE IF full_inventory.x.enchant < enchanting_level enchanting_level = full_inventory.x.enchant ENDIF ENDIF NEXTEACH ENDIF ENDIF ENDIF FOREACH x Inventory full_inventory IF full_inventory.x.name == item_name IF full_inventory.x.enchant == enchanting_level current_items.ADD full_inventory.x.id ENDIF ENDIF NEXTEACH IF current_items.count == ZERO lag_flag1 = lag_flag1 + ONE IF lag_flag1 == #i3 PRINT_TEXT "No more items to echant." JUMP_TO_LABEL THE_END ENDIF JUMP_TO_LABEL A_FLAGS lag_flag1 = ZERO ENDIF FOREACH y INT current_items IF type_of_enchanting != #i7 IF total_items <= keep_items_num lag_flag1 = lag_flag1 + ONE IF lag_flag1 == #i3 PRINT_TEXT "We are done here. Your items number is <total_items>" JUMP_TO_LABEL THE_END ENDIF JUMP_TO_LABEL A_FLAGS ENDIF ENDIF IF n_scrolls_count == ONE lag_flag2 = lag_flag2 + ONE IF lag_flag2 == #i3 PRINT_TEXT "You are out of <normal_enchant_name>" JUMP_TO_LABEL THE_END ENDIF JUMP_TO_LABEL A_FLAGS ENDIF IF ( type_of_enchanting == #i5 ) || ( type_of_enchanting == #i7 ) IF b_scrolls_count == ONE lag_flag6 = lag_flag6 + ONE IF lag_flag6 == #i3 PRINT_TEXT "You are out of <blessed_enchant_name>" JUMP_TO_LABEL THE_END ENDIF JUMP_TO_LABEL A_FLAGS ENDIF ENDIF lag_flag1 = ZERO lag_flag2 = ZERO lag_flag6 = ZERO item_uid = current_items.y IF ( type_of_enchanting == #i5 ) || ( type_of_enchanting == #i7 ) IF enchanting_level <enchant_safe> ZERO IF type_of_enchanting == #i5 total_items = total_items - ONE ELSE JUMP_TO_LABEL A_FLAGS ENDIF PRINT_TEXT "Enchanting <item_name> faild at +<enchanting_level>. (<n_scrolls_count>/<b_scrolls_count> scrolls left)" ELSE PRINT_TEXT "Enchanting <item_name> succeeded from +<enchanting_level>. (<n_scrolls_count>/<b_scrolls_count> scrolls left)" ENDIF ELSE CALL Enchanting VOID 1 n_enchant_scroll.id ITEM_COUNT n_scrolls_count "<n_scroll_id>" IF enchant_result > ZERO total_items = total_items - ONE PRINT_TEXT "<item_name> was cristalized at +<enchanting_level>. (<n_scrolls_count> scrolls left)" ELSE PRINT_TEXT "Enchanting <item_name> succeeded from +<enchanting_level>. (<n_scrolls_count> scrolls left)" ENDIF ENDIF NEXTEACH JUMP_TO_LABEL A_FLAGS RETURN VOID FUNCTION EnchantEachOnetoTop DEFINE INT enchant_level 0 DEFINE INT lag_flag3 0 DEFINE INT lag_flag4 0 DEFINE INT lag_flag5 0 LABEL B_FLAGS full_inventory.clear GET_INVENTORY full_inventory GET_RAND rand_delay "<min_little_delay>" "<max_little_delay>" SLEEP "<rand_delay>" item_uid = ZERO enchant_level = ZERO ITEM_COUNT n_scrolls_count "<n_scroll_id>" ITEM_COUNT b_scrolls_count "<b_scroll_id>" FOREACH x Inventory full_inventory IF full_inventory.x.name == item_name IF full_inventory.x.enchant < enchant_to_top item_uid = full_inventory.x.id enchant_level = full_inventory.x.enchant ENDIF ENDIF NEXTEACH IF item_uid == ZERO lag_flag3 = lag_flag3 + ONE IF lag_flag3 == #i3 PRINT_TEXT "We are done here. No more items to enchant." JUMP_TO_LABEL THE_END ENDIF JUMP_TO_LABEL B_FLAGS ENDIF IF n_scrolls_count == ONE lag_flag4 = lag_flag4 + ONE IF lag_flag4 == #i3 PRINT_TEXT "You are out of <normal_enchant_name>" JUMP_TO_LABEL THE_END ENDIF JUMP_TO_LABEL B_FLAGS ENDIF IF type_of_enchanting == #i4 IF b_scrolls_count == ONE lag_flag5 = lag_flag5 + ONE IF lag_flag5 == #i3 PRINT_TEXT "You are out of <blessed_enchant_name>" JUMP_TO_LABEL THE_END ENDIF JUMP_TO_LABEL B_FLAGS ENDIF lag_flag5 = ZERO ENDIF lag_flag3 = ZERO lag_flag4 = ZERO DO IF n_scrolls_count == ONE PRINT_TEXT "You are out of <normal_enchant_name>" JUMP_TO_LABEL THE_END ENDIF IF type_of_enchanting == #i4 IF b_scrolls_count == ONE PRINT_TEXT "You are out of <blessed_enchant_name>" JUMP_TO_LABEL THE_END ENDIF IF enchant_level <enchant_safe> ZERO PRINT_TEXT "Enchanting <item_name> faild at +<enchant_level>. (<n_scrolls_count>/<b_scrolls_count> scrolls left)" enchant_level = ZERO ELSE enchant_level = enchant_level + ONE PRINT_TEXT "Enchanting <item_name> succeeded to +<enchant_level>. (<n_scrolls_count>/<b_scrolls_count> scrolls left)" ENDIF ELSE CALL Enchanting VOID 1 n_enchant_scroll.id ITEM_COUNT n_scrolls_count "<n_scroll_id>" IF enchant_result > ZERO PRINT_TEXT "<item_name> was cristalized at +<enchant_level>. (<n_scrolls_count> scrolls left)" JUMP_TO_LABEL B_FLAGS ELSE enchant_level = enchant_level + ONE PRINT_TEXT "Enchanting <item_name> succeeded to +<enchant_level>. (<n_scrolls_count> scrolls left)" ENDIF ENDIF LOOP enchant_level < enchant_to_top JUMP_TO_LABEL B_FLAGS RETURN VOID FUNCTION BlessedEnchantOne DEFINE INT enchant_level 0 DEFINE INT lag_flag8 0 LABEL C_FLAGS full_inventory.clear GET_INVENTORY full_inventory GET_RAND rand_delay "<min_little_delay>" "<max_little_delay>" SLEEP "<rand_delay>" item_uid = ZERO enchant_level = ZERO ITEM_COUNT n_scrolls_count "<n_scroll_id>" ITEM_COUNT b_scrolls_count "<b_scroll_id>" FOREACH x Inventory full_inventory IF full_inventory.x.name == item_name IF full_inventory.x.enchant < enchant_to_top item_uid = full_inventory.x.id enchant_level = full_inventory.x.enchant ENDIF ENDIF NEXTEACH IF item_uid == ZERO lag_flag8 = lag_flag8 + ONE IF lag_flag8 == #i3 PRINT_TEXT "No item to enchant!" JUMP_TO_LABEL THE_END ENDIF JUMP_TO_LABEL C_FLAGS ENDIF lag_flag8 = ZERO DO IF n_scrolls_count == ONE PRINT_TEXT "You are out of <normal_enchant_name>" JUMP_TO_LABEL THE_END ENDIF IF b_scrolls_count == ONE PRINT_TEXT "You are out of <blessed_enchant_name>" JUMP_TO_LABEL THE_END ENDIF IF enchant_level <enchant_safe> ZERO PRINT_TEXT "Enchanting <item_name> faild at +<enchant_level>. (<n_scrolls_count>/<b_scrolls_count> scrolls left)" enchant_level = ZERO ELSE enchant_level = enchant_level + ONE PRINT_TEXT "Enchanting <item_name> succeeded to +<enchant_level>. (<n_scrolls_count>/<b_scrolls_count> scrolls left)" ENDIF LOOP enchant_level < enchant_to_top JUMP_TO_LABEL THE_END RETURN VOID FUNCTION Enchanting 1 scroll_id enchant_result = #i9999 some_loop = ZERO GET_RAND rand_delay "<&min_little_delay&>" "<&max_little_delay&>" SLEEP "<&rand_delay&>" SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" InsertItem 124 DEFINE BYTEBUFFER use_scroll_buffer 256 use_scroll_buffer.write_byte #i25 use_scroll_buffer.write_int32 scroll_id use_scroll_buffer.write_int32 #i0 use_scroll_buffer.trim_to_index INJECTBB use_scroll_buffer DELETE use_scroll_buffer WHILE some_loop == ZERO SLEEP 50 WEND LOCK A SLEEP 50 UNLOCK A RETURN VOID FUNCTION InsertItem LOCK A some_loop = ONE SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" BlankFunc 124 SET_EVENT "<&SCRIPTEVENT_SERVERPACKETEX&>" "<&SYSTEM_CURRENTFILE&>" ClickOK 129 GET_RAND rand_delay "<&min_little_delay&>" "<&max_little_delay&>" SLEEP "<&rand_delay&>" DEFINE BYTEBUFFER use_item_buffer 256 use_item_buffer.write_byte #i208 use_item_buffer.write_int16 #i76 use_item_buffer.write_int32 item_uid use_item_buffer.trim_to_index INJECTBB use_item_buffer DELETE use_item_buffer RETURN VOID FUNCTION ClickOK SET_EVENT "<&SCRIPTEVENT_SERVERPACKETEX&>" "<&SYSTEM_CURRENTFILE&>" BlankFunc 129 SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" EnchantComplete 135 GET_RAND rand_delay "<&min_delay&>" "<&max_delay&>" SLEEP "<&rand_delay&>" DEFINE BYTEBUFFER confirm_enchant_buffer 256 confirm_enchant_buffer.write_byte #i95 confirm_enchant_buffer.write_int32 item_uid confirm_enchant_buffer.write_int32 #i0 confirm_enchant_buffer.trim_to_index INJECTBB confirm_enchant_buffer DELETE confirm_enchant_buffer RETURN VOID FUNCTION EnchantComplete SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" BlankFunc 135 DEFINE INT result_byte 0 PACKET.READ_BYTE result_byte PACKET.READ_INT32 enchant_result DELETE result_byte UNLOCK A RETURN VOID FUNCTION BlankFunc SLEEP 25 //e = mc^2 nonsence RETURN VOID hf
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In cybernets they have same IP. theres no way to do smthng like that if server has protection
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what is that? search web = keyloggers
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Λάθος. Για τώρα αν δεν θες να μπλέκεσαι με τράπεζες κτλπ , παίρνε τις psc και κάντες exchange σε trusted άτομα για paypal και πλήρωνε dedicate , website ktlp